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1) New methods PrintObject::num_regions() and ::has_region() to make
the code more readable and to highlight where PrintObject::region_volumes are actually set and consumed. 2) Replaced Slic3r::clamp() with std::clamp(). They differ in the order of their parameters, thus hopefully no new bugs were introduced. 3) Some refactoring of MultiMaterialSegmentation for efficiency.
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19 changed files with 139 additions and 161 deletions
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@ -41,7 +41,7 @@ namespace detail {
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// Degenerate to a single closest point.
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t = - b / (2. * a);
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assert(t >= - EPSILON && t <= 1. + EPSILON);
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return Slic3r::clamp(0., 1., t);
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return std::clamp(t, 0., 1.);
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} else {
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u = sqrt(u);
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out.first = 2;
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@ -1142,7 +1142,7 @@ std::vector<Vec2d> edge_offset_contour_intersections(
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#endif // NDEBUG
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if (! bisector || (dmin != dmax && offset_distance >= dmin)) {
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double t = (offset_distance - dmin) / (dmax - dmin);
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t = clamp(0., 1., t);
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t = std::clamp(t, 0., 1.);
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if (d1 < d0) {
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out[edge_idx2] = Slic3r::lerp(vertex_point(v1), vertex_point(v0), t);
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// mark visited
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