Refactoring in Bed3D

This commit is contained in:
Enrico Turri 2019-07-24 11:04:04 +02:00
parent f7d238cb2d
commit 395e794b9e
2 changed files with 105 additions and 199 deletions

View file

@ -118,7 +118,7 @@ private:
void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
EType detect_type(const Pointfs& shape) const;
void render_prusa(GLCanvas3D& canvas, const std::string& key, bool bottom) const;
void render_texture(bool transparent) const;
void render_texture(const std::string& filename, bool bottom, GLCanvas3D& canvas) const;
void render_custom(GLCanvas3D& canvas, bool bottom) const;
void render_default() const;
void reset();