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Fixed FFF slicing of meshes with left hand oriented transformations applied.
Slight optimization of FFF slicing - optimized copy of an object with just a single volume.
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3 changed files with 16 additions and 10 deletions
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@ -49,7 +49,7 @@ public:
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void mirror_x() { this->mirror(X); }
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void mirror_y() { this->mirror(Y); }
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void mirror_z() { this->mirror(Z); }
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void transform(const Transform3d& t);
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void transform(const Transform3d& t, bool fix_left_handed = false);
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void align_to_origin();
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void rotate(double angle, Point* center);
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TriangleMeshPtrs split() const;
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