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	Merge branch 'dev' into lm_sla_supports_ui
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						commit
						37c222a54f
					
				
					 21 changed files with 301 additions and 44 deletions
				
			
		|  | @ -608,11 +608,12 @@ sub new { | |||
|                     #$self->{object_info_manifold_warning_icon}->Hide; | ||||
|                     $self->{"object_info_manifold_warning_icon_show"} = sub { | ||||
|                         if ($self->{object_info_manifold_warning_icon}->IsShown() != $_[0]) { | ||||
|                             # this fuction show/hide info_manifold_warning_icon on the c++ side now | ||||
|                             Slic3r::GUI::set_show_manifold_warning_icon($_[0]); | ||||
|                             my $mode = wxTheApp->{app_config}->get("view_mode"); | ||||
|                             return if ($mode eq "" || $mode eq "simple"); | ||||
|                             $self->{object_info_manifold_warning_icon}->Show($_[0]);  | ||||
|                             $self->Layout | ||||
|                             #my $mode = wxTheApp->{app_config}->get("view_mode"); | ||||
|                             #return if ($mode eq "" || $mode eq "simple"); | ||||
|                             #$self->{object_info_manifold_warning_icon}->Show($_[0]); | ||||
|                             #$self->Layout | ||||
|                         } | ||||
|                     }; | ||||
|                     $self->{"object_info_manifold_warning_icon_show"}->(0); | ||||
|  | @ -2479,11 +2480,11 @@ sub select_object { | |||
|     if (defined $obj_idx) { | ||||
|         $self->{objects}->[$obj_idx]->selected(1); | ||||
|         # Select current object in the list on c++ side, if item isn't child | ||||
|         if (!defined $child){ | ||||
|             Slic3r::GUI::select_current_object($obj_idx);} | ||||
| #        if (!defined $child){ | ||||
| #            Slic3r::GUI::select_current_object($obj_idx);} # all selections in the object list is on c++ side | ||||
|     } else { | ||||
|         # Unselect all objects in the list on c++ side | ||||
|         Slic3r::GUI::unselect_objects(); | ||||
| #        Slic3r::GUI::unselect_objects(); # all selections in the object list is on c++ side | ||||
|     } | ||||
|     $self->selection_changed(1); | ||||
| } | ||||
|  |  | |||
|  | @ -362,13 +362,17 @@ sub on_btn_load { | |||
|         } | ||||
|          | ||||
|         foreach my $object (@{$model->objects}) { | ||||
|             $object->center_around_origin; | ||||
|             foreach my $volume (@{$object->volumes}) { | ||||
|                 my $new_volume = $self->{model_object}->add_volume($volume); | ||||
|                 $new_volume->set_modifier($is_modifier); | ||||
|                 $new_volume->set_name(basename($input_file)); | ||||
|                  | ||||
|                 # apply the same translation we applied to the object | ||||
|                 $new_volume->mesh->translate(@{$self->{model_object}->origin_translation}); | ||||
|                 my $delta_x = $self->{model_object}->origin_translation->x - $object->origin_translation->x; | ||||
|                 my $delta_y = $self->{model_object}->origin_translation->y - $object->origin_translation->y; | ||||
|                 my $delta_z = $self->{model_object}->origin_translation->z - $object->origin_translation->z; | ||||
|                 $new_volume->mesh->translate($delta_x, $delta_y, $delta_z); | ||||
|                  | ||||
|                 # set a default extruder value, since user can't add it manually | ||||
|                 $new_volume->config->set_ifndef('extruder', 0); | ||||
|  |  | |||
|  | @ -177,6 +177,7 @@ add_library(libslic3r STATIC | |||
|     ${LIBDIR}/libslic3r/SurfaceCollection.hpp | ||||
|     ${LIBDIR}/libslic3r/SVG.cpp | ||||
|     ${LIBDIR}/libslic3r/SVG.hpp | ||||
|     ${LIBDIR}/libslic3r/Technologies.hpp | ||||
|     ${LIBDIR}/libslic3r/TriangleMesh.cpp | ||||
|     ${LIBDIR}/libslic3r/TriangleMesh.hpp | ||||
|     ${LIBDIR}/libslic3r/SLABasePool.hpp | ||||
|  |  | |||
|  | @ -1252,9 +1252,13 @@ namespace Slic3r { | |||
|         // we extract from the given matrix only the values currently used
 | ||||
| 
 | ||||
|         // translation
 | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|         Vec3d offset(transform(0, 3), transform(1, 3), transform(2, 3)); | ||||
| #else | ||||
|         double offset_x = transform(0, 3); | ||||
|         double offset_y = transform(1, 3); | ||||
|         double offset_z = transform(2, 3); | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
| 
 | ||||
|         // scale
 | ||||
|         double sx = ::sqrt(sqr(transform(0, 0)) + sqr(transform(1, 0)) + sqr(transform(2, 0))); | ||||
|  | @ -1287,8 +1291,12 @@ namespace Slic3r { | |||
| 
 | ||||
|         double angle_z = (rotation.axis() == Vec3d::UnitZ()) ? rotation.angle() : -rotation.angle(); | ||||
| 
 | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|         instance.set_offset(offset); | ||||
| #else | ||||
|         instance.offset(0) = offset_x; | ||||
|         instance.offset(1) = offset_y; | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|         instance.scaling_factor = sx; | ||||
|         instance.rotation = angle_z; | ||||
|     } | ||||
|  |  | |||
|  | @ -29,7 +29,12 @@ | |||
| // VERSION NUMBERS
 | ||||
| // 0 : .amf, .amf.xml and .zip.amf files saved by older slic3r. No version definition in them.
