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Refactoring in Bed3D
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2 changed files with 105 additions and 199 deletions
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@ -118,7 +118,7 @@ private:
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void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
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EType detect_type(const Pointfs& shape) const;
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void render_prusa(GLCanvas3D& canvas, const std::string& key, bool bottom) const;
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void render_texture(bool transparent) const;
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void render_texture(const std::string& filename, bool bottom, GLCanvas3D& canvas) const;
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void render_custom(GLCanvas3D& canvas, bool bottom) const;
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void render_default() const;
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void reset();
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