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https://github.com/SoftFever/OrcaSlicer.git
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1st installment of gizmos refactoring
1) GLCanvas3D::Gizmos moved into a standalone class GLGizmosManager 2) GLGizmosManager handles mouse events by calling its on_mouse method (wip)
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commit
3818bfa19a
28 changed files with 1346 additions and 522 deletions
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@ -329,6 +329,10 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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// left down without selection rectangle - place point on the mesh:
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if (action == SLAGizmoEventType::LeftDown && !m_selection_rectangle_active && !shift_down) {
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// If any point is in hover state, this should initiate its move - return control back to GLCanvas:
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if (m_hover_id != -1)
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return false;
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// If there is some selection, don't add new point and deselect everything instead.
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if (m_selection_empty) {
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try {
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@ -663,7 +667,7 @@ RENDER_AGAIN:
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m_imgui->end();
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if (m_editing_mode != m_old_editing_state) { // user toggled between editing/non-editing mode
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m_parent.toggle_sla_auxiliaries_visibility(!m_editing_mode);
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m_parent.toggle_sla_auxiliaries_visibility(!m_editing_mode, m_model_object, m_active_instance);
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force_refresh = true;
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}
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m_old_editing_state = m_editing_mode;
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