 | ||||
| // 1 : Introduction of amf versioning. No other change in data saved into amf files.
 | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
| // 2 : Added z component of offset.
 | ||||
| const unsigned int VERSION_AMF = 2; | ||||
| #else | ||||
| const unsigned int VERSION_AMF = 1; | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
| const char* SLIC3RPE_AMF_VERSION = "slic3rpe_amf_version"; | ||||
| 
 | ||||
| const char* SLIC3R_CONFIG_TYPE = "slic3rpe_config"; | ||||
|  | @ -119,19 +124,31 @@ struct AMFParserContext | |||
|         NODE_TYPE_INSTANCE,             // amf/constellation/instance
 | ||||
|         NODE_TYPE_DELTAX,               // amf/constellation/instance/deltax
 | ||||
|         NODE_TYPE_DELTAY,               // amf/constellation/instance/deltay
 | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|         NODE_TYPE_DELTAZ,               // amf/constellation/instance/deltaz
 | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|         NODE_TYPE_RZ,                   // amf/constellation/instance/rz
 | ||||
|         NODE_TYPE_SCALE,                // amf/constellation/instance/scale
 | ||||
|         NODE_TYPE_METADATA,             // anywhere under amf/*/metadata
 | ||||
|     }; | ||||
| 
 | ||||
|     struct Instance { | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|         Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rz_set(false), scale_set(false) {} | ||||
| #else | ||||
|         Instance() : deltax_set(false), deltay_set(false), rz_set(false), scale_set(false) {} | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|         // Shift in the X axis.
 | ||||
|         float deltax; | ||||
|         bool  deltax_set; | ||||
|         // Shift in the Y axis.
 | ||||
|         float deltay; | ||||
|         bool  deltay_set; | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|         // Shift in the Z axis.
 | ||||
|         float deltaz; | ||||
|         bool  deltaz_set; | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|         // Rotation around the Z axis.
 | ||||
|         float rz; | ||||
|         bool  rz_set; | ||||
|  | @ -254,6 +271,10 @@ void AMFParserContext::startElement(const char *name, const char **atts) | |||
|                 node_type_new = NODE_TYPE_DELTAX;  | ||||
|             else if (strcmp(name, "deltay") == 0) | ||||
|                 node_type_new = NODE_TYPE_DELTAY; | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|             else if (strcmp(name, "deltaz") == 0) | ||||
|                 node_type_new = NODE_TYPE_DELTAZ; | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|             else if (strcmp(name, "rz") == 0) | ||||
|                 node_type_new = NODE_TYPE_RZ; | ||||
|             else if (strcmp(name, "scale") == 0) | ||||
|  | @ -314,7 +335,15 @@ void AMFParserContext::characters(const XML_Char *s, int len) | |||
|     { | ||||
|         switch (m_path.size()) { | ||||
|         case 4: | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|             if (m_path.back() == NODE_TYPE_DELTAX ||  | ||||
|                 m_path.back() == NODE_TYPE_DELTAY ||  | ||||
|                 m_path.back() == NODE_TYPE_DELTAZ ||  | ||||
|                 m_path.back() == NODE_TYPE_RZ ||  | ||||
|                 m_path.back() == NODE_TYPE_SCALE) | ||||
| #else | ||||
|             if (m_path.back() == NODE_TYPE_DELTAX || m_path.back() == NODE_TYPE_DELTAY || m_path.back() == NODE_TYPE_RZ || m_path.back() == NODE_TYPE_SCALE) | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|                 m_value[0].append(s, len); | ||||
|             break; | ||||
|         case 6: | ||||
|  | @ -354,6 +383,14 @@ void AMFParserContext::endElement(const char * /* name */) | |||
|         m_instance->deltay_set = true; | ||||
|         m_value[0].clear(); | ||||
|         break; | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|     case NODE_TYPE_DELTAZ: | ||||
|         assert(m_instance); | ||||
|         m_instance->deltaz = float(atof(m_value[0].c_str())); | ||||
|         m_instance->deltaz_set = true; | ||||
|         m_value[0].clear(); | ||||
|         break; | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|     case NODE_TYPE_RZ: | ||||
|         assert(m_instance); | ||||
|         m_instance->rz = float(atof(m_value[0].c_str())); | ||||
|  | @ -498,8 +535,12 @@ void AMFParserContext::endDocument() | |||
|         for (const Instance &instance : object.second.instances) | ||||
|             if (instance.deltax_set && instance.deltay_set) { | ||||
|                 ModelInstance *mi = m_model.objects[object.second.idx]->add_instance(); | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|                 mi->set_offset(Vec3d((double)instance.deltax, (double)instance.deltay, (double)instance.deltaz)); | ||||
| #else | ||||
|                 mi->offset(0) = instance.deltax; | ||||
|                 mi->offset(1) = instance.deltay; | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|                 mi->rotation = instance.rz_set ? instance.rz : 0.f; | ||||
|                 mi->scaling_factor = instance.scale_set ? instance.scale : 1.f; | ||||
|             } | ||||
|  | @ -800,12 +841,21 @@ bool store_amf(const char *path, Model *model, Print* print, bool export_print_c | |||
|                     "    <instance objectid=\"" PRINTF_ZU "\">\n" | ||||
|                     "      <deltax>%lf</deltax>\n" | ||||
|                     "      <deltay>%lf</deltay>\n" | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|                     "      <deltaz>%lf</deltaz>\n" | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|                     "      <rz>%lf</rz>\n" | ||||
|                     "      <scale>%lf</scale>\n" | ||||
|                     "    </instance>\n", | ||||
|                     object_id, | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|                     instance->get_offset(X), | ||||
|                     instance->get_offset(Y), | ||||
|                     instance->get_offset(Z), | ||||
| #else | ||||
|                     instance->offset(0), | ||||
|                     instance->offset(1), | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|                     instance->rotation, | ||||
|                     instance->scaling_factor); | ||||
|                 //FIXME missing instance->scaling_factor
 | ||||
|  |  | |||
|  | @ -166,7 +166,11 @@ bool load_prus(const char *path, Model *model) | |||
|             float  trafo[3][4] = { 0 }; | ||||
|             double instance_rotation = 0.; | ||||
|             double instance_scaling_factor = 1.f; | ||||
|             Vec2d instance_offset(0., 0.);  | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|             Vec3d instance_offset = Vec3d::Zero(); | ||||
