Refactoring of adaptive cubic / support cubic:

1) Octree is built directly from the triangle mesh by checking
   overlap of a triangle with an octree cell. This shall produce
   a tighter octree with less dense cells.
2) The same method is used for both the adaptive / support cubic infill,
   where for the support cubic infill the non-overhang triangles are
   ignored.
The AABB tree is no more used.
3) Optimized extraction of continuous infill lines in O(1) instead of O(n^2)
This commit is contained in:
Vojtech Bubnik 2020-09-17 18:39:28 +02:00
parent acdd5716bd
commit 37c5fe9923
16 changed files with 658 additions and 554 deletions

View file

@ -44,16 +44,6 @@ Pointf3s transform(const Pointf3s& points, const Transform3d& t)
return ret_points;
}
void Point::rotate(double angle)
{
double cur_x = (double)(*this)(0);
double cur_y = (double)(*this)(1);
double s = ::sin(angle);
double c = ::cos(angle);
(*this)(0) = (coord_t)round(c * cur_x - s * cur_y);
(*this)(1) = (coord_t)round(c * cur_y + s * cur_x);
}
void Point::rotate(double angle, const Point &center)
{
double cur_x = (double)(*this)(0);