Removed the Controller, Layer View, System Info, ObjectCutDialog,

removed unused Perl modules.
This commit is contained in:
bubnikv 2018-09-14 10:25:20 +02:00
parent 9d9e4a0f7b
commit 36faa090fc
25 changed files with 70 additions and 5850 deletions

View file

@ -1,372 +0,0 @@
# 2D preview on the platter.
# 3D objects are visualized by their convex hulls.
package Slic3r::GUI::Plater::2D;
use strict;
use warnings;
use utf8;
use List::Util qw(min max first);
use Slic3r::Geometry qw(X Y scale unscale convex_hull);
use Slic3r::Geometry::Clipper qw(offset JT_ROUND intersection_pl);
use Wx qw(wxTheApp :misc :pen :brush :sizer :font :cursor wxTAB_TRAVERSAL);
use Wx::Event qw(EVT_MOUSE_EVENTS EVT_PAINT EVT_ERASE_BACKGROUND EVT_SIZE);
use base 'Wx::Panel';
use Wx::Locale gettext => 'L';
sub new {
my $class = shift;
my ($parent, $size, $objects, $model, $config) = @_;
my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, $size, wxTAB_TRAVERSAL);
# This has only effect on MacOS. On Windows and Linux/GTK, the background is painted by $self->repaint().
$self->SetBackgroundColour(Wx::wxWHITE);
$self->{objects} = $objects;
$self->{model} = $model;
$self->{config} = $config;
$self->{on_select_object} = sub {};
$self->{on_double_click} = sub {};
$self->{on_right_click} = sub {};
$self->{on_instances_moved} = sub {};
$self->{objects_brush} = Wx::Brush->new(Wx::Colour->new(210,210,210), wxSOLID);
$self->{selected_brush} = Wx::Brush->new(Wx::Colour->new(255,128,128), wxSOLID);
$self->{dragged_brush} = Wx::Brush->new(Wx::Colour->new(128,128,255), wxSOLID);
$self->{transparent_brush} = Wx::Brush->new(Wx::Colour->new(0,0,0), wxTRANSPARENT);
$self->{grid_pen} = Wx::Pen->new(Wx::Colour->new(230,230,230), 1, wxSOLID);
$self->{print_center_pen} = Wx::Pen->new(Wx::Colour->new(200,200,200), 1, wxSOLID);
$self->{clearance_pen} = Wx::Pen->new(Wx::Colour->new(0,0,200), 1, wxSOLID);
$self->{skirt_pen} = Wx::Pen->new(Wx::Colour->new(150,150,150), 1, wxSOLID);
$self->{user_drawn_background} = $^O ne 'darwin';
EVT_PAINT($self, \&repaint);
EVT_ERASE_BACKGROUND($self, sub {}) if $self->{user_drawn_background};
EVT_MOUSE_EVENTS($self, \&mouse_event);
EVT_SIZE($self, sub {
$self->update_bed_size;
$self->Refresh;
});
return $self;
}
sub on_select_object {
my ($self, $cb) = @_;
$self->{on_select_object} = $cb;
}
sub on_double_click {
my ($self, $cb) = @_;
$self->{on_double_click} = $cb;
}
sub on_right_click {
my ($self, $cb) = @_;
$self->{on_right_click} = $cb;
}
sub on_instances_moved {
my ($self, $cb) = @_;
$self->{on_instances_moved} = $cb;
}
sub repaint {
my ($self, $event) = @_;
my $dc = Wx::AutoBufferedPaintDC->new($self);
my $size = $self->GetSize;
my @size = ($size->GetWidth, $size->GetHeight);
if ($self->{user_drawn_background}) {
# On all systems the AutoBufferedPaintDC() achieves double buffering.
# On MacOS the background is erased, on Windows the background is not erased
# and on Linux/GTK the background is erased to gray color.
# Fill DC with the background on Windows & Linux/GTK.
my $brush_background = Wx::Brush->new(Wx::wxWHITE, wxSOLID);
$dc->SetPen(wxWHITE_PEN);
$dc->SetBrush($brush_background);
my $rect = $self->GetUpdateRegion()->GetBox();
$dc->DrawRectangle($rect->GetLeft(), $rect->GetTop(), $rect->GetWidth(), $rect->GetHeight());
}
# draw grid
$dc->SetPen($self->{grid_pen});
$dc->DrawLine(map @$_, @$_) for @{$self->{grid}};
# draw bed
{
$dc->SetPen($self->{print_center_pen});
$dc->SetBrush($self->{transparent_brush});
$dc->DrawPolygon($self->scaled_points_to_pixel($self->{bed_polygon}, 1), 0, 0);
}
# draw print center
if (@{$self->{objects}} && wxTheApp->{app_config}->get("autocenter")) {
my $center = $self->unscaled_point_to_pixel($self->{print_center});
$dc->SetPen($self->{print_center_pen});
$dc->DrawLine($center->[X], 0, $center->[X], $size[Y]);
$dc->DrawLine(0, $center->[Y], $size[X], $center->[Y]);
$dc->SetTextForeground(Wx::Colour->new(0,0,0));
$dc->SetFont(Wx::Font->new(10, wxDEFAULT, wxNORMAL, wxNORMAL));
$dc->DrawLabel("X = " . sprintf('%.0f', $self->{print_center}->[X]), Wx::Rect->new(0, 0, $center->[X]*2, $self->GetSize->GetHeight), wxALIGN_CENTER_HORIZONTAL | wxALIGN_BOTTOM);
$dc->DrawRotatedText("Y = " . sprintf('%.0f', $self->{print_center}->[Y]), 0, $center->[Y]+15, 90);
}
# draw frame
if (0) {
$dc->SetPen(wxBLACK_PEN);
$dc->SetBrush($self->{transparent_brush});
$dc->DrawRectangle(0, 0, @size);
}
# draw text if plate is empty
if (!@{$self->{objects}}) {
$dc->SetTextForeground(Wx::Colour->new(150,50,50));
$dc->SetFont(Wx::Font->new(14, wxDEFAULT, wxNORMAL, wxNORMAL));
$dc->DrawLabel(
join('-', +(localtime)[3,4]) eq '13-8'
? L('What do you want to print today? ™') # Sept. 13, 2006. The first part ever printed by a RepRap to make another RepRap.
: L('Drag your objects here'),
Wx::Rect->new(0, 0, $self->GetSize->GetWidth, $self->GetSize->GetHeight), wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL);
}
# draw thumbnails
$dc->SetPen(wxBLACK_PEN);
$self->clean_instance_thumbnails;
for my $obj_idx (0 .. $#{$self->{objects}}) {
my $object = $self->{objects}[$obj_idx];
my $model_object = $self->{model}->objects->[$obj_idx];
next unless defined $object->thumbnail;
for my $instance_idx (0 .. $#{$model_object->instances}) {
my $instance = $model_object->instances->[$instance_idx];
next if !defined $object->transformed_thumbnail;
my $thumbnail = $object->transformed_thumbnail->clone; # in scaled model coordinates
$thumbnail->translate(map scale($_), @{$instance->offset});
$object->instance_thumbnails->[$instance_idx] = $thumbnail;
if (defined $self->{drag_object} && $self->{drag_object}[0] == $obj_idx && $self->{drag_object}[1] == $instance_idx) {
$dc->SetBrush($self->{dragged_brush});
} elsif ($object->selected) {
$dc->SetBrush($self->{selected_brush});
} else {
$dc->SetBrush($self->{objects_brush});
}
foreach my $expolygon (@$thumbnail) {
foreach my $points (@{$expolygon->pp}) {
$dc->DrawPolygon($self->scaled_points_to_pixel($points, 1), 0, 0);
}
}
if (0) {
# draw bounding box for debugging purposes
my $bb = $model_object->instance_bounding_box($instance_idx);
$bb->scale($self->{scaling_factor});
# no need to translate by instance offset because instance_bounding_box() does that
my $points = $bb->polygon->pp;
$dc->SetPen($self->{clearance_pen});
$dc->SetBrush($self->{transparent_brush});
$dc->DrawPolygon($self->_y($points), 0, 0);
}
# if sequential printing is enabled and we have more than one object, draw clearance area
if ($self->{config}->complete_objects && (map @{$_->instances}, @{$self->{model}->objects}) > 1) {
my ($clearance) = @{offset([$thumbnail->convex_hull], (scale($self->{config}->extruder_clearance_radius) / 2), JT_ROUND, scale(0.1))};
$dc->SetPen($self->{clearance_pen});
$dc->SetBrush($self->{transparent_brush});
$dc->DrawPolygon($self->scaled_points_to_pixel($clearance, 1), 0, 0);
}
}
}
# draw skirt
if (@{$self->{objects}} && $self->{config}->skirts) {
my @points = map @{$_->contour}, map @$_, map @{$_->instance_thumbnails}, @{$self->{objects}};
if (@points >= 3) {
my ($convex_hull) = @{offset([convex_hull(\@points)], scale max($self->{config}->brim_width + $self->{config}->skirt_distance), JT_ROUND, scale(0.1))};
$dc->SetPen($self->{skirt_pen});
$dc->SetBrush($self->{transparent_brush});
$dc->DrawPolygon($self->scaled_points_to_pixel($convex_hull, 1), 0, 0);
}
}
$event->Skip;
}
sub mouse_event {
my ($self, $event) = @_;
my $pos = $event->GetPosition;
my $point = $self->point_to_model_units([ $pos->x, $pos->y ]); #]]
if ($event->ButtonDown) {
$self->{on_select_object}->(undef);
# traverse objects and instances in reverse order, so that if they're overlapping
# we get the one that gets drawn last, thus on top (as user expects that to move)
OBJECTS: for my $obj_idx (reverse 0 .. $#{$self->{objects}}) {
my $object = $self->{objects}->[$obj_idx];
for my $instance_idx (reverse 0 .. $#{ $object->instance_thumbnails }) {
my $thumbnail = $object->instance_thumbnails->[$instance_idx];
if (defined first { $_->contour->contains_point($point) } @$thumbnail) {
$self->{on_select_object}->($obj_idx);
if ($event->LeftDown) {
# start dragging
my $instance = $self->{model}->objects->[$obj_idx]->instances->[$instance_idx];
my $instance_origin = [ map scale($_), @{$instance->offset} ];
$self->{drag_start_pos} = [ # displacement between the click and the instance origin in scaled model units
$point->x - $instance_origin->[X],
$point->y - $instance_origin->[Y], #-
];
$self->{drag_object} = [ $obj_idx, $instance_idx ];
} elsif ($event->RightDown) {
$self->{on_right_click}->($pos->x, $pos->y);
}
last OBJECTS;
}
}
}
$self->Refresh;
} elsif ($event->LeftUp) {
if ($self->{drag_object}) {
$self->{on_instances_moved}->();
}
$self->{drag_start_pos} = undef;
$self->{drag_object} = undef;
$self->SetCursor(wxSTANDARD_CURSOR);
} elsif ($event->LeftDClick) {
$self->{on_double_click}->();
} elsif ($event->Dragging) {
return if !$self->{drag_start_pos}; # concurrency problems
my ($obj_idx, $instance_idx) = @{ $self->{drag_object} };
my $model_object = $self->{model}->objects->[$obj_idx];
$model_object->instances->[$instance_idx]->set_offset(
Slic3r::Pointf->new(
unscale($point->[X] - $self->{drag_start_pos}[X]),
unscale($point->[Y] - $self->{drag_start_pos}[Y]),
));
$self->Refresh;
} elsif ($event->Moving) {
my $cursor = wxSTANDARD_CURSOR;
if (defined first { $_->contour->contains_point($point) } map @$_, map @{$_->instance_thumbnails}, @{ $self->{objects} }) {
$cursor = Wx::Cursor->new(wxCURSOR_HAND);
}
$self->SetCursor($cursor);
}
}
sub update_bed_size {
my ($self) = @_;
# when the canvas is not rendered yet, its GetSize() method returns 0,0
my $canvas_size = $self->GetSize;
my ($canvas_w, $canvas_h) = ($canvas_size->GetWidth, $canvas_size->GetHeight);
return if $canvas_w == 0;
# get bed shape polygon
$self->{bed_polygon} = my $polygon = Slic3r::Polygon->new_scale(@{$self->{config}->bed_shape});
my $bb = $polygon->bounding_box;
my $size = $bb->size;
# calculate the scaling factor needed for constraining print bed area inside preview
# scaling_factor is expressed in pixel / mm
$self->{scaling_factor} = min($canvas_w / unscale($size->x), $canvas_h / unscale($size->y)); #)
# calculate the displacement needed to center bed
$self->{bed_origin} = [
$canvas_w/2 - (unscale($bb->x_max + $bb->x_min)/2 * $self->{scaling_factor}),
$canvas_h - ($canvas_h/2 - (unscale($bb->y_max + $bb->y_min)/2 * $self->{scaling_factor})),
];
# calculate print center
my $center = $bb->center;
$self->{print_center} = [ unscale($center->x), unscale($center->y) ]; #))
# cache bed contours and grid
{
my $step = scale 10; # 1cm grid
my @polylines = ();
for (my $x = $bb->x_min - ($bb->x_min % $step) + $step; $x < $bb->x_max; $x += $step) {
push @polylines, Slic3r::Polyline->new([$x, $bb->y_min], [$x, $bb->y_max]);
}
for (my $y = $bb->y_min - ($bb->y_min % $step) + $step; $y < $bb->y_max; $y += $step) {
push @polylines, Slic3r::Polyline->new([$bb->x_min, $y], [$bb->x_max, $y]);
}
@polylines = @{intersection_pl(\@polylines, [$polygon])};
$self->{grid} = [ map $self->scaled_points_to_pixel([ @$_[0,-1] ], 1), @polylines ];
}
}
sub clean_instance_thumbnails {
my ($self) = @_;
foreach my $object (@{ $self->{objects} }) {
@{ $object->instance_thumbnails } = ();
}
}
# convert a model coordinate into a pixel coordinate
sub unscaled_point_to_pixel {
my ($self, $point) = @_;
my $canvas_height = $self->GetSize->GetHeight;
my $zero = $self->{bed_origin};
return [
$point->[X] * $self->{scaling_factor} + $zero->[X],
$canvas_height - $point->[Y] * $self->{scaling_factor} + ($zero->[Y] - $canvas_height),
];
}
sub scaled_points_to_pixel {
my ($self, $points, $unscale) = @_;
my $result = [];
foreach my $point (@$points) {
$point = [ map unscale($_), @$point ] if $unscale;
push @$result, $self->unscaled_point_to_pixel($point);
}
return $result;
}
sub point_to_model_units {
my ($self, $point) = @_;
my $zero = $self->{bed_origin};
return Slic3r::Point->new(
scale ($point->[X] - $zero->[X]) / $self->{scaling_factor},
scale ($zero->[Y] - $point->[Y]) / $self->{scaling_factor},
);
}
sub reload_scene {
my ($self, $force) = @_;
if (! $self->IsShown && ! $force) {
$self->{reload_delayed} = 1;
return;
}
$self->{reload_delayed} = 0;
foreach my $obj_idx (0..$#{$self->{model}->objects}) {
my $plater_object = $self->{objects}[$obj_idx];
next if $plater_object->thumbnail;