| #else | ||||
|             Vec2d instance_offset(0., 0.); | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|             bool   trafo_set = false; | ||||
|             unsigned int group_id     = (unsigned int)-1; | ||||
|             unsigned int extruder_id  = (unsigned int)-1; | ||||
|  | @ -207,8 +211,12 @@ bool load_prus(const char *path, Model *model) | |||
|                         for (size_t c = 0; c < 3; ++ c) | ||||
|                             trafo[r][c] += mat_trafo(r, c); | ||||
|                     } | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|                     instance_offset = Vec3d((double)(position[0] - zero[0]), (double)(position[1] - zero[1]), (double)(position[2] - zero[2])); | ||||
| #else | ||||
|                     instance_offset(0) = position[0] - zero[0]; | ||||
|                     instance_offset(1) = position[1] - zero[1]; | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|                     trafo[2][3] = position[2] / instance_scaling_factor; | ||||
|                     trafo_set = true; | ||||
|                 } | ||||
|  | @ -360,8 +368,12 @@ bool load_prus(const char *path, Model *model) | |||
|                         ModelInstance *instance     = model_object->add_instance(); | ||||
|                         instance->rotation          = instance_rotation; | ||||
|                         instance->scaling_factor    = instance_scaling_factor; | ||||
|                         instance->offset            = instance_offset; | ||||
|                         ++ num_models; | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|                         instance->set_offset(instance_offset); | ||||
| #else | ||||
|                         instance->offset = instance_offset; | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|                         ++num_models; | ||||
|                         if (group_id != (size_t)-1) | ||||
|                             group_to_model_object[group_id] = model_object; | ||||
|                     } else { | ||||
|  |  | |||
|  | @ -242,10 +242,19 @@ void Model::center_instances_around_point(const Vec2d &point) | |||
|         for (size_t i = 0; i < o->instances.size(); ++ i) | ||||
|             bb.merge(o->instance_bounding_box(i, false)); | ||||
| 
 | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|     Vec2d shift2 = point - to_2d(bb.center()); | ||||
|     Vec3d shift3 = Vec3d(shift2(0), shift2(1), 0.0); | ||||
| #else | ||||
|     Vec2d shift = point - 0.5 * to_2d(bb.size()) - to_2d(bb.min); | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|     for (ModelObject *o : this->objects) { | ||||
|         for (ModelInstance *i : o->instances) | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|             i->set_offset(i->get_offset() + shift3); | ||||
| #else | ||||
|             i->offset += shift; | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|         o->invalidate_bounding_box(); | ||||
|     } | ||||
| } | ||||
|  | @ -311,8 +320,13 @@ bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb) | |||
|     size_t idx = 0; | ||||
|     for (ModelObject *o : this->objects) { | ||||
|         for (ModelInstance *i : o->instances) { | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|             Vec2d offset_xy = positions[idx] - instance_centers[idx]; | ||||
|             i->set_offset(Vec3d(offset_xy(0), offset_xy(1), i->get_offset(Z))); | ||||
| #else | ||||
|             i->offset = positions[idx] - instance_centers[idx]; | ||||
|             ++ idx; | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|             ++idx; | ||||
|         } | ||||
|         o->invalidate_bounding_box(); | ||||
|     } | ||||
|  | @ -336,7 +350,11 @@ void Model::duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb) | |||
|         for (const ModelInstance *i : instances) { | ||||
|             for (const Vec2d &pos : positions) { | ||||
|                 ModelInstance *instance = o->add_instance(*i); | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|                 instance->set_offset(instance->get_offset() + Vec3d(pos(0), pos(1), 0.0)); | ||||
| #else | ||||
|                 instance->offset += pos; | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|             } | ||||
|         } | ||||
|         o->invalidate_bounding_box(); | ||||
|  | @ -366,13 +384,21 @@ void Model::duplicate_objects_grid(size_t x, size_t y, coordf_t dist) | |||
|     ModelObject* object = this->objects.front(); | ||||
|     object->clear_instances(); | ||||
| 
 | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|     Vec3d ext_size = object->bounding_box().size() + dist * Vec3d::Ones(); | ||||
| #else | ||||
|     Vec3d size = object->bounding_box().size(); | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
| 
 | ||||
|     for (size_t x_copy = 1; x_copy <= x; ++x_copy) { | ||||
|         for (size_t y_copy = 1; y_copy <= y; ++y_copy) { | ||||
|             ModelInstance* instance = object->add_instance(); | ||||
|             instance->offset(0) = (size(0) + dist) * (x_copy-1); | ||||
|             instance->offset(1) = (size(1) + dist) * (y_copy-1); | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|             instance->set_offset(Vec3d(ext_size(0) * (double)(x_copy - 1), ext_size(1) * (double)(y_copy - 1), 0.0)); | ||||
| #else | ||||
|             instance->offset(0) = (size(0) + dist) * (x_copy - 1); | ||||
|             instance->offset(1) = (size(1) + dist) * (y_copy - 1); | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -676,12 +702,21 @@ void ModelObject::center_around_origin() | |||
|     this->translate(shift); | ||||
|     this->origin_translation += shift; | ||||
| 
 | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|     // set z to zero, translation in z has already been done within the mesh
 | ||||
|     shift(2) = 0.0; | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
| 
 | ||||
|     if (!this->instances.empty()) { | ||||
|         for (ModelInstance *i : this->instances) { | ||||
|             // apply rotation and scaling to vector as well before translating instance,
 | ||||
|             // in order to leave final position unaltered
 | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|             i->set_offset(i->get_offset() + i->transform_vector(-shift, true)); | ||||
| #else | ||||
|             Vec3d i_shift = i->world_matrix(true) * shift; | ||||
|             i->offset -= to_2d(i_shift); | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|         } | ||||
|         this->invalidate_bounding_box(); | ||||
|     } | ||||
|  | @ -1004,8 +1039,13 @@ BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mes | |||
|         } | ||||
|         // Translate the bounding box.
