notification init() at first render, not notification creation. Hopefully a fix of issue #4647.

This commit is contained in:
David Kocik 2020-08-26 10:49:42 +02:00
parent a81afce1b8
commit 3984326ee3
2 changed files with 12 additions and 6 deletions

View file

@ -49,13 +49,17 @@ NotificationManager::PopNotification::PopNotification(const NotificationData &n,
, m_text2 (n.text2)
, m_evt_handler (evt_handler)
{
init();
//init();
}
NotificationManager::PopNotification::~PopNotification()
{
}
NotificationManager::PopNotification::RenderResult NotificationManager::PopNotification::render(GLCanvas3D& canvas, const float& initial_y)
{
if (!m_initialized)
{
init();
}
if (m_finished)
return RenderResult::Finished;
if (m_close_pending) {
@ -228,6 +232,7 @@ void NotificationManager::PopNotification::init()
}
m_lines_count++;
}
m_initialized = true;
}
void NotificationManager::PopNotification::set_next_window_size(ImGuiWrapper& imgui)
{