# The thumbnail is not valid, update it with a convex hull of an object.
$plater_object->thumbnail(Slic3r::ExPolygon::Collection->new);
$plater_object->make_thumbnail($self->{model}, $obj_idx);
$plater_object->transform_thumbnail($self->{model}, $obj_idx);
}
$self->Refresh;
}
# Called by the Platter wxNotebook when this page is activated.
sub OnActivate {
my ($self) = @_;
$self->reload_scene(1) if ($self->{reload_delayed});
}
1;

View file

@ -1,910 +0,0 @@
# 2D preview of the tool paths of a single layer, using a thin line.
# OpenGL is used to render the paths.
# Vojtech also added a 2D simulation of under/over extrusion in a single layer.
package Slic3r::GUI::Plater::2DToolpaths;
use strict;
use warnings;
use utf8;
use Slic3r::Print::State ':steps';
use Wx qw(:misc :sizer :slider :statictext :keycode wxWHITE wxWANTS_CHARS);
use Wx::Event qw(EVT_SLIDER EVT_KEY_DOWN);
use base qw(Wx::Panel Class::Accessor);
__PACKAGE__->mk_accessors(qw(print enabled));
sub new {
my $class = shift;
my ($parent, $print) = @_;
my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
$self->SetBackgroundColour(wxWHITE);
# init GUI elements
my $canvas = $self->{canvas} = Slic3r::GUI::Plater::2DToolpaths::Canvas->new($self, $print);
my $slider = $self->{slider} = Wx::Slider->new(
$self, -1,
0, # default
0, # min
# we set max to a bogus non-zero value because the MSW implementation of wxSlider
# will skip drawing the slider if max <= min:
1, # max
wxDefaultPosition,
wxDefaultSize,
wxVERTICAL | wxSL_INVERSE,
);
my $z_label = $self->{z_label} = Wx::StaticText->new($self, -1, "", wxDefaultPosition,
[40,-1], wxALIGN_CENTRE_HORIZONTAL);
$z_label->SetFont($Slic3r::GUI::small_font);
my $vsizer = Wx::BoxSizer->new(wxVERTICAL);
$vsizer->Add($slider, 1, wxALL | wxEXPAND | wxALIGN_CENTER, 3);
$vsizer->Add($z_label, 0, wxALL | wxEXPAND | wxALIGN_CENTER, 3);
my $sizer = Wx::BoxSizer->new(wxHORIZONTAL);
$sizer->Add($canvas, 1, wxALL | wxEXPAND, 0);
$sizer->Add($vsizer, 0, wxTOP | wxBOTTOM | wxEXPAND, 5);
EVT_SLIDER($self, $slider, sub {
$self->set_z($self->{layers_z}[$slider->GetValue])
if $self->enabled;
});
EVT_KEY_DOWN($canvas, sub {
my ($s, $event) = @_;
if ($event->HasModifiers) {
$event->Skip;
} else {
my $key = $event->GetKeyCode;
if ($key == ord('D') || $key == WXK_LEFT) {
# Keys: 'D' or WXK_LEFT
$slider->SetValue($slider->GetValue - 1);
$self->set_z($self->{layers_z}[$slider->GetValue]);
} elsif ($key == ord('U') || $key == WXK_RIGHT) {
# Keys: 'U' or WXK_RIGHT
$slider->SetValue($slider->GetValue + 1);
$self->set_z($self->{layers_z}[$slider->GetValue]);
} elsif ($key >= ord('1') && $key <= ord('3')) {
# Keys: '1' to '3'
$canvas->set_simulation_mode($key - ord('1'));
} else {
$event->Skip;
}
}
});
$self->SetSizer($sizer);
$self->SetMinSize($self->GetSize);
$sizer->SetSizeHints($self);
# init print
$self->{print} = $print;
$self->reload_print;
return $self;
}
sub reload_print {
my ($self) = @_;
# we require that there's at least one object and the posSlice step
# is performed on all of them (this ensures that _shifted_copies was
# populated and we know the number of layers)
if (!$self->print->object_step_done(STEP_SLICE)) {
$self->enabled(0);
$self->{slider}->Hide;
$self->{canvas}->Refresh; # clears canvas
return;
}
$self->{canvas}->bb($self->print->total_bounding_box);
$self->{canvas}->_dirty(1);
my %z = (); # z => 1
foreach my $object (@{$self->{print}->objects}) {
foreach my $layer (@{$object->layers}, @{$object->support_layers}) {
$z{$layer->print_z} = 1;
}
}
$self->enabled(1);
$self->{layers_z} = [ sort { $a <=> $b } keys %z ];
$self->{slider}->SetRange(0, scalar(@{$self->{layers_z}})-1);
if ((my $z_idx = $self->{slider}->GetValue) <= $#{$self->{layers_z}}) {
$self->set_z($self->{layers_z}[$z_idx]);
} else {
$self->{slider}->SetValue(0);
$self->set_z($self->{layers_z}[0]) if @{$self->{layers_z}};
}
$self->{slider}->Show;
$self->Layout;
}
sub set_z {
my ($self, $z) = @_;
return if !$self->enabled;
$self->{z_label}->SetLabel(sprintf '%.2f', $z);
$self->{canvas}->set_z($z);
}
package Slic3r::GUI::Plater::2DToolpaths::Canvas;
use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS);
use OpenGL qw(:glconstants :glfunctions :glufunctions :gluconstants);
use base qw(Wx::GLCanvas Class::Accessor);
use Wx::GLCanvas qw(:all);
use List::Util qw(min max first);
use Slic3r::Geometry qw(scale epsilon X Y);
use Slic3r::Print::State ':steps';
__PACKAGE__->mk_accessors(qw(
print z layers color init
bb
_camera_bb
_dirty
_zoom
_camera_target
_drag_start_xy
_texture_name
_texture_size
_extrusion_simulator
_simulation_mode
));
sub new {
my ($class, $parent, $print) = @_;
my $self = (Wx::wxVERSION >= 3.000003) ?
# The wxWidgets 3.0.3-beta have a bug, they crash with NULL attribute list.
$class->SUPER::new($parent, -1, Wx::wxDefaultPosition, Wx::wxDefaultSize, 0, "",
[WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 24, 0]) :
$class->SUPER::new($parent);
# Immediatelly force creation of the OpenGL context to consume the static variable s_wglContextAttribs.
$self->GetContext();
$self->print($print);
$self->_zoom(1);
# 2D point in model space
$self->_camera_target(Slic3r::Pointf->new(0,0));
# Texture for the extrusion simulator. The texture will be allocated / reallocated on Resize.
$self->_texture_name(0);
$self->_texture_size(Slic3r::Point->new(0,0));
$self->_extrusion_simulator(Slic3r::ExtrusionSimulator->new());
$self->_simulation_mode(0);
EVT_PAINT($self, sub {
my $dc = Wx::PaintDC->new($self);
$self->Render($dc);
});
EVT_SIZE($self, sub { $self->_dirty(1) });
EVT_IDLE($self, sub {
return unless $self->_dirty;
return if !$self->IsShownOnScreen;
$self->Resize;
$self->Refresh;
});
EVT_MOUSEWHEEL($self, sub {
my ($self, $e) = @_;
return if !$self->GetParent->enabled;
my $old_zoom = $self->_zoom;
# Calculate the zoom delta and apply it to the current zoom factor
my $zoom = -$e->GetWheelRotation() / $e->GetWheelDelta();
$zoom = max(min($zoom, 4), -4);
$zoom /= 10;
$self->_zoom($self->_zoom / (1-$zoom));
$self->_zoom(1.25) if $self->_zoom > 1.25; # prevent from zooming out too much
{
# In order to zoom around the mouse point we need to translate
# the camera target. This math is almost there but not perfect yet...
my $camera_bb_size = $self->_camera_bb->size;
my $size = Slic3r::Pointf->new($self->GetSizeWH);
my $pos = Slic3r::Pointf->new($e->GetPositionXY);
# calculate the zooming center in pixel coordinates relative to the viewport center
my $vec = Slic3r::Pointf->new($pos->x - $size->x/2, $pos->y - $size->y/2); #-
# calculate where this point will end up after applying the new zoom
my $vec2 = $vec->clone;
$vec2->scale($old_zoom / $self->_zoom);
# move the camera target by the difference of the two positions
$self->_camera_target->translate(
-($vec->x - $vec2->x) * $camera_bb_size->x / $size->x,
($vec->y - $vec2->y) * $camera_bb_size->y / $size->y, #//
);
}
$self->_dirty(1);
});
EVT_MOUSE_EVENTS($self, \&mouse_event);
return $self;
}
sub Destroy {
my ($self) = @_;
# Deallocate the OpenGL resources.
my $context = $self->GetContext;
if ($context and $self->texture_id) {
$self->SetCurrent($context);
glDeleteTextures(1, ($self->texture_id));
$self->SetCurrent(0);
$self->texture_id(0);
$self->texture_size(new Slic3r::Point(0, 0));
}
return $self->SUPER::Destroy;
}
sub mouse_event {
my ($self, $e) = @_;
return if !$self->GetParent->enabled;
my $pos = Slic3r::Pointf->new($e->GetPositionXY);
if ($e->Entering && (&Wx::wxMSW || $^O eq 'linux')) {
# wxMSW and Linux needs focus in order to catch key events
$self->SetFocus;
} elsif ($e->Dragging) {
if ($e->LeftIsDown || $e->MiddleIsDown || $e->RightIsDown) {
# if dragging, translate view
if (defined $self->_drag_start_xy) {
my $move = $self->_drag_start_xy->vector_to($pos); # in pixels
# get viewport and camera size in order to convert pixel to model units
my ($x, $y) = $self->GetSizeWH;
my $camera_bb_size = $self->_camera_bb->size;
# compute translation in model units
$self->_camera_target->translate(
-$move->x * $camera_bb_size->x / $x,
$move->y * $camera_bb_size->y / $y, # /**
);
$self->_dirty(1);
}
$self->_drag_start_xy($pos);
}
} elsif ($e->LeftUp || $e->MiddleUp || $e->RightUp) {
$self->_drag_start_xy(undef);
} else {
$e->Skip();
}
}
sub set_z {
my ($self, $z) = @_;
my $print = $self->print;