 | ||||
|         if (! dont_translate) { | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|             bbox.min += this->m_offset; | ||||
|             bbox.max += this->m_offset; | ||||
| #else | ||||
|             Eigen::Map<Vec2d>(bbox.min.data()) += this->offset; | ||||
|             Eigen::Map<Vec2d>(bbox.max.data()) += this->offset; | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|         } | ||||
|     } | ||||
|     return bbox; | ||||
|  | @ -1032,7 +1072,11 @@ Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, b | |||
|     Transform3d m = Transform3d::Identity(); | ||||
| 
 | ||||
|     if (!dont_translate) | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|         m.translate(m_offset); | ||||
| #else | ||||
|         m.translate(Vec3d(offset(0), offset(1), 0.0)); | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
| 
 | ||||
|     if (!dont_rotate) | ||||
|         m.rotate(Eigen::AngleAxisd(rotation, Vec3d::UnitZ())); | ||||
|  |  | |||
|  | @ -226,15 +226,32 @@ public: | |||
| 
 | ||||
|     friend class ModelObject; | ||||
| 
 | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
| private: | ||||
|     Vec3d m_offset;              // in unscaled coordinates
 | ||||
| 
 | ||||
| public: | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
| 
 | ||||
|     double rotation;            // Rotation around the Z axis, in radians around mesh center point
 | ||||
|     double scaling_factor; | ||||
| #if !ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|     Vec2d offset;              // in unscaled coordinates
 | ||||
|      | ||||
| #endif // !ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
| 
 | ||||
|     // flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state())
 | ||||
|     EPrintVolumeState print_volume_state; | ||||
| 
 | ||||
|     ModelObject* get_object() const { return this->object; } | ||||
| 
 | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|     const Vec3d& get_offset() const { return m_offset; } | ||||
|     double get_offset(Axis axis) const { return m_offset(axis); } | ||||
| 
 | ||||
|     void set_offset(const Vec3d& offset) { m_offset = offset; } | ||||
|     void set_offset(Axis axis, double offset) { m_offset(axis) = offset; } | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
| 
 | ||||
|     // To be called on an external mesh
 | ||||
|     void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const; | ||||
|     // Calculate a bounding box of a transformed mesh. To be called on an external mesh.
 | ||||
|  | @ -254,9 +271,15 @@ private: | |||
|     // Parent object, owning this instance.
