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More unit tests for bridge angle detection
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3 changed files with 63 additions and 16 deletions
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@ -5,9 +5,9 @@ use List::Util qw(first sum);
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use Slic3r::Geometry qw(PI scaled_epsilon rad2deg epsilon);
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use Slic3r::Geometry::Clipper qw(intersection_pl intersection_ex);
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has 'lower_slices' => (is => 'ro', required => 1); # ExPolygons or ExPolygonCollection
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has 'perimeter_flow' => (is => 'ro', required => 1);
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has 'infill_flow' => (is => 'ro', required => 1);
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has 'lower_slices' => (is => 'rw', required => 1); # ExPolygons or ExPolygonCollection
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has 'perimeter_flow' => (is => 'rw', required => 1);
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has 'infill_flow' => (is => 'rw', required => 1);
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sub detect_angle {
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my ($self, $expolygon) = @_;
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@ -30,7 +30,7 @@ sub detect_angle {
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output("bridge_$expolygon.svg",
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Slic3r::SVG::output("bridge.svg",
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expolygons => [ $expolygon ],
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red_expolygons => [ @lower ],
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polylines => [ @edges ],
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@ -42,7 +42,7 @@ sub detect_angle {
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my @midpoints = map $_->midpoint, @chords;
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my $line_between_midpoints = Slic3r::Line->new(@midpoints);
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$bridge_angle = $line_between_midpoints->direction;
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} elsif (@edges == 1 && $edges[0][0]->coincides_with($edges[0][-1])) {
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} elsif (@edges == 1 && !$edges[0][0]->coincides_with($edges[0][-1])) {
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# Don't use this logic if $edges[0] is actually a closed loop
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# TODO: this case includes both U-shaped bridges and plain overhangs;
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# we need a trapezoidation algorithm to detect the actual bridged area
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@ -61,18 +61,23 @@ sub clip_as_polyline {
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$self_pl->[0]->translate(1, 0);
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my @polylines = @{intersection_pl([$self_pl], $polygons)};
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if (@polylines == 2) {
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if (@polylines == 1) {
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if ($polylines[0][0]->coincides_with($self_pl->[0])) {
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# compensate the above workaround for Clipper bug
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$polylines[0][0]->translate(-1, 0);
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}
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} elsif (@polylines == 2) {
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# If the split_at_first_point() call above happens to split the polygon inside the clipping area
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# we would get two consecutive polylines instead of a single one, so we use this ugly hack to
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# recombine them back into a single one in order to trigger the @edges == 2 logic below.
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# This needs to be replaced with something way better.
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if ($polylines[0][-1]->coincides_width($self_pl->[-1]) && $polylines[-1][0]->coincides_width($self_pl->[0])) {
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if ($polylines[0][-1]->coincides_with($self_pl->[-1]) && $polylines[-1][0]->coincides_width($self_pl->[0])) {
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my $p = $polylines[0]->clone;
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$p->pop_back;
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$p->append(@{$polylines[-1]});
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return [$p];
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}
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if ($polylines[0][0]->coincides_width($self_pl->[0]) && $polylines[-1][-1]->coincides_width($self_pl->[-1])) {
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if ($polylines[0][0]->coincides_with($self_pl->[0]) && $polylines[-1][-1]->coincides_width($self_pl->[-1])) {
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my $p = $polylines[-1]->clone;
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$p->pop_back;
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$p->append(@{$polylines[0]});
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