# can we have interlaced layers?
my $interlaced = (defined first { $_->config->support_material } @{$print->objects})
|| (defined first { $_->config->infill_every_layers > 1 } @{$print->regions});
my $max_layer_height = $print->max_allowed_layer_height;
my @layers = ();
foreach my $object (@{$print->objects}) {
foreach my $layer (@{$object->layers}, @{$object->support_layers}) {
if ($interlaced) {
push @layers, $layer
if $z > ($layer->print_z - $max_layer_height - epsilon)
&& $z <= $layer->print_z + epsilon;
} else {
push @layers, $layer if abs($layer->print_z - $z) < epsilon;
}
}
}
# reverse layers so that we draw the lowermost (i.e. current) on top
$self->z($z);
$self->layers([ reverse @layers ]);
$self->Refresh;
}
sub set_simulation_mode
{
my ($self, $mode) = @_;
$self->_simulation_mode($mode);
$self->_dirty(1);
$self->Refresh;
}
sub Render {
my ($self, $dc) = @_;
# prevent calling SetCurrent() when window is not shown yet
return unless $self->IsShownOnScreen;
return unless my $context = $self->GetContext;
$self->SetCurrent($context);
$self->InitGL;
glClearColor(1, 1, 1, 0);
glClear(GL_COLOR_BUFFER_BIT);
if (!$self->GetParent->enabled || !$self->layers) {
$self->SwapBuffers;
return;
}
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
if ($self->_simulation_mode and $self->_texture_name and $self->_texture_size->x() > 0 and $self->_texture_size->y() > 0) {
$self->_simulate_extrusion();
my ($x, $y) = $self->GetSizeWH;
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_REPLACE);
glBindTexture(GL_TEXTURE_2D, $self->_texture_name);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D_c(GL_TEXTURE_2D,
0, # level (0 normal, heighr is form mip-mapping)
GL_RGBA, # internal format
$self->_texture_size->x(), $self->_texture_size->y(),
0, # border
GL_RGBA, # format RGBA color data
GL_UNSIGNED_BYTE, # unsigned byte data
$self->_extrusion_simulator->image_ptr()); # ptr to texture data
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, 1, 0, 1, 0, 1);
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glTexCoord2f($x/$self->_texture_size->x(), 0);
glVertex2f(1, 0);
glTexCoord2f($x/$self->_texture_size->x(), $y/$self->_texture_size->y());
glVertex2f(1, 1);
glTexCoord2f(0, $y/$self->_texture_size->y());
glVertex2f(0, 1);
glEnd();
glPopMatrix();
glBindTexture(GL_TEXTURE_2D, 0);
}
# anti-alias
if (0) {
glEnable(GL_LINE_SMOOTH);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
}
# Tesselator triangulates polygons with holes on the fly for the rendering purposes only.
my $tess;
if ($self->_simulation_mode() == 0 and !(&Wx::wxMSW && $OpenGL::VERSION < 0.6704)) {
# We can't use the GLU tesselator on MSW with older OpenGL versions
# because of an upstream bug:
# http://sourceforge.net/p/pogl/bugs/16/
$tess = gluNewTess();
gluTessCallback($tess, GLU_TESS_BEGIN, 'DEFAULT');
gluTessCallback($tess, GLU_TESS_END, 'DEFAULT');
gluTessCallback($tess, GLU_TESS_VERTEX, 'DEFAULT');
gluTessCallback($tess, GLU_TESS_COMBINE, 'DEFAULT');
gluTessCallback($tess, GLU_TESS_ERROR, 'DEFAULT');
gluTessCallback($tess, GLU_TESS_EDGE_FLAG, 'DEFAULT');
}
foreach my $layer (@{$self->layers}) {
my $object = $layer->object;
# only draw the slice for the current layer
next unless abs($layer->print_z - $self->z) < epsilon;
# draw slice contour
glLineWidth(1);
foreach my $copy (@{ $object->_shifted_copies }) {
glPushMatrix();
glTranslatef(@$copy, 0);
foreach my $slice (@{$layer->slices}) {
glColor3f(0.95, 0.95, 0.95);
if ($tess) {
gluTessBeginPolygon($tess);
foreach my $polygon (@$slice) {
gluTessBeginContour($tess);
gluTessVertex_p($tess, @$_, 0) for @$polygon;
gluTessEndContour($tess);
}
gluTessEndPolygon($tess);
}
glColor3f(0.9, 0.9, 0.9);
foreach my $polygon (@$slice) {
foreach my $line (@{$polygon->lines}) {
glBegin(GL_LINES);
glVertex2f(@{$line->a});
glVertex2f(@{$line->b});
glEnd();
}
}
}
glPopMatrix();
}
}
my $skirt_drawn = 0;
my $brim_drawn = 0;
foreach my $layer (@{$self->layers}) {
my $object = $layer->object;
my $print_z = $layer->print_z;
# draw brim
if ($self->print->step_done(STEP_BRIM) && $layer->id == 0 && !$brim_drawn) {
$self->color([0, 0, 0]);
$self->_draw(undef, $print_z, $_) for @{$self->print->brim};
$brim_drawn = 1;
}
if ($self->print->step_done(STEP_SKIRT)
&& ($self->print->has_infinite_skirt() || $self->print->config->skirt_height > $layer->id)
&& !$skirt_drawn) {
$self->color([0, 0, 0]);
$self->_draw(undef, $print_z, $_) for @{$self->print->skirt};
$skirt_drawn = 1;
}
foreach my $layerm (@{$layer->regions}) {
if ($object->step_done(STEP_PERIMETERS)) {
$self->color([0.7, 0, 0]);
$self->_draw($object, $print_z, $_) for map @$_, @{$layerm->perimeters};
}
if ($object->step_done(STEP_INFILL)) {
$self->color([0, 0, 0.7]);
$self->_draw($object, $print_z, $_) for map @$_, @{$layerm->fills};
}
}
if ($object->step_done(STEP_SUPPORTMATERIAL)) {
if ($layer->isa('Slic3r::Layer::Support')) {
$self->color([0, 0, 0]);
$self->_draw($object, $print_z, $_) for @{$layer->support_fills};
}
}
}
gluDeleteTess($tess) if $tess;
$self->SwapBuffers;
}
sub _draw {
my ($self, $object, $print_z, $path) = @_;
my @paths = ($path->isa('Slic3r::ExtrusionLoop') || $path->isa('Slic3r::ExtrusionMultiPath'))
? @$path
: ($path);
$self->_draw_path($object, $print_z, $_) for @paths;
}
sub _draw_path {
my ($self, $object, $print_z, $path) = @_;
return if $print_z - $path->height > $self->z - epsilon;
if (abs($print_z - $self->z) < epsilon) {
glColor3f(@{$self->color});
} else {
glColor3f(0.8, 0.8, 0.8);
}
glLineWidth(1);
if (defined $object) {
foreach my $copy (@{ $object->_shifted_copies }) {
glPushMatrix();
glTranslatef(@$copy, 0);
foreach my $line (@{$path->polyline->lines}) {
glBegin(GL_LINES);
glVertex2f(@{$line->a});
glVertex2f(@{$line->b});
glEnd();
}
glPopMatrix();
}
} else {
foreach my $line (@{$path->polyline->lines}) {
glBegin(GL_LINES);
glVertex2f(@{$line->a});
glVertex2f(@{$line->b});
glEnd();
}
}
}
sub _simulate_extrusion {
my ($self) = @_;
$self->_extrusion_simulator->reset_accumulator();
foreach my $layer (@{$self->layers}) {
if (abs($layer->print_z - $self->z) < epsilon) {
my $object = $layer->object;
my @shifts = (defined $object) ? @{$object->_shifted_copies} : (Slic3r::Point->new(0, 0));
foreach my $layerm (@{$layer->regions}) {
my @extrusions = ();
if ($object->step_done(STEP_PERIMETERS)) {
push @extrusions, @$_ for @{$layerm->perimeters};
}
if ($object->step_done(STEP_INFILL)) {
push @extrusions, @$_ for @{$layerm->fills};
}
foreach my $extrusion_entity (@extrusions) {
my @paths = ($extrusion_entity->isa('Slic3r::ExtrusionLoop') || $extrusion_entity->isa('Slic3r::ExtrusionMultiPath'))
? @$extrusion_entity
: ($extrusion_entity);
foreach my $path (@paths) {
print "width: ", $path->width,
" height: ", $path->height,
" mm3_per_mm: ", $path->mm3_per_mm,
" height2: ", $path->mm3_per_mm / $path->height,
"\n";
$self->_extrusion_simulator->extrude_to_accumulator($path, $_, $self->_simulation_mode()) for @shifts;
}
}
}
}
}
$self->_extrusion_simulator->evaluate_accumulator($self->_simulation_mode());
}
sub InitGL {
my $self = shift;
return if $self->init;
return unless $self->GetContext;
my $texture_id = 0;
($texture_id) = glGenTextures_p(1);
$self->_texture_name($texture_id);
$self->init(1);
}
sub GetContext {
my ($self) = @_;
return $self->{context} ||= Wx::GLContext->new($self);
}
sub SetCurrent {
my ($self, $context) = @_;
return $self->SUPER::SetCurrent($context);
}
sub Resize {
my ($self) = @_;
return unless $self->GetContext;
return unless $self->bb;
$self->_dirty(0);
$self->SetCurrent($self->GetContext);
my ($x, $y) = $self->GetSizeWH;
if ($self->_texture_size->x() < $x or $self->_texture_size->y() < $y) {
# Allocate a large enough OpenGL texture with power of 2 dimensions.
$self->_texture_size->set_x(1) if ($self->_texture_size->x() == 0);
$self->_texture_size->set_y(1) if ($self->_texture_size->y() == 0);
$self->_texture_size->set_x($self->_texture_size->x() * 2) while ($self->_texture_size->x() < $x);
$self->_texture_size->set_y($self->_texture_size->y() * 2) while ($self->_texture_size->y() < $y);
#print "screen size ", $x, "x", $y;
#print "texture size ", $self->_texture_size->x(), "x", $self->_texture_size->y();
# Initialize an empty texture.
glBindTexture(GL_TEXTURE_2D, $self->_texture_name);
if (1) {
glTexImage2D_c(GL_TEXTURE_2D,
0, # level (0 normal, heighr is form mip-mapping)
GL_RGBA, # internal format
$self->_texture_size->x(), $self->_texture_size->y(),
0, # border
GL_RGBA, # format RGBA color data
GL_UNSIGNED_BYTE, # unsigned byte data
0); # ptr to texture data
}
glBindTexture(GL_TEXTURE_2D, 0);
$self->_extrusion_simulator->set_image_size($self->_texture_size);
}
$self->_extrusion_simulator->set_viewport(Slic3r::Geometry::BoundingBox->new_from_points(
[Slic3r::Point->new(0, 0), Slic3r::Point->new($x, $y)]));
glViewport(0, 0, $x, $y);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
my $bb = $self->bb->clone;
# rescale in dependence of window aspect ratio
my $bb_size = $bb->size;
my $ratio_x = ($x != 0.0) ? $bb_size->x / $x : 1.0;
my $ratio_y = ($y != 0.0) ? $bb_size->y / $y : 1.0;
if ($ratio_y < $ratio_x) {
if ($ratio_y != 0.0) {
my $new_size_y = $bb_size->y * $ratio_x / $ratio_y;
my $half_delta_size_y = 0.5 * ($new_size_y - $bb_size->y);
$bb->set_y_min($bb->y_min - $half_delta_size_y);
$bb->set_y_max($bb->y_max + $half_delta_size_y);
}
} elsif ($ratio_x < $ratio_y) {
if ($ratio_x != 0.0) {
my $new_size_x = $bb_size->x * $ratio_y / $ratio_x;
my $half_delta_size_x = 0.5 * ($new_size_x - $bb_size->x);
$bb->set_x_min($bb->x_min - $half_delta_size_x);
$bb->set_x_max($bb->x_max + $half_delta_size_x);
}
}
# center bounding box around origin before scaling it
my $bb_center = $bb->center;
$bb->translate(@{$bb_center->negative});
# scale bounding box according to zoom factor
$bb->scale($self->_zoom);
# reposition bounding box around original center
$bb->translate(@{$bb_center});
# translate camera
$bb->translate(@{$self->_camera_target});
# # keep camera_bb within total bb
# # (i.e. prevent user from panning outside the bounding box)
# {
# my @translate = (0,0);
# if ($bb->x_min < $self->bb->x_min) {
# $translate[X] += $self->bb->x_min - $bb->x_min;
# }
# if ($bb->y_min < $self->bb->y_min) {
# $translate[Y] += $self->bb->y_min - $bb->y_min;
# }
# if ($bb->x_max > $self->bb->x_max) {
# $translate[X] -= $bb->x_max - $self->bb->x_max;
# }
# if ($bb->y_max > $self->bb->y_max) {
# $translate[Y] -= $bb->y_max - $self->bb->y_max;
# }
# $self->_camera_target->translate(@translate);
# $bb->translate(@translate);
# }
# save camera
$self->_camera_bb($bb);
my ($x1, $y1, $x2, $y2) = ($bb->x_min, $bb->y_min, $bb->x_max, $bb->y_max);
if (($x2 - $x1)/($y2 - $y1) > $x/$y) {
# adjust Y
my $new_y = $y * ($x2 - $x1) / $x;
$y1 = ($y2 + $y1)/2 - $new_y/2;
$y2 = $y1 + $new_y;
} else {
my $new_x = $x * ($y2 - $y1) / $y;
$x1 = ($x2 + $x1)/2 - $new_x/2;
$x2 = $x1 + $new_x;
}
glOrtho($x1, $x2, $y1, $y2, 0, 1);