 | ||||
|     ModelObject* object; | ||||
| 
 | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|     ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {} | ||||
|     ModelInstance(ModelObject *object, const ModelInstance &other) : | ||||
|         rotation(other.rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {} | ||||
| #else | ||||
|     ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), offset(Vec2d::Zero()), object(object), print_volume_state(PVS_Inside) {} | ||||
|     ModelInstance(ModelObject *object, const ModelInstance &other) : | ||||
|         rotation(other.rotation), scaling_factor(other.scaling_factor), offset(other.offset), object(object), print_volume_state(PVS_Inside) {} | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
|  |  | |||
|  | @ -517,8 +517,13 @@ ShapeData2D projectModelFromTop(const Slic3r::Model &model) { | |||
|                     if(item.vertexCount() > 3) { | ||||
|                         item.rotation(objinst->rotation); | ||||
|                         item.translation( { | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|                             ClipperLib::cInt(objinst->get_offset(X) / SCALING_FACTOR), | ||||
|                             ClipperLib::cInt(objinst->get_offset(Y) / SCALING_FACTOR) | ||||
| #else | ||||
|                             ClipperLib::cInt(objinst->offset(0)/SCALING_FACTOR), | ||||
|                             ClipperLib::cInt(objinst->offset(1)/SCALING_FACTOR) | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|                         }); | ||||
|                         ret.emplace_back(objinst, item); | ||||
|                     } | ||||
|  | @ -655,11 +660,19 @@ void applyResult( | |||
|         // appropriately
 | ||||
|         auto off = item.translation(); | ||||
|         Radians rot = item.rotation(); | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|         Vec3d foff(off.X*SCALING_FACTOR + batch_offset, off.Y*SCALING_FACTOR, 0.0); | ||||
| #else | ||||
|         Vec2d foff(off.X*SCALING_FACTOR + batch_offset, off.Y*SCALING_FACTOR); | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
| 
 | ||||
|         // write the tranformation data into the model instance
 | ||||
|         inst_ptr->rotation = rot; | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|         inst_ptr->set_offset(foff); | ||||
| #else | ||||
|         inst_ptr->offset = foff; | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -102,8 +102,16 @@ bool PrintObject::reload_model_instances() | |||
|     copies.reserve(this->_model_object->instances.size()); | ||||
|     for (const ModelInstance *mi : this->_model_object->instances) | ||||
|     { | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|         if (mi->is_printable()) | ||||
|         { | ||||
|             const Vec3d& offset = mi->get_offset(); | ||||
|             copies.emplace_back(Point::new_scale(offset(0), offset(1))); | ||||
|         } | ||||
| #else | ||||
|         if (mi->is_printable()) | ||||
|             copies.emplace_back(Point::new_scale(mi->offset(0), mi->offset(1))); | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|     } | ||||
|     return this->set_copies(copies); | ||||
| } | ||||
|  |  | |||
							
								
								
									
										12
									
								
								xs/src/libslic3r/Technologies.hpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								xs/src/libslic3r/Technologies.hpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,12 @@ | |||
| #ifndef _technologies_h_ | ||||
| #define _technologies_h_ | ||||
| 
 | ||||
| // 1.42.0 techs
 | ||||
| #define ENABLE_1_42_0 1 | ||||
| 
 | ||||
| // Add z coordinate to model instances' offset
 | ||||
| #define ENABLE_MODELINSTANCE_3D_OFFSET (1 && ENABLE_1_42_0) | ||||
| 
 | ||||
| #endif // _technologies_h_
 | ||||
| 
 | ||||
| 
 | ||||
|  | @ -13,6 +13,8 @@ | |||
| #include <vector> | ||||
| #include <boost/thread.hpp> | ||||
| 
 | ||||
| #include "Technologies.hpp" | ||||
| 
 | ||||
| #define SLIC3R_FORK_NAME "Slic3r Prusa Edition" | ||||
| #define SLIC3R_VERSION "1.41.0" | ||||
| #define SLIC3R_BUILD "UNKNOWN" | ||||
|  |  | |||
|  | @ -684,7 +684,11 @@ std::vector<int> GLVolumeCollection::load_object( | |||
|             } | ||||
|             v.is_modifier = model_volume->modifier; | ||||
|             v.shader_outside_printer_detection_enabled = !model_volume->modifier; | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|             v.set_offset(instance->get_offset()); | ||||
| #else | ||||
|             v.set_offset(Vec3d(instance->offset(0), instance->offset(1), 0.0)); | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|             v.set_rotation(instance->rotation); | ||||
|             v.set_scaling_factor(instance->scaling_factor); | ||||
|         } | ||||
|  |  | |||
|  | @ -1142,8 +1142,10 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent) | |||
|     if (!gizmo->init()) | ||||
|         return false; | ||||
| 
 | ||||
| #if !ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|     // temporary disable z grabber
 | ||||
|     gizmo->disable_grabber(2); | ||||
| #endif // !ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
| 
 | ||||
|     m_gizmos.insert(GizmosMap::value_type(Move, gizmo)); | ||||
| 
 | ||||
|  | @ -2410,7 +2412,11 @@ void GLCanvas3D::update_gizmos_data() | |||
|             ModelInstance* model_instance = model_object->instances[0]; | ||||
|             if (model_instance != nullptr) | ||||
