Revert to WxWidgets 3.1.5 (#3249)

* revert to WxWidgets 3.1.5

* update nanosvg unicode path
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SoftFever 2023-12-23 17:44:09 +08:00 committed by GitHub
parent cc23ec6626
commit 374f78c768
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95 changed files with 6841 additions and 1618 deletions

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@ -54,6 +54,17 @@ using Slic3r::GUI::format_wxstr;
namespace Slic3r {
namespace GUI {
/* For PresetComboBox we use bitmaps that are created from images that are already scaled appropriately for Retina
* (Contrary to the intuition, the `scale` argument for Bitmap's constructor doesn't mean
* "please scale this to such and such" but rather
* "the wxImage is already sized for backing scale such and such". )
* Unfortunately, the constructor changes the size of wxBitmap too.
* Thus We need to use unscaled size value for bitmaps that we use
* to avoid scaled size of control items.
* For this purpose control drawing methods and
* control size calculation methods (virtual) are overridden.
**/
BitmapComboBox::BitmapComboBox(wxWindow* parent,
wxWindowID id/* = wxID_ANY*/,
const wxString& value/* = wxEmptyString*/,
@ -79,6 +90,72 @@ BitmapComboBox::~BitmapComboBox()
{
}
#ifdef __APPLE__
bool BitmapComboBox::OnAddBitmap(const wxBitmap& bitmap)
{
if (bitmap.IsOk())
{
// we should use scaled! size values of bitmap
int width = (int)bitmap.GetScaledWidth();
int height = (int)bitmap.GetScaledHeight();
if (m_usedImgSize.x < 0)
{
// If size not yet determined, get it from this image.
m_usedImgSize.x = width;
m_usedImgSize.y = height;
// Adjust control size to vertically fit the bitmap
wxWindow* ctrl = GetControl();
ctrl->InvalidateBestSize();
wxSize newSz = ctrl->GetBestSize();
wxSize sz = ctrl->GetSize();
if (newSz.y > sz.y)
ctrl->SetSize(sz.x, newSz.y);
else
DetermineIndent();
}
wxCHECK_MSG(width == m_usedImgSize.x && height == m_usedImgSize.y,
false,
"you can only add images of same size");
return true;
}
return false;
}
void BitmapComboBox::OnDrawItem(wxDC& dc,
const wxRect& rect,
int item,
int flags) const
{
const wxBitmap& bmp = *(static_cast<wxBitmap*>(m_bitmaps[item]));
if (bmp.IsOk())
{
// we should use scaled! size values of bitmap
wxCoord w = bmp.GetScaledWidth();
wxCoord h = bmp.GetScaledHeight();
const int imgSpacingLeft = 4;
// Draw the image centered
dc.DrawBitmap(bmp,
rect.x + (m_usedImgSize.x - w) / 2 + imgSpacingLeft,
rect.y + (rect.height - h) / 2,
true);
}
wxString text = GetString(item);
if (!text.empty())
dc.DrawText(text,
rect.x + m_imgAreaWidth + 1,
rect.y + (rect.height - dc.GetCharHeight()) / 2);
}
#endif
#ifdef _WIN32
int BitmapComboBox::Append(const wxString& item)
@ -89,11 +166,18 @@ int BitmapComboBox::Append(const wxString& item)
//2. But then set width to 0 value for no using of bitmap left and right spacing
//3. Set this empty bitmap to the at list one item and BitmapCombobox will be recreated correct
wxBitmapBundle bitmap = *get_empty_bmp_bundle(1, 16);
wxBitmap bitmap(1, int(1.6 * wxGetApp().em_unit() + 1));
{
// bitmap.SetWidth(0); is depricated now
// so, use next code
bitmap.UnShare();// AllocExclusive();
bitmap.GetGDIImageData()->m_width = 0;
}
OnAddBitmap(bitmap);
const int n = wxComboBox::Append(item);
if (n != wxNOT_FOUND)
DoSetItemBitmap(n, bitmap);
return n;
}