# Set the adjusted bounding box at the extrusion simulator.
#print "Scene bbox ", $bb->x_min, ",", $bb->y_min, " ", $bb->x_max, ",", $bb->y_max, "\n";
#print "Setting simulator bbox ", $x1, ",", $y1, " ", $x2, ",", $y2, "\n";
$self->_extrusion_simulator->set_bounding_box(
Slic3r::Geometry::BoundingBox->new_from_points(
[Slic3r::Point->new($x1, $y1), Slic3r::Point->new($x2, $y2)]));
glMatrixMode(GL_MODELVIEW);
}
# Thick line drawing is not used anywhere. Probably not tested?
sub line {
my (
$x1, $y1, $x2, $y2, # coordinates of the line
$w, # width/thickness of the line in pixel
$Cr, $Cg, $Cb, # RGB color components
$Br, $Bg, $Bb, # color of background when alphablend=false
# Br=alpha of color when alphablend=true
$alphablend, # use alpha blend or not
) = @_;
my $t;
my $R;
my $f = $w - int($w);
my $A;
if ($alphablend) {
$A = $Br;
} else {
$A = 1;
}
# determine parameters t,R
if ($w >= 0 && $w < 1) {
$t = 0.05; $R = 0.48 + 0.32 * $f;
if (!$alphablend) {
$Cr += 0.88 * (1-$f);
$Cg += 0.88 * (1-$f);
$Cb += 0.88 * (1-$f);
$Cr = 1.0 if ($Cr > 1.0);
$Cg = 1.0 if ($Cg > 1.0);
$Cb = 1.0 if ($Cb > 1.0);
} else {
$A *= $f;
}
} elsif ($w >= 1.0 && $w < 2.0) {
$t = 0.05 + $f*0.33; $R = 0.768 + 0.312*$f;
} elsif ($w >= 2.0 && $w < 3.0) {
$t = 0.38 + $f*0.58; $R = 1.08;
} elsif ($w >= 3.0 && $w < 4.0) {
$t = 0.96 + $f*0.48; $R = 1.08;
} elsif ($w >= 4.0 && $w < 5.0) {
$t= 1.44 + $f*0.46; $R = 1.08;
} elsif ($w >= 5.0 && $w < 6.0) {
$t= 1.9 + $f*0.6; $R = 1.08;
} elsif ($w >= 6.0) {
my $ff = $w - 6.0;
$t = 2.5 + $ff*0.50; $R = 1.08;
}
#printf( "w=%f, f=%f, C=%.4f\n", $w, $f, $C);
# determine angle of the line to horizontal
my $tx = 0; my $ty = 0; # core thinkness of a line
my $Rx = 0; my $Ry = 0; # fading edge of a line
my $cx = 0; my $cy = 0; # cap of a line
my $ALW = 0.01;
my $dx = $x2 - $x1;
my $dy = $y2 - $y1;
if (abs($dx) < $ALW) {
# vertical
$tx = $t; $ty = 0;
$Rx = $R; $Ry = 0;
if ($w > 0.0 && $w < 1.0) {
$tx *= 8;
} elsif ($w == 1.0) {
$tx *= 10;
}
} elsif (abs($dy) < $ALW) {
#horizontal
$tx = 0; $ty = $t;
$Rx = 0; $Ry = $R;
if ($w > 0.0 && $w < 1.0) {
$ty *= 8;
} elsif ($w == 1.0) {
$ty *= 10;
}
} else {
if ($w < 3) { # approximate to make things even faster
my $m = $dy/$dx;
# and calculate tx,ty,Rx,Ry
if ($m > -0.4142 && $m <= 0.4142) {
# -22.5 < $angle <= 22.5, approximate to 0 (degree)
$tx = $t * 0.1; $ty = $t;
$Rx = $R * 0.6; $Ry = $R;
} elsif ($m > 0.4142 && $m <= 2.4142) {
# 22.5 < $angle <= 67.5, approximate to 45 (degree)
$tx = $t * -0.7071; $ty = $t * 0.7071;
$Rx = $R * -0.7071; $Ry = $R * 0.7071;
} elsif ($m > 2.4142 || $m <= -2.4142) {
# 67.5 < $angle <= 112.5, approximate to 90 (degree)
$tx = $t; $ty = $t*0.1;
$Rx = $R; $Ry = $R*0.6;
} elsif ($m > -2.4142 && $m < -0.4142) {
# 112.5 < angle < 157.5, approximate to 135 (degree)
$tx = $t * 0.7071; $ty = $t * 0.7071;
$Rx = $R * 0.7071; $Ry = $R * 0.7071;
} else {
# error in determining angle
printf("error in determining angle: m=%.4f\n", $m);
}
} else { # calculate to exact
$dx= $y1 - $y2;
$dy= $x2 - $x1;
my $L = sqrt($dx*$dx + $dy*$dy);
$dx /= $L;
$dy /= $L;
$cx = -0.6*$dy; $cy=0.6*$dx;
$tx = $t*$dx; $ty = $t*$dy;
$Rx = $R*$dx; $Ry = $R*$dy;
}
}
# draw the line by triangle strip
glBegin(GL_TRIANGLE_STRIP);
if (!$alphablend) {
glColor3f($Br, $Bg, $Bb);
} else {
glColor4f($Cr, $Cg, $Cb, 0);
}
glVertex2f($x1 - $tx - $Rx, $y1 - $ty - $Ry); # fading edge
glVertex2f($x2 - $tx - $Rx, $y2 - $ty - $Ry);
if (!$alphablend) {
glColor3f($Cr, $Cg, $Cb);
} else {
glColor4f($Cr, $Cg, $Cb, $A);
}
glVertex2f($x1 - $tx, $y1 - $ty); # core
glVertex2f($x2 - $tx, $y2 - $ty);
glVertex2f($x1 + $tx, $y1 + $ty);
glVertex2f($x2 + $tx, $y2 + $ty);
if ((abs($dx) < $ALW || abs($dy) < $ALW) && $w <= 1.0) {
# printf("skipped one fading edge\n");
} else {
if (!$alphablend) {
glColor3f($Br, $Bg, $Bb);
} else {
glColor4f($Cr, $Cg, $Cb, 0);
}
glVertex2f($x1 + $tx+ $Rx, $y1 + $ty + $Ry); # fading edge
glVertex2f($x2 + $tx+ $Rx, $y2 + $ty + $Ry);
}
glEnd();
# cap
if ($w < 3) {
# do not draw cap
} else {
# draw cap
glBegin(GL_TRIANGLE_STRIP);
if (!$alphablend) {
glColor3f($Br, $Bg, $Bb);
} else {
glColor4f($Cr, $Cg, $Cb, 0);
}
glVertex2f($x1 - $Rx + $cx, $y1 - $Ry + $cy);
glVertex2f($x1 + $Rx + $cx, $y1 + $Ry + $cy);
glColor3f($Cr, $Cg, $Cb);
glVertex2f($x1 - $tx - $Rx, $y1 - $ty - $Ry);
glVertex2f($x1 + $tx + $Rx, $y1 + $ty + $Ry);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
if (!$alphablend) {
glColor3f($Br, $Bg, $Bb);
} else {
glColor4f($Cr, $Cg, $Cb, 0);
}
glVertex2f($x2 - $Rx - $cx, $y2 - $Ry - $cy);
glVertex2f($x2 + $Rx - $cx, $y2 + $Ry - $cy);
glColor3f($Cr, $Cg, $Cb);
glVertex2f($x2 - $tx - $Rx, $y2 - $ty - $Ry);
glVertex2f($x2 + $tx + $Rx, $y2 + $ty + $Ry);
glEnd();
}
}
package Slic3r::GUI::Plater::2DToolpaths::Dialog;
use Wx qw(:dialog :id :misc :sizer);
use Wx::Event qw(EVT_CLOSE);
use base 'Wx::Dialog';
sub new {
my $class = shift;
my ($parent, $print) = @_;
my $self = $class->SUPER::new($parent, -1, "Toolpaths", wxDefaultPosition, [500,500], wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
my $sizer = Wx::BoxSizer->new(wxVERTICAL);
$sizer->Add(Slic3r::GUI::Plater::2DToolpaths->new($self, $print), 1, wxEXPAND, 0);
$self->SetSizer($sizer);
$self->SetMinSize($self->GetSize);
# needed to actually free memory
EVT_CLOSE($self, sub {
$self->EndModal(wxID_OK);
$self->Destroy;
});
return $self;
}
1;

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@ -1,221 +0,0 @@
# Generate an anonymous or "lambda" 3D object. This gets used with the Add Generic option in Settings.
#
package Slic3r::GUI::Plater::LambdaObjectDialog;
use strict;
use warnings;
use utf8;
use Wx qw(wxTheApp :dialog :id :misc :sizer wxTAB_TRAVERSAL wxCB_READONLY wxTE_PROCESS_TAB);
use Wx::Event qw(EVT_CLOSE EVT_BUTTON EVT_COMBOBOX EVT_TEXT);
use Scalar::Util qw(looks_like_number);
use base 'Wx::Dialog';
sub new {
my $class = shift;
my ($parent, %params) = @_;
my $self = $class->SUPER::new($parent, -1, "Lambda Object", wxDefaultPosition, [500,500], wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