|             { | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|                 m_gizmos.set_position(model_instance->get_offset()); | ||||
| #else | ||||
|                 m_gizmos.set_position(Vec3d(model_instance->offset(0), model_instance->offset(1), 0.0)); | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|                 m_gizmos.set_scale(model_instance->scaling_factor); | ||||
|                 m_gizmos.set_angle_z(model_instance->rotation); | ||||
|                 m_gizmos.set_flattening_data(model_object); | ||||
|  | @ -5496,8 +5502,12 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs) | |||
|             ModelObject* model_object = m_model->objects[obj_idx]; | ||||
|             if (model_object != nullptr) | ||||
|             { | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|                 model_object->instances[instance_idx]->set_offset(volume->get_offset()); | ||||
| #else | ||||
|                 const Vec3d& offset = volume->get_offset(); | ||||
|                 model_object->instances[instance_idx]->offset = Vec2d(offset(0), offset(1)); | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|                 model_object->invalidate_bounding_box(); | ||||
|                 update_position_values(); | ||||
|                 object_moved = true; | ||||
|  |  | |||
|  | @ -1033,6 +1033,7 @@ GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent) | |||
|     , m_position(Vec3d::Zero()) | ||||
|     , m_starting_drag_position(Vec3d::Zero()) | ||||
|     , m_starting_box_center(Vec3d::Zero()) | ||||
|     , m_starting_box_bottom_center(Vec3d::Zero()) | ||||
| { | ||||
| } | ||||
| 
 | ||||
|  | @ -1066,17 +1067,19 @@ void GLGizmoMove3D::on_start_dragging(const BoundingBoxf3& box) | |||
|     { | ||||
|         m_starting_drag_position = m_grabbers[m_hover_id].center; | ||||
|         m_starting_box_center = box.center(); | ||||
|         m_starting_box_bottom_center = box.center(); | ||||
|         m_starting_box_bottom_center(2) = box.min(2); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GLGizmoMove3D::on_update(const Linef3& mouse_ray) | ||||
| { | ||||
|     if (m_hover_id == 0) | ||||
|         m_position(0) = 2.0 * m_starting_box_center(0) + calc_displacement(1, mouse_ray) - m_starting_drag_position(0); | ||||
|         m_position(0) = 2.0 * m_starting_box_center(0) + calc_projection(X, 1, mouse_ray) - m_starting_drag_position(0); | ||||
|     else if (m_hover_id == 1) | ||||
|         m_position(1) = 2.0 * m_starting_box_center(1) + calc_displacement(2, mouse_ray) - m_starting_drag_position(1); | ||||
|         m_position(1) = 2.0 * m_starting_box_center(1) + calc_projection(Y, 2, mouse_ray) - m_starting_drag_position(1); | ||||
|     else if (m_hover_id == 2) | ||||
|         m_position(2) = 2.0 * m_starting_box_center(2) + calc_displacement(1, mouse_ray) - m_starting_drag_position(2); | ||||
|         m_position(2) = 2.0 * m_starting_box_bottom_center(2) + calc_projection(Z, 1, mouse_ray) - m_starting_drag_position(2); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoMove3D::on_render(const BoundingBoxf3& box) const | ||||
|  | @ -1145,40 +1148,40 @@ void GLGizmoMove3D::on_render_for_picking(const BoundingBoxf3& box) const | |||
|     render_grabbers_for_picking(box); | ||||
| } | ||||
| 
 | ||||
| double GLGizmoMove3D::calc_displacement(unsigned int preferred_plane_id, const Linef3& mouse_ray) const | ||||
| double GLGizmoMove3D::calc_projection(Axis axis, unsigned int preferred_plane_id, const Linef3& mouse_ray) const | ||||
| { | ||||
|     double displacement = 0.0; | ||||
|     double projection = 0.0; | ||||
| 
 | ||||
|     Vec3d starting_vec = m_starting_drag_position - m_starting_box_center; | ||||
|     Vec3d starting_vec = (axis == Z) ? m_starting_drag_position - m_starting_box_bottom_center : m_starting_drag_position - m_starting_box_center; | ||||
|     double len_starting_vec = starting_vec.norm(); | ||||
|     if (len_starting_vec == 0.0) | ||||
|         return displacement; | ||||
|         return projection; | ||||
| 
 | ||||
|     Vec3d starting_vec_dir = starting_vec.normalized(); | ||||
|     Vec3d mouse_dir = mouse_ray.unit_vector(); | ||||
| 
 | ||||
|     unsigned int plane_id = select_best_plane(mouse_dir, preferred_plane_id); | ||||
| 
 | ||||
|     switch (plane_id) | ||||
|     switch (plane_id)  | ||||
|     { | ||||
|     case 0: | ||||
|     { | ||||
|         displacement = starting_vec_dir.dot(intersection_on_plane_xy(mouse_ray, m_starting_box_center)); | ||||
|         projection = starting_vec_dir.dot(intersection_on_plane_xy(mouse_ray, (axis == Z) ? m_starting_box_bottom_center : m_starting_box_center)); | ||||
|         break; | ||||
|     } | ||||
|     case 1: | ||||
|     { | ||||
|         displacement = starting_vec_dir.dot(intersection_on_plane_xz(mouse_ray, m_starting_box_center)); | ||||
|         projection = starting_vec_dir.dot(intersection_on_plane_xz(mouse_ray, (axis == Z) ? m_starting_box_bottom_center : m_starting_box_center)); | ||||
|         break; | ||||
|     } | ||||
|     case 2: | ||||
|     { | ||||
|         displacement = starting_vec_dir.dot(intersection_on_plane_yz(mouse_ray, m_starting_box_center)); | ||||
|         projection = starting_vec_dir.dot(intersection_on_plane_yz(mouse_ray, (axis == Z) ? m_starting_box_bottom_center : m_starting_box_center)); | ||||
|         break; | ||||
|     } | ||||
|     } | ||||
| 
 | ||||
|     return displacement; | ||||
|     return projection; | ||||
| } | ||||
| 
 | ||||
| GLGizmoFlatten::GLGizmoFlatten(GLCanvas3D& parent) | ||||
