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Get rid of unnecessary double calling of TriangleSelector::reset() in some cases when TriangleSelector::deserialize() is called.
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6 changed files with 14 additions and 8 deletions
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@ -544,7 +544,8 @@ void GLGizmoMmuSegmentation::init_model_triangle_selectors()
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int extruder_idx = (mv->extruder_id() > 0) ? mv->extruder_id() - 1 : 0;
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m_triangle_selectors.emplace_back(std::make_unique<TriangleSelectorMmGui>(*mesh, m_modified_extruders_colors, m_original_extruders_colors[size_t(extruder_idx)]));
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m_triangle_selectors.back()->deserialize(mv->mmu_segmentation_facets.get_data());
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// Reset of TriangleSelector is done inside TriangleSelectorMmGUI's constructor, so we don't need it to perform it again in deserialize().
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m_triangle_selectors.back()->deserialize(mv->mmu_segmentation_facets.get_data(), false);
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m_triangle_selectors.back()->request_update_render_data();
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}
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m_original_volumes_extruder_idxs = get_extruder_id_for_volumes(*mo);
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