# Note whether the window was already closed, so a pending update is not executed.
$self->{already_closed} = 0;
$self->{object_parameters} = {
type => "box",
dim => [1, 1, 1],
cyl_r => 1,
cyl_h => 1,
sph_rho => 1.0,
slab_h => 1.0,
slab_z => 0.0,
};
$self->{sizer} = Wx::BoxSizer->new(wxVERTICAL);
my $button_sizer = Wx::BoxSizer->new(wxHORIZONTAL);
my $button_ok = $self->CreateStdDialogButtonSizer(wxOK);
my $button_cancel = $self->CreateStdDialogButtonSizer(wxCANCEL);
$button_sizer->Add($button_ok);
$button_sizer->Add($button_cancel);
EVT_BUTTON($self, wxID_OK, sub {
# validate user input
return if !$self->CanClose;
$self->EndModal(wxID_OK);
$self->Destroy;
});
EVT_BUTTON($self, wxID_CANCEL, sub {
# validate user input
return if !$self->CanClose;
$self->EndModal(wxID_CANCEL);
$self->Destroy;
});
my $optgroup_box;
$optgroup_box = $self->{optgroup_box} = Slic3r::GUI::OptionsGroup->new(
parent => $self,
title => 'Add Cube...',
on_change => sub {
# Do validation
my ($opt_id) = @_;
if ($opt_id == 0 || $opt_id == 1 || $opt_id == 2) {
if (!looks_like_number($optgroup_box->get_value($opt_id))) {
return 0;
}
}
$self->{object_parameters}->{dim}[$opt_id] = $optgroup_box->get_value($opt_id);
},
label_width => 100,
);
my @options = ("box", "slab", "cylinder", "sphere");
$self->{type} = Wx::ComboBox->new($self, 1, "box", wxDefaultPosition, wxDefaultSize, \@options, wxCB_READONLY);
$optgroup_box->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 0,
label => 'L',
type => 'f',
default => '1',
));
$optgroup_box->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 1,
label => 'W',
type => 'f',
default => '1',
));
$optgroup_box->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 2,
label => 'H',
type => 'f',
default => '1',
));
my $optgroup_cylinder;
$optgroup_cylinder = $self->{optgroup_cylinder} = Slic3r::GUI::OptionsGroup->new(
parent => $self,
title => 'Add Cylinder...',
on_change => sub {
# Do validation
my ($opt_id) = @_;
if ($opt_id eq 'cyl_r' || $opt_id eq 'cyl_h') {
if (!looks_like_number($optgroup_cylinder->get_value($opt_id))) {
return 0;
}
}
$self->{object_parameters}->{$opt_id} = $optgroup_cylinder->get_value($opt_id);
},
label_width => 100,
);
$optgroup_cylinder->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => "cyl_r",
label => 'Radius',
type => 'f',
default => '1',
));
$optgroup_cylinder->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => "cyl_h",
label => 'Height',
type => 'f',
default => '1',
));
my $optgroup_sphere;
$optgroup_sphere = $self->{optgroup_sphere} = Slic3r::GUI::OptionsGroup->new(
parent => $self,
title => 'Add Sphere...',
on_change => sub {
# Do validation
my ($opt_id) = @_;
if ($opt_id eq 'sph_rho') {
if (!looks_like_number($optgroup_sphere->get_value($opt_id))) {
return 0;
}
}
$self->{object_parameters}->{$opt_id} = $optgroup_sphere->get_value($opt_id);
},
label_width => 100,
);
$optgroup_sphere->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => "sph_rho",
label => 'Rho',
type => 'f',
default => '1',
));
my $optgroup_slab;
$optgroup_slab = $self->{optgroup_slab} = Slic3r::GUI::OptionsGroup->new(
parent => $self,
title => 'Add Slab...',
on_change => sub {
# Do validation
my ($opt_id) = @_;
if ($opt_id eq 'slab_z' || $opt_id eq 'slab_h') {
if (!looks_like_number($optgroup_slab->get_value($opt_id))) {
return 0;
}
}
$self->{object_parameters}->{$opt_id} = $optgroup_slab->get_value($opt_id);
},
label_width => 100,
);
$optgroup_slab->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => "slab_h",
label => 'H',
type => 'f',
default => '1',
));
$optgroup_slab->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => "slab_z",
label => 'Initial Z',
type => 'f',
default => '0',
));
EVT_COMBOBOX($self, 1, sub{
$self->{object_parameters}->{type} = $self->{type}->GetValue();
$self->_update_ui;
});
$self->{sizer}->Add($self->{type}, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10);
$self->{sizer}->Add($optgroup_box->sizer, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10);
$self->{sizer}->Add($optgroup_cylinder->sizer, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10);
$self->{sizer}->Add($optgroup_sphere->sizer, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10);
$self->{sizer}->Add($optgroup_slab->sizer, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10);
$self->{sizer}->Add($button_sizer,0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10);
$self->_update_ui;
$self->SetSizer($self->{sizer});
$self->{sizer}->Fit($self);
$self->{sizer}->SetSizeHints($self);
return $self;
}
sub CanClose {
return 1;
}
sub ObjectParameter {
my ($self) = @_;
return $self->{object_parameters};
}
sub _update_ui {
my ($self) = @_;
$self->{sizer}->Hide($self->{optgroup_cylinder}->sizer);
$self->{sizer}->Hide($self->{optgroup_slab}->sizer);
$self->{sizer}->Hide($self->{optgroup_box}->sizer);
$self->{sizer}->Hide($self->{optgroup_sphere}->sizer);
if ($self->{type}->GetValue eq "box") {
$self->{sizer}->Show($self->{optgroup_box}->sizer);
} elsif ($self->{type}->GetValue eq "cylinder") {
$self->{sizer}->Show($self->{optgroup_cylinder}->sizer);
} elsif ($self->{type}->GetValue eq "slab") {
$self->{sizer}->Show($self->{optgroup_slab}->sizer);
} elsif ($self->{type}->GetValue eq "sphere") {
$self->{sizer}->Show($self->{optgroup_sphere}->sizer);
}
$self->{sizer}->Fit($self);
$self->{sizer}->SetSizeHints($self);
}
1;

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@ -1,284 +0,0 @@
# Cut an object at a Z position, keep either the top or the bottom of the object.
# This dialog gets opened with the "Cut..." button above the platter.
package Slic3r::GUI::Plater::ObjectCutDialog;
use strict;
use warnings;
use utf8;
use Slic3r::Geometry qw(PI X);
use Wx qw(wxTheApp :dialog :id :misc :sizer wxTAB_TRAVERSAL);
use Wx::Event qw(EVT_CLOSE EVT_BUTTON);
use List::Util qw(max);
use base 'Wx::Dialog';
sub new {
my ($class, $parent, %params) = @_;
my $self = $class->SUPER::new($parent, -1, $params{object}->name, wxDefaultPosition, [500,500], wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
$self->{model_object} = $params{model_object};
$self->{new_model_objects} = [];
# Mark whether the mesh cut is valid.
# If not, it needs to be recalculated by _update() on wxTheApp->CallAfter() or on exit of the dialog.
$self->{mesh_cut_valid} = 0;
# Note whether the window was already closed, so a pending update is not executed.
$self->{already_closed} = 0;
# cut options
$self->{cut_options} = {
z => 0,
keep_upper => 1,
keep_lower => 1,
rotate_lower => 1,
# preview => 1,
# Disabled live preview by default as it is not stable and/or the calculation takes too long for interactive usage.
preview => 0,
};
my $optgroup;
$optgroup = $self->{optgroup} = Slic3r::GUI::OptionsGroup->new(
parent => $self,
title => 'Cut',
on_change => sub {
my ($opt_id) = @_;
# There seems to be an issue with wxWidgets 3.0.2/3.0.3, where the slider
# genates tens of events for a single value change.
# Only trigger the recalculation if the value changes
# or a live preview was activated and the mesh cut is not valid yet.
if ($self->{cut_options}{$opt_id} != $optgroup->get_value($opt_id) ||
! $self->{mesh_cut_valid} && $self->_life_preview_active()) {
$self->{cut_options}{$opt_id} = $optgroup->get_value($opt_id);
$self->{mesh_cut_valid} = 0;
wxTheApp->CallAfter(sub {
$self->_update;
});
}
},
label_width => 120,
);
$optgroup->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'z',
type => 'slider',
label => 'Z',
default => $self->{cut_options}{z},
min => 0,
max => $self->{model_object}->bounding_box->size->z,
full_width => 1,
));
{
my $line = Slic3r::GUI::OptionsGroup::Line->new(
label => 'Keep',
);
$line->append_option(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'keep_upper',
type => 'bool',
label => 'Upper part',
default => $self->{cut_options}{keep_upper},
));
$line->append_option(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'keep_lower',
type => 'bool',
label => 'Lower part',
default => $self->{cut_options}{keep_lower},
));
$optgroup->append_line($line);
}
$optgroup->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'rotate_lower',
label => 'Rotate lower part upwards',
type => 'bool',
tooltip => 'If enabled, the lower part will be rotated by 180° so that the flat cut surface lies on the print bed.',
default => $self->{cut_options}{rotate_lower},
));
$optgroup->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'preview',
label => 'Show preview',
type => 'bool',
tooltip => 'If enabled, object will be cut in real time.',
default => $self->{cut_options}{preview},
));
{
my $cut_button_sizer = Wx::BoxSizer->new(wxVERTICAL);
$self->{btn_cut} = Wx::Button->new($self, -1, "Perform cut", wxDefaultPosition, wxDefaultSize);
$cut_button_sizer->Add($self->{btn_cut}, 0, wxALIGN_RIGHT | wxALL, 10);
$optgroup->append_line(Slic3r::GUI::OptionsGroup::Line->new(
sizer => $cut_button_sizer,
));
}
# left pane with tree
my $left_sizer = Wx::BoxSizer->new(wxVERTICAL);
$left_sizer->Add($optgroup->sizer, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10);
# right pane with preview canvas
my $canvas;
if ($Slic3r::GUI::have_OpenGL) {
$canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self);
Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size }));
$canvas->SetSize([500,500]);
$canvas->SetMinSize($canvas->GetSize);
Slic3r::GUI::_3DScene::set_config($canvas, $self->GetParent->{config});
Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($canvas, 1);
}
$self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL);
$self->{sizer}->Add($left_sizer, 0, wxEXPAND | wxTOP | wxBOTTOM, 10);
$self->{sizer}->Add($canvas, 1, wxEXPAND | wxALL, 0) if $canvas;
$self->SetSizer($self->{sizer});
$self->SetMinSize($self->GetSize);
$self->{sizer}->SetSizeHints($self);
EVT_BUTTON($self, $self->{btn_cut}, sub {
# Recalculate the cut if the preview was not active.
$self->_perform_cut() unless $self->{mesh_cut_valid};
# Adjust position / orientation of the split object halves.
if ($self->{new_model_objects}{lower}) {
if ($self->{cut_options}{rotate_lower}) {
$self->{new_model_objects}{lower}->rotate(PI, Slic3r::Pointf3->new(1,0,0));
$self->{new_model_objects}{lower}->center_around_origin; # align to Z = 0
}
}
if ($self->{new_model_objects}{upper}) {
$self->{new_model_objects}{upper}->center_around_origin; # align to Z = 0
}
# Note that the window was already closed, so a pending update will not be executed.
$self->{already_closed} = 1;
$self->EndModal(wxID_OK);
$self->{canvas}->Destroy;
$self->Destroy();
});
EVT_CLOSE($self, sub {
# Note that the window was already closed, so a pending update will not be executed.
$self->{already_closed} = 1;
$self->EndModal(wxID_CANCEL);
$self->{canvas}->Destroy;
$self->Destroy();
});
$self->_update;
return $self;
}
# scale Z down to original size since we're using the transformed mesh for 3D preview
# and cut dialog but ModelObject::cut() needs Z without any instance transformation
sub _mesh_slice_z_pos
{
my ($self) = @_;
return $self->{cut_options}{z} / $self->{model_object}->instances->[0]->scaling_factor;
}
# Only perform live preview if just a single part of the object shall survive.
sub _life_preview_active
{
my ($self) = @_;
return $self->{cut_options}{preview} && ($self->{cut_options}{keep_upper} != $self->{cut_options}{keep_lower});
}
# Slice the mesh, keep the top / bottom part.
sub _perform_cut
{
my ($self) = @_;
# Early exit. If the cut is valid, don't recalculate it.
return if $self->{mesh_cut_valid};
my $z = $self->_mesh_slice_z_pos();
my ($new_model) = $self->{model_object}->cut($z);
my ($upper_object, $lower_object) = @{$new_model->objects};
$self->{new_model} = $new_model;
$self->{new_model_objects} = {};
if ($self->{cut_options}{keep_upper} && $upper_object->volumes_count > 0) {
$self->{new_model_objects}{upper} = $upper_object;
}
if ($self->{cut_options}{keep_lower} && $lower_object->volumes_count > 0) {
$self->{new_model_objects}{lower} = $lower_object;
}
$self->{mesh_cut_valid} = 1;
}
sub _update {
my ($self) = @_;
# Don't update if the window was already closed.
# We are not sure whether the action planned by wxTheApp->CallAfter() may be triggered after the window is closed.
# Probably not, but better be safe than sorry, which is espetially true on multiple platforms.
return if $self->{already_closed};
# Only recalculate the cut, if the live cut preview is active.
my $life_preview_active = $self->_life_preview_active();
$self->_perform_cut() if $life_preview_active;
{
# scale Z down to original size since we're using the transformed mesh for 3D preview
# and cut dialog but ModelObject::cut() needs Z without any instance transformation
my $z = $self->_mesh_slice_z_pos();
# update canvas
if ($self->{canvas}) {
# get volumes to render
my @objects = ();
if ($life_preview_active) {
push @objects, values %{$self->{new_model_objects}};
} else {
push @objects, $self->{model_object};
}
my $z_cut = $z + $self->{model_object}->bounding_box->z_min;
# get section contour
my @expolygons = ();
foreach my $volume (@{$self->{model_object}->volumes}) {
next if !$volume->mesh;
next if $volume->modifier;
my $expp = $volume->mesh->slice([ $z_cut ])->[0];
push @expolygons, @$expp;
}
foreach my $expolygon (@expolygons) {
$self->{model_object}->instances->[0]->transform_polygon($_)
for @$expolygon;
$expolygon->translate(map Slic3r::Geometry::scale($_), @{ $self->{model_object}->instances->[0]->offset });
}
Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $_, 0, [0]) for @objects;
Slic3r::GUI::_3DScene::set_cutting_plane($self->{canvas}, $self->{cut_options}{z}, [@expolygons]);
Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
Slic3r::GUI::_3DScene::render($self->{canvas});
}
}
# update controls
{
my $z = $self->{cut_options}{z};
my $optgroup = $self->{optgroup};
$optgroup->get_field('keep_upper')->toggle(my $have_upper = abs($z - $optgroup->get_option('z')->max) > 0.1);
$optgroup->get_field('keep_lower')->toggle(my $have_lower = $z > 0.1);
$optgroup->get_field('rotate_lower')->toggle($z > 0 && $self->{cut_options}{keep_lower});