|  | @ -1234,10 +1237,19 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const | |||
|         else | ||||
|             ::glColor4f(0.9f, 0.9f, 0.9f, 0.5f); | ||||
| 
 | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|         for (Vec3d offset : m_instances_positions) { | ||||
|             offset += dragged_offset; | ||||
| #else | ||||
|         for (Vec2d offset : m_instances_positions) { | ||||
|             offset += to_2d(dragged_offset); | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|             ::glPushMatrix(); | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|             ::glTranslated(offset(0), offset(1), offset(2)); | ||||
| #else | ||||
|             ::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f); | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|             ::glBegin(GL_POLYGON); | ||||
|             for (const Vec3d& vertex : m_planes[i].vertices) | ||||
|                 ::glVertex3f((GLfloat)vertex(0), (GLfloat)vertex(1), (GLfloat)vertex(2)); | ||||
|  | @ -1256,9 +1268,17 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const | |||
|     for (unsigned int i = 0; i < m_planes.size(); ++i) | ||||
|     { | ||||
|         ::glColor3f(1.0f, 1.0f, picking_color_component(i)); | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|         for (const Vec3d& offset : m_instances_positions) { | ||||
| #else | ||||
|         for (const Vec2d& offset : m_instances_positions) { | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|             ::glPushMatrix(); | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|             ::glTranslated(offset(0), offset(1), offset(2)); | ||||
| #else | ||||
|             ::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f); | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|             ::glBegin(GL_POLYGON); | ||||
|             for (const Vec3d& vertex : m_planes[i].vertices) | ||||
|                 ::glVertex3f((GLfloat)vertex(0), (GLfloat)vertex(1), (GLfloat)vertex(2)); | ||||
|  | @ -1276,7 +1296,11 @@ void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object) | |||
|     if (m_model_object && !m_model_object->instances.empty()) { | ||||
|         m_instances_positions.clear(); | ||||
|         for (const auto* instance : m_model_object->instances) | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|             m_instances_positions.emplace_back(instance->get_offset()); | ||||
| #else | ||||
|             m_instances_positions.emplace_back(instance->offset); | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|     } | ||||
| 
 | ||||
|     if (is_plane_update_necessary()) | ||||
|  |  | |||
|  | @ -287,6 +287,7 @@ class GLGizmoMove3D : public GLGizmoBase | |||
|     Vec3d m_position; | ||||
|     Vec3d m_starting_drag_position; | ||||
|     Vec3d m_starting_box_center; | ||||
|     Vec3d m_starting_box_bottom_center; | ||||
| 
 | ||||
| public: | ||||
|     explicit GLGizmoMove3D(GLCanvas3D& parent); | ||||
|  | @ -302,7 +303,7 @@ protected: | |||
|     virtual void on_render_for_picking(const BoundingBoxf3& box) const; | ||||
| 
 | ||||
| private: | ||||
|     double calc_displacement(unsigned int preferred_plane_id, const Linef3& mouse_ray) const; | ||||
|     double calc_projection(Axis axis, unsigned int preferred_plane_id, const Linef3& mouse_ray) const; | ||||
| }; | ||||
| 
 | ||||
| class GLGizmoFlatten : public GLGizmoBase | ||||
|  | @ -328,7 +329,11 @@ private: | |||
|     SourceDataSummary m_source_data; | ||||
| 
 | ||||
|     std::vector<PlaneData> m_planes; | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|     Pointf3s m_instances_positions; | ||||
| #else | ||||
|     std::vector<Vec2d> m_instances_positions; | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
|     Vec3d m_starting_center; | ||||
|     const ModelObject* m_model_object = nullptr; | ||||
| 
 | ||||
|  |  | |||
|  | @ -259,6 +259,15 @@ void set_show_print_info(bool show) | |||
| void set_show_manifold_warning_icon(bool show) | ||||
| { | ||||
| 	g_show_manifold_warning_icon = show; | ||||
|     if (!g_manifold_warning_icon) | ||||
|         return; | ||||
| 
 | ||||
|     // update manifold_warning_icon showing
 | ||||
|     if (show && !g_info_sizer->IsShown(static_cast<size_t>(0))) | ||||
|         g_show_manifold_warning_icon = false; | ||||
| 
 | ||||
|     g_manifold_warning_icon->Show(g_show_manifold_warning_icon); | ||||
|     g_manifold_warning_icon->GetParent()->Layout(); | ||||
| } | ||||
| 
 | ||||
| void set_objects_list_sizer(wxBoxSizer *objects_list_sizer){ | ||||
|  | @ -1118,11 +1127,11 @@ void show_buttons(bool show) | |||
| 	} | ||||
| } | ||||
| 
 | ||||
| void show_info_sizer(const bool show, const bool is_update_settings/* = false*/) | ||||
| void show_info_sizer(const bool show) | ||||
| { | ||||
| 	g_info_sizer->Show(static_cast<size_t>(0), show);  | ||||
| 	g_info_sizer->Show(1, show && g_show_print_info); | ||||
| 	g_manifold_warning_icon->Show(show && (!is_update_settings && g_show_manifold_warning_icon)); | ||||
| 	g_manifold_warning_icon->Show(show && g_show_manifold_warning_icon); | ||||
| } | ||||
| 
 | ||||
| void show_object_name(bool show) | ||||
|  | @ -1142,6 +1151,7 @@ void update_mode() | |||
| 	show_info_sizer(mode == ConfigMenuModeExpert); | ||||
| 	show_buttons(mode == ConfigMenuModeExpert); | ||||
|     show_object_name(mode == ConfigMenuModeSimple); | ||||
|     show_manipulation_sizer(mode == ConfigMenuModeSimple); | ||||
| 
 | ||||
| 	// TODO There is a not the best place of it!
