Fixed FFF slicing of meshes with left hand oriented transformations applied.

Slight optimization of FFF slicing - optimized copy of an object with just
a single volume.
This commit is contained in:
bubnikv 2019-04-03 11:12:03 +02:00
parent eeae1c0495
commit 382326ffc8
3 changed files with 16 additions and 10 deletions

View file

@ -49,7 +49,7 @@ public:
void mirror_x() { this->mirror(X); }
void mirror_y() { this->mirror(Y); }
void mirror_z() { this->mirror(Z); }
void transform(const Transform3d& t);
void transform(const Transform3d& t, bool fix_left_handed = false);
void align_to_origin();
void rotate(double angle, Point* center);
TriangleMeshPtrs split() const;