# Disabled live preview by default as it is not stable and/or the calculation takes too long for interactive usage.
# $optgroup->get_field('preview')->toggle($self->{cut_options}{keep_upper} != $self->{cut_options}{keep_lower});
# update cut button
if (($self->{cut_options}{keep_upper} && $have_upper)
|| ($self->{cut_options}{keep_lower} && $have_lower)) {
$self->{btn_cut}->Enable;
} else {
$self->{btn_cut}->Disable;
}
}
}
sub NewModelObjects {
my ($self) = @_;
return values %{ $self->{new_model_objects} };
}
1;

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@ -1,588 +0,0 @@
# Configuration of mesh modifiers and their parameters.
# This panel is inserted into ObjectSettingsDialog.
package Slic3r::GUI::Plater::ObjectPartsPanel;
use strict;
use warnings;
use utf8;
use File::Basename qw(basename);
use Wx qw(:misc :sizer :treectrl :button :keycode wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG wxID_CANCEL wxMOD_CONTROL
wxTheApp);
use Wx::Event qw(EVT_BUTTON EVT_TREE_ITEM_COLLAPSING EVT_TREE_SEL_CHANGED EVT_TREE_KEY_DOWN EVT_KEY_DOWN);
use List::Util qw(max);
use base 'Wx::Panel';
use constant ICON_OBJECT => 0;
use constant ICON_SOLIDMESH => 1;
use constant ICON_MODIFIERMESH => 2;
sub new {
my ($class, $parent, %params) = @_;
my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
# C++ type Slic3r::ModelObject
my $object = $self->{model_object} = $params{model_object};
# Save state for sliders.
$self->{move_options} = {
x => 0,
y => 0,
z => 0,
};
$self->{last_coords} = {
x => 0,
y => 0,
z => 0,
};
# create TreeCtrl
my $tree = $self->{tree} = Wx::TreeCtrl->new($self, -1, wxDefaultPosition, [300, 100],
wxTR_NO_BUTTONS | wxSUNKEN_BORDER | wxTR_HAS_VARIABLE_ROW_HEIGHT
| wxTR_SINGLE);
{
$self->{tree_icons} = Wx::ImageList->new(16, 16, 1);
$tree->AssignImageList($self->{tree_icons});
$self->{tree_icons}->Add(Wx::Bitmap->new(Slic3r::var("brick.png"), wxBITMAP_TYPE_PNG)); # ICON_OBJECT
$self->{tree_icons}->Add(Wx::Bitmap->new(Slic3r::var("package.png"), wxBITMAP_TYPE_PNG)); # ICON_SOLIDMESH
$self->{tree_icons}->Add(Wx::Bitmap->new(Slic3r::var("plugin.png"), wxBITMAP_TYPE_PNG)); # ICON_MODIFIERMESH
my $rootId = $tree->AddRoot("Object", ICON_OBJECT);
$tree->SetPlData($rootId, { type => 'object' });
}
# buttons
$self->{btn_load_part} = Wx::Button->new($self, -1, "Load part…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
$self->{btn_load_modifier} = Wx::Button->new($self, -1, "Load modifier…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
$self->{btn_load_lambda_modifier} = Wx::Button->new($self, -1, "Load generic…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
$self->{btn_delete} = Wx::Button->new($self, -1, "Delete part", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
$self->{btn_split} = Wx::Button->new($self, -1, "Split part", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
$self->{btn_move_up} = Wx::Button->new($self, -1, "", wxDefaultPosition, [40, -1], wxBU_LEFT);
$self->{btn_move_down} = Wx::Button->new($self, -1, "", wxDefaultPosition, [40, -1], wxBU_LEFT);
$self->{btn_load_part}->SetBitmap(Wx::Bitmap->new(Slic3r::var("brick_add.png"), wxBITMAP_TYPE_PNG));
$self->{btn_load_modifier}->SetBitmap(Wx::Bitmap->new(Slic3r::var("brick_add.png"), wxBITMAP_TYPE_PNG));
$self->{btn_load_lambda_modifier}->SetBitmap(Wx::Bitmap->new(Slic3r::var("brick_add.png"), wxBITMAP_TYPE_PNG));
$self->{btn_delete}->SetBitmap(Wx::Bitmap->new(Slic3r::var("brick_delete.png"), wxBITMAP_TYPE_PNG));
$self->{btn_split}->SetBitmap(Wx::Bitmap->new(Slic3r::var("shape_ungroup.png"), wxBITMAP_TYPE_PNG));
$self->{btn_move_up}->SetBitmap(Wx::Bitmap->new(Slic3r::var("bullet_arrow_up.png"), wxBITMAP_TYPE_PNG));
$self->{btn_move_down}->SetBitmap(Wx::Bitmap->new(Slic3r::var("bullet_arrow_down.png"), wxBITMAP_TYPE_PNG));
# buttons sizer
my $buttons_sizer = Wx::GridSizer->new(2, 3);
$buttons_sizer->Add($self->{btn_load_part}, 0, wxEXPAND | wxBOTTOM | wxRIGHT, 5);
$buttons_sizer->Add($self->{btn_load_modifier}, 0, wxEXPAND | wxBOTTOM | wxRIGHT, 5);
$buttons_sizer->Add($self->{btn_load_lambda_modifier}, 0, wxEXPAND | wxBOTTOM, 5);
$buttons_sizer->Add($self->{btn_delete}, 0, wxEXPAND | wxRIGHT, 5);
$buttons_sizer->Add($self->{btn_split}, 0, wxEXPAND | wxRIGHT, 5);
{
my $up_down_sizer = Wx::GridSizer->new(1, 2);
$up_down_sizer->Add($self->{btn_move_up}, 0, wxEXPAND | wxRIGHT, 5);
$up_down_sizer->Add($self->{btn_move_down}, 0, wxEXPAND, 5);
$buttons_sizer->Add($up_down_sizer, 0, wxEXPAND, 5);
}
$self->{btn_load_part}->SetFont($Slic3r::GUI::small_font);
$self->{btn_load_modifier}->SetFont($Slic3r::GUI::small_font);
$self->{btn_load_lambda_modifier}->SetFont($Slic3r::GUI::small_font);
$self->{btn_delete}->SetFont($Slic3r::GUI::small_font);
$self->{btn_split}->SetFont($Slic3r::GUI::small_font);
$self->{btn_move_up}->SetFont($Slic3r::GUI::small_font);
$self->{btn_move_down}->SetFont($Slic3r::GUI::small_font);
# part settings panel
$self->{settings_panel} = Slic3r::GUI::Plater::OverrideSettingsPanel->new($self, on_change => sub { $self->{part_settings_changed} = 1; $self->_update_canvas; });
my $settings_sizer = Wx::StaticBoxSizer->new($self->{staticbox} = Wx::StaticBox->new($self, -1, "Part Settings"), wxVERTICAL);
$settings_sizer->Add($self->{settings_panel}, 1, wxEXPAND | wxALL, 0);
my $optgroup_movers;
$optgroup_movers = $self->{optgroup_movers} = Slic3r::GUI::OptionsGroup->new(
parent => $self,
title => 'Move',
on_change => sub {
my ($opt_id) = @_;
# There seems to be an issue with wxWidgets 3.0.2/3.0.3, where the slider
# genates tens of events for a single value change.
# Only trigger the recalculation if the value changes
# or a live preview was activated and the mesh cut is not valid yet.
if ($self->{move_options}{$opt_id} != $optgroup_movers->get_value($opt_id)) {
$self->{move_options}{$opt_id} = $optgroup_movers->get_value($opt_id);
wxTheApp->CallAfter(sub {
$self->_update;
});
}
},
label_width => 20,
);
$optgroup_movers->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'x',
type => 'slider',
label => 'X',
default => 0,
min => -($self->{model_object}->bounding_box->size->x)*4,
max => $self->{model_object}->bounding_box->size->x*4,
full_width => 1,
));
$optgroup_movers->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'y',
type => 'slider',
label => 'Y',
default => 0,
min => -($self->{model_object}->bounding_box->size->y)*4,
max => $self->{model_object}->bounding_box->size->y*4,
full_width => 1,
));
$optgroup_movers->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'z',
type => 'slider',
label => 'Z',
default => 0,
min => -($self->{model_object}->bounding_box->size->z)*4,
max => $self->{model_object}->bounding_box->size->z*4,
full_width => 1,
));
# left pane with tree
my $left_sizer = Wx::BoxSizer->new(wxVERTICAL);
$left_sizer->Add($tree, 3, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 10);
$left_sizer->Add($buttons_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 10);
$left_sizer->Add($settings_sizer, 5, wxEXPAND | wxALL, 0);
$left_sizer->Add($optgroup_movers->sizer, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10);
# right pane with preview canvas
my $canvas;
if ($Slic3r::GUI::have_OpenGL) {
$canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self);
Slic3r::GUI::_3DScene::enable_picking($canvas, 1);
Slic3r::GUI::_3DScene::set_select_by($canvas, 'volume');
Slic3r::GUI::_3DScene::register_on_select_object_callback($canvas, sub {
my ($volume_idx) = @_;
$self->reload_tree($volume_idx);
});
Slic3r::GUI::_3DScene::load_model_object($canvas, $self->{model_object}, 0, [0]);
Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size }));
$canvas->SetSize([500,700]);
Slic3r::GUI::_3DScene::set_config($canvas, $self->GetParent->GetParent->GetParent->{config});
Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($canvas);
Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($canvas, 1);
}
$self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL);
$self->{sizer}->Add($left_sizer, 0, wxEXPAND | wxALL, 0);
$self->{sizer}->Add($canvas, 1, wxEXPAND | wxALL, 0) if $canvas;
$self->SetSizer($self->{sizer});
$self->{sizer}->SetSizeHints($self);
# attach events
EVT_TREE_ITEM_COLLAPSING($self, $tree, sub {
my ($self, $event) = @_;
$event->Veto;
});
EVT_TREE_SEL_CHANGED($self, $tree, sub {
my ($self, $event) = @_;
return if $self->{disable_tree_sel_changed_event};
$self->selection_changed;
});
EVT_TREE_KEY_DOWN($self, $tree, \&on_tree_key_down);
EVT_BUTTON($self, $self->{btn_load_part}, sub { $self->on_btn_load(0) });
EVT_BUTTON($self, $self->{btn_load_modifier}, sub { $self->on_btn_load(1) });
EVT_BUTTON($self, $self->{btn_load_lambda_modifier}, sub { $self->on_btn_lambda(1) });
EVT_BUTTON($self, $self->{btn_delete}, \&on_btn_delete);
EVT_BUTTON($self, $self->{btn_split}, \&on_btn_split);
EVT_BUTTON($self, $self->{btn_move_up}, \&on_btn_move_up);
EVT_BUTTON($self, $self->{btn_move_down}, \&on_btn_move_down);
EVT_KEY_DOWN($canvas, sub {
my ($canvas, $event) = @_;
if ($event->GetKeyCode == WXK_DELETE) {
$canvas->GetParent->on_btn_delete;
} else {
$event->Skip;
}
});
$self->reload_tree;
return $self;
}
sub reload_tree {
my ($self, $selected_volume_idx) = @_;
$selected_volume_idx //= -1;
my $object = $self->{model_object};
my $tree = $self->{tree};
my $rootId = $tree->GetRootItem;
# despite wxWidgets states that DeleteChildren "will not generate any events unlike Delete() method",
# the MSW implementation of DeleteChildren actually calls Delete() for each item, so
# EVT_TREE_SEL_CHANGED is being called, with bad effects (the event handler is called; this
# subroutine is never continued; an invisible EndModal is called on the dialog causing Plater
# to continue its logic and rescheduling the background process etc. GH #2774)
$self->{disable_tree_sel_changed_event} = 1;
$tree->DeleteChildren($rootId);
$self->{disable_tree_sel_changed_event} = 0;
my $selectedId = $rootId;
foreach my $volume_id (0..$#{$object->volumes}) {
my $volume = $object->volumes->[$volume_id];