 | ||||
| 	// *** Update showing of the collpane_settings
 | ||||
|  |  | |||
|  | @ -182,7 +182,7 @@ bool select_language(wxArrayString & names, wxArrayLong & identifiers); | |||
| // update right panel of the Plater according to view mode
 | ||||
| void update_mode(); | ||||
| 
 | ||||
| void show_info_sizer(const bool show, const bool is_update_settinfs = false); | ||||
| void show_info_sizer(const bool show); | ||||
| 
 | ||||
| std::vector<Tab *>& get_tabs_list(); | ||||
| bool checked_tab(Tab* tab); | ||||
|  |  | |||
|  | @ -731,11 +731,8 @@ void select_current_object(int idx) | |||
| { | ||||
| 	g_prevent_list_events = true; | ||||
| 	m_objects_ctrl->UnselectAll(); | ||||
| 	if (idx < 0) { | ||||
| 		g_prevent_list_events = false; | ||||
| 		return; | ||||
| 	} | ||||
| 	m_objects_ctrl->Select(m_objects_model->GetItemById(idx)); | ||||
|     if (idx>=0) | ||||
|         m_objects_ctrl->Select(m_objects_model->GetItemById(idx)); | ||||
| 	part_selection_changed(); | ||||
| 	g_prevent_list_events = false; | ||||
| } | ||||
|  | @ -748,12 +745,8 @@ void select_current_volume(int idx, int vol_idx) | |||
|     } | ||||
|     g_prevent_list_events = true; | ||||
|     m_objects_ctrl->UnselectAll(); | ||||
|     if (idx < 0) { | ||||
|         g_prevent_list_events = false; | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     m_objects_ctrl->Select(m_objects_model->GetItemByVolumeId(idx, vol_idx)); | ||||
|     if (idx >= 0) | ||||
|         m_objects_ctrl->Select(m_objects_model->GetItemByVolumeId(idx, vol_idx)); | ||||
|     part_selection_changed(); | ||||
|     g_prevent_list_events = false; | ||||
| } | ||||
|  | @ -1186,8 +1179,8 @@ wxMenu *create_add_settings_popupmenu(bool is_part) | |||
| 		menu->Append(menu_item); | ||||
| 	} | ||||
| #ifndef __WXMSW__ | ||||
| 	menu->Bind(wxEVT_MENU, [menu](wxEvent &event) { | ||||
| 		get_settings_choice(menu, event.GetId(), true); | ||||
|     menu->Bind(wxEVT_MENU, [menu,is_part](wxEvent &event) { | ||||
|         get_settings_choice(menu, event.GetId(), is_part); | ||||
| 	}); | ||||
| #endif //no __WXMSW__
 | ||||
| 	return menu; | ||||
|  | @ -1771,9 +1764,15 @@ void update_position_values() | |||
|     auto og = get_optgroup(ogFrequentlyObjectSettings); | ||||
|     auto instance = (*m_objects)[m_selected_object_id]->instances.front(); | ||||
| 
 | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|     og->set_value("position_x", int(instance->get_offset(X))); | ||||
|     og->set_value("position_y", int(instance->get_offset(Y))); | ||||
|     og->set_value("position_z", int(instance->get_offset(Z))); | ||||
| #else | ||||
|     og->set_value("position_x", int(instance->offset(0))); | ||||
|     og->set_value("position_y", int(instance->offset(1))); | ||||
|     og->set_value("position_z", 0); | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET
 | ||||
| } | ||||
| 
 | ||||
| void update_position_values(const Vec3d& position) | ||||
|  | @ -2027,5 +2026,17 @@ void update_double_slider_from_canvas(wxKeyEvent& event) | |||
|         event.Skip(); | ||||
| } | ||||
| 
 | ||||
| void show_manipulation_sizer(const bool is_simple_mode) | ||||
| { | ||||
|     auto item = m_objects_ctrl->GetSelection(); | ||||
|     if (!item || !is_simple_mode) | ||||
|         return; | ||||
| 
 | ||||
|     if (m_objects_model->IsSettingsItem(item)) { | ||||
|         m_objects_ctrl->Select(m_objects_model->GetParent(item)); | ||||
|         part_selection_changed(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } //namespace GUI
 | ||||
| } //namespace Slic3r 
 | ||||
|  | @ -140,6 +140,8 @@ void reset_double_slider(); | |||
| // update DoubleSlider after keyDown in canvas
 | ||||
| void update_double_slider_from_canvas(wxKeyEvent& event); | ||||
| 
 | ||||
| void show_manipulation_sizer(const bool is_simple_mode); | ||||
| 
 | ||||
| } //namespace GUI
 | ||||
| } //namespace Slic3r 
 | ||||
| #endif  //slic3r_GUI_ObjectParts_hpp_
 | ||||
|  | @ -358,15 +358,28 @@ ModelMaterial::attributes() | |||
|         %code%{ RETVAL = THIS->rotation; %}; | ||||
|     double scaling_factor() | ||||
|         %code%{ RETVAL = THIS->scaling_factor; %}; | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|     Vec2d* offset() | ||||
|         %code%{ RETVAL = new Vec2d(THIS->get_offset(X), THIS->get_offset(Y)); %}; | ||||
| #else | ||||
|     Ref<Vec2d> offset() | ||||
|         %code%{ RETVAL = &THIS->offset; %}; | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET | ||||
| 
 | ||||
|     void set_rotation(double val) | ||||
|         %code%{ THIS->rotation = val; THIS->get_object()->invalidate_bounding_box(); %}; | ||||
|     void set_scaling_factor(double val) | ||||
|         %code%{ THIS->scaling_factor = val; THIS->get_object()->invalidate_bounding_box(); %}; | ||||
| #if ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|     void set_offset(Vec2d *offset) | ||||
|         %code%{  | ||||
|             THIS->set_offset(X, (*offset)(0)); | ||||
|             THIS->set_offset(Y, (*offset)(1)); | ||||
|         %}; | ||||
| #else | ||||
|     void set_offset(Vec2d *offset) | ||||
|         %code%{ THIS->offset = *offset; %}; | ||||
| #endif // ENABLE_MODELINSTANCE_3D_OFFSET | ||||
|      | ||||
|     void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const; | ||||
|     void transform_polygon(Polygon* polygon) const; | ||||
|  |  | |||
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	 Lukas Matena
						Lukas Matena