Refactoring of adaptive cubic / support cubic:

1) Octree is built directly from the triangle mesh by checking
   overlap of a triangle with an octree cell. This shall produce
   a tighter octree with less dense cells.
2) The same method is used for both the adaptive / support cubic infill,
   where for the support cubic infill the non-overhang triangles are
   ignored.
The AABB tree is no more used.
3) Optimized extraction of continuous infill lines in O(1) instead of O(n^2)
This commit is contained in:
Vojtech Bubnik 2020-09-17 18:39:28 +02:00
parent acdd5716bd
commit 37c5fe9923
16 changed files with 658 additions and 554 deletions

View file

@ -19,6 +19,8 @@ public:
BoundingBoxBase() : min(PointClass::Zero()), max(PointClass::Zero()), defined(false) {}
BoundingBoxBase(const PointClass &pmin, const PointClass &pmax) :
min(pmin), max(pmax), defined(pmin(0) < pmax(0) && pmin(1) < pmax(1)) {}
BoundingBoxBase(const PointClass &p1, const PointClass &p2, const PointClass &p3) :
min(p1), max(p1), defined(false) { merge(p2); merge(p3); }
BoundingBoxBase(const std::vector<PointClass>& points) : min(PointClass::Zero()), max(PointClass::Zero())
{
if (points.empty()) {
@ -66,6 +68,8 @@ public:
BoundingBox3Base(const PointClass &pmin, const PointClass &pmax) :
BoundingBoxBase<PointClass>(pmin, pmax)
{ if (pmin(2) >= pmax(2)) BoundingBoxBase<PointClass>::defined = false; }
BoundingBox3Base(const PointClass &p1, const PointClass &p2, const PointClass &p3) :
BoundingBoxBase<PointClass>(p1, p1) { merge(p2); merge(p3); }
BoundingBox3Base(const std::vector<PointClass>& points)
{
if (points.empty())
@ -110,24 +114,32 @@ extern template void BoundingBoxBase<Vec3d>::scale(double factor);
extern template void BoundingBoxBase<Point>::offset(coordf_t delta);
extern template void BoundingBoxBase<Vec2d>::offset(coordf_t delta);
extern template void BoundingBoxBase<Point>::merge(const Point &point);
extern template void BoundingBoxBase<Vec2f>::merge(const Vec2f &point);
extern template void BoundingBoxBase<Vec2d>::merge(const Vec2d &point);
extern template void BoundingBoxBase<Point>::merge(const Points &points);
extern template void BoundingBoxBase<Vec2d>::merge(const Pointfs &points);
extern template void BoundingBoxBase<Point>::merge(const BoundingBoxBase<Point> &bb);
extern template void BoundingBoxBase<Vec2f>::merge(const BoundingBoxBase<Vec2f> &bb);
extern template void BoundingBoxBase<Vec2d>::merge(const BoundingBoxBase<Vec2d> &bb);
extern template Point BoundingBoxBase<Point>::size() const;
extern template Vec2f BoundingBoxBase<Vec2f>::size() const;
extern template Vec2d BoundingBoxBase<Vec2d>::size() const;
extern template double BoundingBoxBase<Point>::radius() const;
extern template double BoundingBoxBase<Vec2d>::radius() const;
extern template Point BoundingBoxBase<Point>::center() const;
extern template Vec2f BoundingBoxBase<Vec2f>::center() const;
extern template Vec2d BoundingBoxBase<Vec2d>::center() const;
extern template void BoundingBox3Base<Vec3f>::merge(const Vec3f &point);
extern template void BoundingBox3Base<Vec3d>::merge(const Vec3d &point);
extern template void BoundingBox3Base<Vec3d>::merge(const Pointf3s &points);
extern template void BoundingBox3Base<Vec3d>::merge(const BoundingBox3Base<Vec3d> &bb);
extern template Vec3f BoundingBox3Base<Vec3f>::size() const;
extern template Vec3d BoundingBox3Base<Vec3d>::size() const;
extern template double BoundingBox3Base<Vec3d>::radius() const;
extern template void BoundingBox3Base<Vec3d>::offset(coordf_t delta);
extern template Vec3f BoundingBox3Base<Vec3f>::center() const;
extern template Vec3d BoundingBox3Base<Vec3d>::center() const;
extern template coordf_t BoundingBox3Base<Vec3f>::max_size() const;
extern template coordf_t BoundingBox3Base<Vec3d>::max_size() const;
class BoundingBox : public BoundingBoxBase<Point>