my $icon = $volume->modifier ? ICON_MODIFIERMESH : ICON_SOLIDMESH;
my $itemId = $tree->AppendItem($rootId, $volume->name || $volume_id, $icon);
if ($volume_id == $selected_volume_idx) {
$selectedId = $itemId;
}
$tree->SetPlData($itemId, {
type => 'volume',
volume_id => $volume_id,
});
}
$tree->ExpandAll;
Slic3r::GUI->CallAfter(sub {
$self->{tree}->SelectItem($selectedId);
# SelectItem() should trigger EVT_TREE_SEL_CHANGED as per wxWidgets docs,
# but in fact it doesn't if the given item is already selected (this happens
# on first load)
$self->selection_changed;
});
}
sub get_selection {
my ($self) = @_;
my $nodeId = $self->{tree}->GetSelection;
if ($nodeId->IsOk) {
return $self->{tree}->GetPlData($nodeId);
}
return undef;
}
sub selection_changed {
my ($self) = @_;
# deselect all meshes
if ($self->{canvas}) {
Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas});
}
# disable things as if nothing is selected
$self->{'btn_' . $_}->Disable for (qw(delete move_up move_down split));
$self->{settings_panel}->disable;
$self->{settings_panel}->set_config(undef);
# reset move sliders
$self->{optgroup_movers}->set_value("x", 0);
$self->{optgroup_movers}->set_value("y", 0);
$self->{optgroup_movers}->set_value("z", 0);
$self->{move_options} = {
x => 0,
y => 0,
z => 0,
};
$self->{last_coords} = {
x => 0,
y => 0,
z => 0,
};
if (my $itemData = $self->get_selection) {
my ($config, @opt_keys);
if ($itemData->{type} eq 'volume') {
# select volume in 3D preview
if ($self->{canvas}) {
Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id});
}
$self->{btn_delete}->Enable;
$self->{btn_split}->Enable;
$self->{btn_move_up}->Enable if $itemData->{volume_id} > 0;
$self->{btn_move_down}->Enable if $itemData->{volume_id} + 1 < $self->{model_object}->volumes_count;
# attach volume config to settings panel
my $volume = $self->{model_object}->volumes->[ $itemData->{volume_id} ];
if ($volume->modifier) {
$self->{optgroup_movers}->enable;
} else {
$self->{optgroup_movers}->disable;
}
$config = $volume->config;
$self->{staticbox}->SetLabel('Part Settings');
# get default values
@opt_keys = @{Slic3r::Config::PrintRegion->new->get_keys};
} elsif ($itemData->{type} eq 'object') {
# select nothing in 3D preview
# attach object config to settings panel
$self->{optgroup_movers}->disable;
$self->{staticbox}->SetLabel('Object Settings');
@opt_keys = (map @{$_->get_keys}, Slic3r::Config::PrintObject->new, Slic3r::Config::PrintRegion->new);
$config = $self->{model_object}->config;
}
# get default values
my $default_config = Slic3r::Config::new_from_defaults_keys(\@opt_keys);
# decide which settings will be shown by default
if ($itemData->{type} eq 'object') {
$config->set_ifndef('wipe_into_objects', 0);
$config->set_ifndef('wipe_into_infill', 0);
}
# append default extruder
push @opt_keys, 'extruder';
$default_config->set('extruder', 0);
$config->set_ifndef('extruder', 0);
$self->{settings_panel}->set_default_config($default_config);
$self->{settings_panel}->set_config($config);
$self->{settings_panel}->set_opt_keys(\@opt_keys);
# disable minus icon to remove the settings
if ($itemData->{type} eq 'object') {
$self->{settings_panel}->set_fixed_options([qw(extruder), qw(wipe_into_infill), qw(wipe_into_objects)]);
} else {
$self->{settings_panel}->set_fixed_options([qw(extruder)]);
}
$self->{settings_panel}->enable;
}
Slic3r::GUI::_3DScene::render($self->{canvas}) if $self->{canvas};
}
sub on_btn_load {
my ($self, $is_modifier) = @_;
my @input_files = wxTheApp->open_model($self);
foreach my $input_file (@input_files) {
my $model = eval { Slic3r::Model->read_from_file($input_file) };
if ($@) {
Slic3r::GUI::show_error($self, $@);
next;
}
foreach my $object (@{$model->objects}) {
foreach my $volume (@{$object->volumes}) {
my $new_volume = $self->{model_object}->add_volume($volume);
$new_volume->set_modifier($is_modifier);
$new_volume->set_name(basename($input_file));
# apply the same translation we applied to the object
$new_volume->mesh->translate(@{$self->{model_object}->origin_translation});
# set a default extruder value, since user can't add it manually
$new_volume->config->set_ifndef('extruder', 0);
$self->{parts_changed} = 1;
}
}
}
$self->{model_object}->center_around_origin if $self->{parts_changed};
$self->_parts_changed;
}
sub on_btn_lambda {
my ($self, $is_modifier) = @_;
my $dlg = Slic3r::GUI::Plater::LambdaObjectDialog->new($self);
if ($dlg->ShowModal() == wxID_CANCEL) {
return;
}
my $params = $dlg->ObjectParameter;
my $type = "".$params->{"type"};
my $name = "lambda-".$params->{"type"};
my $mesh;
if ($type eq "box") {
$mesh = Slic3r::TriangleMesh::cube($params->{"dim"}[0], $params->{"dim"}[1], $params->{"dim"}[2]);
} elsif ($type eq "cylinder") {
$mesh = Slic3r::TriangleMesh::cylinder($params->{"cyl_r"}, $params->{"cyl_h"});
} elsif ($type eq "sphere") {
$mesh = Slic3r::TriangleMesh::sphere($params->{"sph_rho"});
} elsif ($type eq "slab") {
$mesh = Slic3r::TriangleMesh::cube($self->{model_object}->bounding_box->size->x*1.5, $self->{model_object}->bounding_box->size->y*1.5, $params->{"slab_h"});
# box sets the base coordinate at 0,0, move to center of plate and move it up to initial_z
$mesh->translate(-$self->{model_object}->bounding_box->size->x*1.5/2.0, -$self->{model_object}->bounding_box->size->y*1.5/2.0, $params->{"slab_z"});
} else {
return;
}
$mesh->repair;
my $new_volume = $self->{model_object}->add_volume(mesh => $mesh);
$new_volume->set_modifier($is_modifier);
$new_volume->set_name($name);
# set a default extruder value, since user can't add it manually
$new_volume->config->set_ifndef('extruder', 0);
$self->{parts_changed} = 1;
$self->_parts_changed;
}
sub on_tree_key_down {
my ($self, $event) = @_;
my $keycode = $event->GetKeyCode;
# Wx >= 0.9911
if (defined(&Wx::TreeEvent::GetKeyEvent)) {
if ($event->GetKeyEvent->GetModifiers & wxMOD_CONTROL) {
if ($keycode == WXK_UP) {
$event->Skip;
$self->on_btn_move_up;
} elsif ($keycode == WXK_DOWN) {
$event->Skip;
$self->on_btn_move_down;
}
} elsif ($keycode == WXK_DELETE) {
$self->on_btn_delete;
}
}
}
sub on_btn_move_up {
my ($self) = @_;
my $itemData = $self->get_selection;
if ($itemData && $itemData->{type} eq 'volume') {
my $volume_id = $itemData->{volume_id};
if ($self->{model_object}->move_volume_up($volume_id)) {
Slic3r::GUI::_3DScene::move_volume_up($self->{canvas}, $volume_id);
$self->{parts_changed} = 1;
$self->reload_tree($volume_id - 1);
}
}
}
sub on_btn_move_down {
my ($self) = @_;
my $itemData = $self->get_selection;
if ($itemData && $itemData->{type} eq 'volume') {
my $volume_id = $itemData->{volume_id};
if ($self->{model_object}->move_volume_down($volume_id)) {
Slic3r::GUI::_3DScene::move_volume_down($self->{canvas}, $volume_id);
$self->{parts_changed} = 1;
$self->reload_tree($volume_id + 1);
}
}
}
sub on_btn_delete {
my ($self) = @_;
my $itemData = $self->get_selection;
if ($itemData && $itemData->{type} eq 'volume') {
my $volume = $self->{model_object}->volumes->[$itemData->{volume_id}];
# if user is deleting the last solid part, throw error
if (!$volume->modifier && scalar(grep !$_->modifier, @{$self->{model_object}->volumes}) == 1) {
Slic3r::GUI::show_error($self, "You can't delete the last solid part from this object.");
return;
}
$self->{model_object}->delete_volume($itemData->{volume_id});
$self->{parts_changed} = 1;
}
$self->{model_object}->center_around_origin if $self->{parts_changed};
$self->_parts_changed;
}
sub on_btn_split {
my ($self) = @_;
my $itemData = $self->get_selection;
if ($itemData && $itemData->{type} eq 'volume') {
my $volume = $self->{model_object}->volumes->[$itemData->{volume_id}];
my $nozzle_dmrs = $self->GetParent->GetParent->GetParent->{config}->get('nozzle_diameter');
$self->{parts_changed} = 1 if $volume->split(scalar(@$nozzle_dmrs)) > 1;
}
$self->_parts_changed;
}
sub _parts_changed {
my ($self) = @_;
$self->reload_tree;
if ($self->{canvas}) {
Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas});
Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
Slic3r::GUI::_3DScene::render($self->{canvas});
}
}
sub CanClose {
my $self = shift;
return 1; # skip validation for now
# validate options before allowing user to dismiss the dialog
# the validate method only works on full configs so we have
# to merge our settings with the default ones
my $config = $self->GetParent->GetParent->GetParent->GetParent->GetParent->config->clone;
eval {
$config->apply($self->model_object->config);
$config->validate;
};
return ! Slic3r::GUI::catch_error($self);
}
sub Destroy {
my ($self) = @_;
$self->{canvas}->Destroy if ($self->{canvas});
}
sub PartsChanged {
my ($self) = @_;
return $self->{parts_changed};
}
sub PartSettingsChanged {
my ($self) = @_;
return $self->{part_settings_changed};
}
sub _update_canvas {
my ($self) = @_;
if ($self->{canvas}) {
Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
# restore selection, if any
if (my $itemData = $self->get_selection) {
if ($itemData->{type} eq 'volume') {
Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id});
}
}
Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
Slic3r::GUI::_3DScene::render($self->{canvas});
}
}
sub _update {
my ($self) = @_;
my ($m_x, $m_y, $m_z) = ($self->{move_options}{x}, $self->{move_options}{y}, $self->{move_options}{z});
my ($l_x, $l_y, $l_z) = ($self->{last_coords}{x}, $self->{last_coords}{y}, $self->{last_coords}{z});
my $itemData = $self->get_selection;
if ($itemData && $itemData->{type} eq 'volume') {
my $d = Slic3r::Pointf3->new($m_x - $l_x, $m_y - $l_y, $m_z - $l_z);
my $volume = $self->{model_object}->volumes->[$itemData->{volume_id}];
$volume->mesh->translate(@{$d});
$self->{last_coords}{x} = $m_x;
$self->{last_coords}{y} = $m_y;
$self->{last_coords}{z} = $m_z;
}
$self->{parts_changed} = 1;
my @objects = ();
push @objects, $self->{model_object};
Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $_, 0, [0]) for @objects;
Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
Slic3r::GUI::_3DScene::render($self->{canvas});
}
1;

View file

