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Refactoring of adaptive cubic / support cubic:
1) Octree is built directly from the triangle mesh by checking overlap of a triangle with an octree cell. This shall produce a tighter octree with less dense cells. 2) The same method is used for both the adaptive / support cubic infill, where for the support cubic infill the non-overhang triangles are ignored. The AABB tree is no more used. 3) Optimized extraction of continuous infill lines in O(1) instead of O(n^2)
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@ -244,6 +244,8 @@ public:
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// Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
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// Currently used by ModelObject::mesh() and to calculate the 2D envelope for 2D plater.
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TriangleMesh raw_mesh() const;
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// The same as above, but producing a lightweight indexed_triangle_set.
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indexed_triangle_set raw_indexed_triangle_set() const;
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// Non-transformed (non-rotated, non-scaled, non-translated) sum of all object volumes.
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TriangleMesh full_raw_mesh() const;
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// A transformed snug bounding box around the non-modifier object volumes, without the translation applied.
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