Scale gizmo rendering

This commit is contained in:
Enrico Turri 2018-06-13 15:44:04 +02:00
parent 099d59ad27
commit 3a19b81cef
4 changed files with 132 additions and 52 deletions

View file

@ -1125,17 +1125,6 @@ void GLCanvas3D::Gizmos::set_enabled(bool enable)
m_enabled = enable;
}
void GLCanvas3D::Gizmos::select(EType type)
{
if (m_gizmos.find(type) != m_gizmos.end())
m_current = type;
}
void GLCanvas3D::Gizmos::reset_selection()
{
m_current = Undefined;
}
void GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, const Pointf& mouse_pos)
{
if (!m_enabled)
@ -1180,7 +1169,18 @@ void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Poi
// we currently use circular icons for gizmo, so we check the radius
if (length(Pointf(OverlayOffsetX + half_tex_size, top_y + half_tex_size).vector_to(mouse_pos)) < half_tex_size)
it->second->set_state((it->second->get_state() == GLGizmoBase::On) ? GLGizmoBase::Off : GLGizmoBase::On);
{
if ((it->second->get_state() == GLGizmoBase::On))
{
it->second->set_state(GLGizmoBase::Off);
m_current = Undefined;
}
else
{
it->second->set_state(GLGizmoBase::On);
m_current = it->first;
}
}
else
it->second->set_state(GLGizmoBase::Off);
@ -1190,15 +1190,23 @@ void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Poi
void GLCanvas3D::Gizmos::reset_all_states()
{
if (!m_enabled)
return;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if (it->second != nullptr)
it->second->set_state(GLGizmoBase::Off);
}
m_current = Undefined;
}
bool GLCanvas3D::Gizmos::contains_mouse() const
{
if (!m_enabled)
return false;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second != nullptr) && (it->second->get_state() == GLGizmoBase::Hover))
@ -1208,7 +1216,7 @@ bool GLCanvas3D::Gizmos::contains_mouse() const
return false;
}
void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas) const
void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const
{
if (!m_enabled)
return;
@ -1219,9 +1227,10 @@ void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas) const
::glLoadIdentity();
_render_overlay(canvas);
_render_current_gizmo();
::glPopMatrix();
_render_current_gizmo(box);
}
void GLCanvas3D::Gizmos::_reset()
@ -1256,13 +1265,13 @@ void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas) const
}
}
void GLCanvas3D::Gizmos::_render_current_gizmo() const
void GLCanvas3D::Gizmos::_render_current_gizmo(const BoundingBoxf3& box) const
{
GizmosMap::const_iterator it = m_gizmos.find(m_current);
if (it == m_gizmos.end())
return;
it->second->render();
it->second->render(box);
}
float GLCanvas3D::Gizmos::_get_total_overlay_height() const
@ -2603,14 +2612,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (m_picking_enabled)
_on_select(volume_idx);
// The mouse_to_3d gets the Z coordinate from the Z buffer at the screen coordinate pos x, y,
// an converts the screen space coordinate to unscaled object space.
Pointf3 pos3d = (volume_idx == -1) ? Pointf3(DBL_MAX, DBL_MAX) : _mouse_to_3d(pos);
if (volume_idx != -1)
{
if (evt.LeftDown() && m_moving_enabled)
{
// The mouse_to_3d gets the Z coordinate from the Z buffer at the screen coordinate pos x, y,
// an converts the screen space coordinate to unscaled object space.
Pointf3 pos3d = (volume_idx == -1) ? Pointf3(DBL_MAX, DBL_MAX) : _mouse_to_3d(pos);
// Only accept the initial position, if it is inside the volume bounding box.
BoundingBoxf3 volume_bbox = m_volumes.volumes[volume_idx]->transformed_bounding_box();
volume_bbox.offset(1.0);
@ -2895,6 +2904,17 @@ BoundingBoxf3 GLCanvas3D::_max_bounding_box() const
return bb;
}
BoundingBoxf3 GLCanvas3D::_selected_volumes_bounding_box() const
{
BoundingBoxf3 bb;
for (const GLVolume* volume : m_volumes.volumes)
{
if ((volume != nullptr) && volume->selected)
bb.merge(volume->transformed_bounding_box());
}
return bb;
}
void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
{
// Calculate the zoom factor needed to adjust viewport to bounding box.
@ -3150,7 +3170,6 @@ void GLCanvas3D::_render_axes(bool depth_test) const
void GLCanvas3D::_render_objects() const
{
if (m_volumes.empty())
return;
::glEnable(GL_LIGHTING);
@ -3343,7 +3362,7 @@ void GLCanvas3D::_render_volumes(bool fake_colors) const
void GLCanvas3D::_render_gizmo() const
{
m_gizmos.render(*this);
m_gizmos.render(*this, _selected_volumes_bounding_box());
}
float GLCanvas3D::_get_layers_editing_cursor_z_relative() const
@ -4079,15 +4098,12 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
void GLCanvas3D::_on_select(int volume_idx)
{
int id = -1;
if (volume_idx < (int)m_volumes.volumes.size())
if ((volume_idx != -1) && (volume_idx < (int)m_volumes.volumes.size()))
{
if (volume_idx != -1)
{
if (m_select_by == "volume")
id = m_volumes.volumes[volume_idx]->volume_idx();
else if (m_select_by == "object")
id = m_volumes.volumes[volume_idx]->object_idx();
}
if (m_select_by == "volume")
id = m_volumes.volumes[volume_idx]->volume_idx();
else if (m_select_by == "object")
id = m_volumes.volumes[volume_idx]->object_idx();
}
m_on_select_object_callback.call(id);
}