@ -1,224 +0,0 @@
# This dialog opens up when double clicked on an object line in the list at the right side of the platter.
# One may load additional STLs and additional modifier STLs,
# one may change the properties of the print per each modifier mesh or a Z-span.
package Slic3r::GUI::Plater::ObjectSettingsDialog;
use strict;
use warnings;
use utf8;
use Wx qw(:dialog :id :misc :sizer :systemsettings :notebook wxTAB_TRAVERSAL wxTheApp);
use Wx::Event qw(EVT_BUTTON);
use base 'Wx::Dialog';
# Called with
# %params{object} of a Perl type Slic3r::GUI::Plater::Object
# %params{model_object} of a C++ type Slic3r::ModelObject
sub new {
my ($class, $parent, %params) = @_;
my $self = $class->SUPER::new($parent, -1, "Settings for " . $params{object}->name, wxDefaultPosition, [700,500], wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
$self->{$_} = $params{$_} for keys %params;
$self->{tabpanel} = Wx::Notebook->new($self, -1, wxDefaultPosition, wxDefaultSize, wxNB_TOP | wxTAB_TRAVERSAL);
$self->{tabpanel}->AddPage($self->{parts} = Slic3r::GUI::Plater::ObjectPartsPanel->new($self->{tabpanel}, model_object => $params{model_object}), "Parts");
$self->{tabpanel}->AddPage($self->{layers} = Slic3r::GUI::Plater::ObjectDialog::LayersTab->new($self->{tabpanel}), "Layers");
my $buttons = $self->CreateStdDialogButtonSizer(wxOK);
EVT_BUTTON($self, wxID_OK, sub {
# validate user input
return if !$self->{parts}->CanClose;
return if !$self->{layers}->CanClose;
# notify tabs
$self->{layers}->Closing;
# save window size
wxTheApp->save_window_pos($self, "object_settings");
$self->EndModal(wxID_OK);
$self->{parts}->Destroy;
$self->Destroy;
});
my $sizer = Wx::BoxSizer->new(wxVERTICAL);
$sizer->Add($self->{tabpanel}, 1, wxEXPAND | wxTOP | wxLEFT | wxRIGHT, 10);
$sizer->Add($buttons, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10);
$self->SetSizer($sizer);
$self->SetMinSize($self->GetSize);
$self->Layout;
wxTheApp->restore_window_pos($self, "object_settings");
return $self;
}
sub PartsChanged {
my ($self) = @_;
return $self->{parts}->PartsChanged;
}
sub PartSettingsChanged {
my ($self) = @_;
return $self->{parts}->PartSettingsChanged || $self->{layers}->LayersChanged;
}
package Slic3r::GUI::Plater::ObjectDialog::BaseTab;
use base 'Wx::Panel';
sub model_object {
my ($self) = @_;
# $self->GetParent->GetParent is of type Slic3r::GUI::Plater::ObjectSettingsDialog
return $self->GetParent->GetParent->{model_object};
}
package Slic3r::GUI::Plater::ObjectDialog::LayersTab;
use Wx qw(:dialog :id :misc :sizer :systemsettings);
use Wx::Grid;
use Wx::Event qw(EVT_GRID_CELL_CHANGED);
use base 'Slic3r::GUI::Plater::ObjectDialog::BaseTab';
sub new {
my $class = shift;
my ($parent, %params) = @_;
my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize);
my $sizer = Wx::BoxSizer->new(wxVERTICAL);
{
my $label = Wx::StaticText->new($self, -1, "You can use this section to override the default layer height for parts of this object.",
wxDefaultPosition, [-1, 40]);
$label->SetFont(Wx::SystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
$sizer->Add($label, 0, wxEXPAND | wxALL, 10);
}
my $grid = $self->{grid} = Wx::Grid->new($self, -1, wxDefaultPosition, wxDefaultSize);
$sizer->Add($grid, 1, wxEXPAND | wxALL, 10);
$grid->CreateGrid(0, 3);
$grid->DisableDragRowSize;
$grid->HideRowLabels;
$grid->SetColLabelValue(0, "Min Z (mm)");
$grid->SetColLabelValue(1, "Max Z (mm)");
$grid->SetColLabelValue(2, "Layer height (mm)");
$grid->SetColSize($_, 135) for 0..2;
$grid->SetDefaultCellAlignment(wxALIGN_CENTRE, wxALIGN_CENTRE);
# load data
foreach my $range (@{ $self->model_object->layer_height_ranges }) {
$grid->AppendRows(1);
my $i = $grid->GetNumberRows-1;
$grid->SetCellValue($i, $_, $range->[$_]) for 0..2;
}
$grid->AppendRows(1); # append one empty row
EVT_GRID_CELL_CHANGED($grid, sub {
my ($grid, $event) = @_;
# remove any non-numeric character
my $value = $grid->GetCellValue($event->GetRow, $event->GetCol);
$value =~ s/,/./g;
$value =~ s/[^0-9.]//g;
$grid->SetCellValue($event->GetRow, $event->GetCol, ($event->GetCol == 2) ? $self->_clamp_layer_height($value) : $value);
# if there's no empty row, let's append one
for my $i (0 .. $grid->GetNumberRows) {
if ($i == $grid->GetNumberRows) {
# if we're here then we found no empty row
$grid->AppendRows(1);
last;
}
if (!grep $grid->GetCellValue($i, $_), 0..2) {
# exit loop if this row is empty
last;
}
}
$self->{layers_changed} = 1;
});
$self->SetSizer($sizer);
$sizer->SetSizeHints($self);
return $self;
}
sub _clamp_layer_height
{
my ($self, $value) = @_;
# $self->GetParent->GetParent is of type Slic3r::GUI::Plater::ObjectSettingsDialog
my $config = $self->GetParent->GetParent->{config};
if ($value =~ /^[0-9,.E]+$/) {
# Looks like a number. Validate the layer height.
my $nozzle_dmrs = $config->get('nozzle_diameter');
my $min_layer_heights = $config->get('min_layer_height');
my $max_layer_heights = $config->get('max_layer_height');
my $min_layer_height = 1000.;
my $max_layer_height = 0.;
my $max_nozzle_dmr = 0.;
for (my $i = 0; $i < int(@{$nozzle_dmrs}); $i += 1) {
$min_layer_height = $min_layer_heights->[$i] if ($min_layer_heights->[$i] < $min_layer_height);
$max_layer_height = $max_layer_heights->[$i] if ($max_layer_heights->[$i] > $max_layer_height);
$max_nozzle_dmr = $nozzle_dmrs ->[$i] if ($nozzle_dmrs ->[$i] > $max_nozzle_dmr );
}
$min_layer_height = 0.005 if ($min_layer_height < 0.005);
$max_layer_height = $max_nozzle_dmr * 0.75 if ($max_layer_height == 0.);
$max_layer_height = $max_nozzle_dmr if ($max_layer_height > $max_nozzle_dmr);
return ($value < $min_layer_height) ? $min_layer_height :
($value > $max_layer_height) ? $max_layer_height : $value;
} else {
# If an invalid numeric value has been entered, use the default layer height.
return $config->get('layer_height');
}
}
sub CanClose {
my $self = shift;
# validate ranges before allowing user to dismiss the dialog
foreach my $range ($self->_get_ranges) {
my ($min, $max, $height) = @$range;
if ($max <= $min) {
Slic3r::GUI::show_error($self, "Invalid Z range $min-$max.");
return 0;
}
if ($min < 0 || $max < 0) {
Slic3r::GUI::show_error($self, "Invalid Z range $min-$max.");
return 0;
}
if ($height < 0) {
Slic3r::GUI::show_error($self, "Invalid layer height $height.");
return 0;
}
# TODO: check for overlapping ranges
}
return 1;
}
sub Closing {
my $self = shift;
# save ranges into the plater object
$self->model_object->set_layer_height_ranges([ $self->_get_ranges ]);
}
sub _get_ranges {
my $self = shift;
my @ranges = ();
for my $i (0 .. $self->{grid}->GetNumberRows-1) {
my ($min, $max, $height) = map $self->{grid}->GetCellValue($i, $_), 0..2;
next if $min eq '' || $max eq '' || $height eq '';
push @ranges, [ $min, $max, $height ];
}
return sort { $a->[0] <=> $b->[0] } @ranges;
}
sub LayersChanged {
my ($self) = @_;
return $self->{layers_changed};
}
1;

View file

@ -1,182 +0,0 @@
# Included in ObjectSettingsDialog -> ObjectPartsPanel.
# Maintains, displays, adds and removes overrides of slicing parameters for an object and its modifier mesh.
package Slic3r::GUI::Plater::OverrideSettingsPanel;
use strict;
use warnings;
use utf8;
use List::Util qw(first);
use Wx qw(:misc :sizer :button wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG
wxTheApp);
use Wx::Event qw(EVT_BUTTON EVT_LEFT_DOWN EVT_MENU);
use base 'Wx::ScrolledWindow';
use constant ICON_MATERIAL => 0;
use constant ICON_SOLIDMESH => 1;
use constant ICON_MODIFIERMESH => 2;
my %icons = (
'Advanced' => 'wand.png',
'Extruders' => 'funnel.png',
'Extrusion Width' => 'funnel.png',
'Infill' => 'infill.png',
'Layers and Perimeters' => 'layers.png',
'Skirt and brim' => 'box.png',
'Speed' => 'time.png',
'Speed > Acceleration' => 'time.png',
'Support material' => 'building.png',
);
sub new {
my ($class, $parent, %params) = @_;
my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
# C++ class Slic3r::DynamicPrintConfig, initially empty.
$self->{default_config} = Slic3r::Config->new;
$self->{config} = Slic3r::Config->new;
# On change callback.
$self->{on_change} = $params{on_change};
$self->{fixed_options} = {};
$self->{sizer} = Wx::BoxSizer->new(wxVERTICAL);
$self->{options_sizer} = Wx::BoxSizer->new(wxVERTICAL);
$self->{sizer}->Add($self->{options_sizer}, 0, wxEXPAND | wxALL, 0);
# option selector
{
# create the button
my $btn = $self->{btn_add} = Wx::BitmapButton->new($self, -1, Wx::Bitmap->new(Slic3r::var("add.png"), wxBITMAP_TYPE_PNG),
wxDefaultPosition, wxDefaultSize, Wx::wxBORDER_NONE);
EVT_LEFT_DOWN($btn, sub {
my $menu = Wx::Menu->new;
# create category submenus
my %categories = (); # category => submenu
foreach my $opt_key (@{$self->{options}}) {
if (my $cat = $Slic3r::Config::Options->{$opt_key}{category}) {
$categories{$cat} //= Wx::Menu->new;
}
}
# append submenus to main menu
my @categories = ('Layers and Perimeters', 'Infill', 'Support material', 'Speed', 'Extruders', 'Extrusion Width', 'Advanced');
#foreach my $cat (sort keys %categories) {
foreach my $cat (@categories) {
wxTheApp->append_submenu($menu, $cat, "", $categories{$cat}, undef, $icons{$cat});
}
# append options to submenus
foreach my $opt_key (@{$self->{options}}) {
my $cat = $Slic3r::Config::Options->{$opt_key}{category} or next;
my $cb = sub {
$self->{config}->set($opt_key, $self->{default_config}->get($opt_key));
$self->update_optgroup;
$self->{on_change}->($opt_key) if $self->{on_change};
};
wxTheApp->append_menu_item($categories{$cat}, $self->{option_labels}{$opt_key},
$Slic3r::Config::Options->{$opt_key}{tooltip}, $cb);
}
$self->PopupMenu($menu, $btn->GetPosition);
$menu->Destroy;
});
my $h_sizer = Wx::BoxSizer->new(wxHORIZONTAL);
$h_sizer->Add($btn, 0, wxALL, 0);
$self->{sizer}->Add($h_sizer, 0, wxEXPAND | wxBOTTOM, 10);
}
$self->SetSizer($self->{sizer});
$self->SetScrollbars(0, 1, 0, 1);
$self->set_opt_keys($params{opt_keys}) if $params{opt_keys};
$self->update_optgroup;
return $self;
}
sub set_default_config {
my ($self, $config) = @_;
$self->{default_config} = $config;
}
sub set_config {
my ($self, $config) = @_;
$self->{config} = $config;
$self->update_optgroup;
}
sub set_opt_keys {
my ($self, $opt_keys) = @_;
# sort options by category+label
$self->{option_labels} = { map { $_ => $Slic3r::Config::Options->{$_}{full_label} // $Slic3r::Config::Options->{$_}{label} } @$opt_keys };
$self->{options} = [ sort { $self->{option_labels}{$a} cmp $self->{option_labels}{$b} } @$opt_keys ];
}
sub set_fixed_options {
my ($self, $opt_keys) = @_;
$self->{fixed_options} = { map {$_ => 1} @$opt_keys };
$self->update_optgroup;
}
sub update_optgroup {
my $self = shift;
$self->{options_sizer}->Clear(1);
return if !defined $self->{config};
my %categories = ();
foreach my $opt_key (@{$self->{config}->get_keys}) {
my $category = $Slic3r::Config::Options->{$opt_key}{category};
$categories{$category} ||= [];
push @{$categories{$category}}, $opt_key;
}
foreach my $category (sort keys %categories) {
my $optgroup = Slic3r::GUI::ConfigOptionsGroup->new(
parent => $self,
title => $category,
config => $self->{config},
full_labels => 1,
label_font => $Slic3r::GUI::small_font,
sidetext_font => $Slic3r::GUI::small_font,
label_width => 150,
on_change => sub { $self->{on_change}->() if $self->{on_change} },
extra_column => sub {
my ($line) = @_;
my $opt_key = $line->get_options->[0]->opt_id; # we assume that we have one option per line
# disallow deleting fixed options
return undef if $self->{fixed_options}{$opt_key};
my $btn = Wx::BitmapButton->new($self, -1, Wx::Bitmap->new(Slic3r::var("delete.png"), wxBITMAP_TYPE_PNG),
wxDefaultPosition, wxDefaultSize, Wx::wxBORDER_NONE);
EVT_BUTTON($self, $btn, sub {
$self->{config}->erase($opt_key);
$self->{on_change}->() if $self->{on_change};
wxTheApp->CallAfter(sub { $self->update_optgroup });
});
return $btn;
},
);
foreach my $opt_key (sort @{$categories{$category}}) {
$optgroup->append_single_option_line($opt_key);
}
$self->{options_sizer}->Add($optgroup->sizer, 0, wxEXPAND | wxBOTTOM, 0);
}
$self->GetParent->Layout; # we need this for showing scrollbars
}
# work around a wxMAC bug causing controls not being disabled when calling Disable() on a Window
sub enable {
my ($self) = @_;
$self->{btn_add}->Enable;
$self->Enable;
}
sub disable {
my ($self) = @_;
$self->{btn_add}->Disable;
$self->Disable;
}
1;