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Refactoring of adaptive cubic / support cubic:
1) Octree is built directly from the triangle mesh by checking overlap of a triangle with an octree cell. This shall produce a tighter octree with less dense cells. 2) The same method is used for both the adaptive / support cubic infill, where for the support cubic infill the non-overhang triangles are ignored. The AABB tree is no more used. 3) Optimized extraction of continuous infill lines in O(1) instead of O(n^2)
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16 changed files with 658 additions and 554 deletions
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@ -19,6 +19,8 @@ public:
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BoundingBoxBase() : min(PointClass::Zero()), max(PointClass::Zero()), defined(false) {}
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BoundingBoxBase(const PointClass &pmin, const PointClass &pmax) :
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min(pmin), max(pmax), defined(pmin(0) < pmax(0) && pmin(1) < pmax(1)) {}
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BoundingBoxBase(const PointClass &p1, const PointClass &p2, const PointClass &p3) :
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min(p1), max(p1), defined(false) { merge(p2); merge(p3); }
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BoundingBoxBase(const std::vector<PointClass>& points) : min(PointClass::Zero()), max(PointClass::Zero())
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{
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if (points.empty()) {
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@ -66,6 +68,8 @@ public:
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BoundingBox3Base(const PointClass &pmin, const PointClass &pmax) :
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BoundingBoxBase<PointClass>(pmin, pmax)
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{ if (pmin(2) >= pmax(2)) BoundingBoxBase<PointClass>::defined = false; }
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BoundingBox3Base(const PointClass &p1, const PointClass &p2, const PointClass &p3) :
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BoundingBoxBase<PointClass>(p1, p1) { merge(p2); merge(p3); }
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BoundingBox3Base(const std::vector<PointClass>& points)
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{
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if (points.empty())
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@ -110,24 +114,32 @@ extern template void BoundingBoxBase<Vec3d>::scale(double factor);
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extern template void BoundingBoxBase<Point>::offset(coordf_t delta);
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extern template void BoundingBoxBase<Vec2d>::offset(coordf_t delta);
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extern template void BoundingBoxBase<Point>::merge(const Point &point);
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extern template void BoundingBoxBase<Vec2f>::merge(const Vec2f &point);
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extern template void BoundingBoxBase<Vec2d>::merge(const Vec2d &point);
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extern template void BoundingBoxBase<Point>::merge(const Points &points);
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extern template void BoundingBoxBase<Vec2d>::merge(const Pointfs &points);
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extern template void BoundingBoxBase<Point>::merge(const BoundingBoxBase<Point> &bb);
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extern template void BoundingBoxBase<Vec2f>::merge(const BoundingBoxBase<Vec2f> &bb);
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extern template void BoundingBoxBase<Vec2d>::merge(const BoundingBoxBase<Vec2d> &bb);
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extern template Point BoundingBoxBase<Point>::size() const;
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extern template Vec2f BoundingBoxBase<Vec2f>::size() const;
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extern template Vec2d BoundingBoxBase<Vec2d>::size() const;
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extern template double BoundingBoxBase<Point>::radius() const;
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extern template double BoundingBoxBase<Vec2d>::radius() const;
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extern template Point BoundingBoxBase<Point>::center() const;
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extern template Vec2f BoundingBoxBase<Vec2f>::center() const;
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extern template Vec2d BoundingBoxBase<Vec2d>::center() const;
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extern template void BoundingBox3Base<Vec3f>::merge(const Vec3f &point);
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extern template void BoundingBox3Base<Vec3d>::merge(const Vec3d &point);
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extern template void BoundingBox3Base<Vec3d>::merge(const Pointf3s &points);
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extern template void BoundingBox3Base<Vec3d>::merge(const BoundingBox3Base<Vec3d> &bb);
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extern template Vec3f BoundingBox3Base<Vec3f>::size() const;
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extern template Vec3d BoundingBox3Base<Vec3d>::size() const;
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extern template double BoundingBox3Base<Vec3d>::radius() const;
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extern template void BoundingBox3Base<Vec3d>::offset(coordf_t delta);
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extern template Vec3f BoundingBox3Base<Vec3f>::center() const;
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extern template Vec3d BoundingBox3Base<Vec3d>::center() const;
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extern template coordf_t BoundingBox3Base<Vec3f>::max_size() const;
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extern template coordf_t BoundingBox3Base<Vec3d>::max_size() const;
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class BoundingBox : public BoundingBoxBase<Point>
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