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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-31 20:51:12 -06:00
Infill refactoring and cleanup complete
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parent
d928f005e6
commit
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7 changed files with 108 additions and 162 deletions
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@ -2,7 +2,7 @@ package Slic3r::Layer::Region;
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use Moo;
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Geometry qw(PI scale chained_path_items);
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use Slic3r::Geometry qw(PI scale chained_path_items points_coincide);
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use Slic3r::Geometry::Clipper qw(safety_offset union_ex diff_ex intersection_ex);
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use Slic3r::Surface ':types';
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@ -422,7 +422,7 @@ sub _add_perimeter {
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my $self = shift;
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my ($polygon, $role) = @_;
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return unless $polygon->is_printable($self->perimeter_flow);
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return unless $polygon->is_printable($self->perimeter_flow->scaled_width);
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push @{ $self->perimeters }, Slic3r::ExtrusionLoop->pack(
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polygon => $polygon,
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role => ($role // EXTR_ROLE_PERIMETER),
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@ -433,6 +433,11 @@ sub _add_perimeter {
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sub prepare_fill_surfaces {
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my $self = shift;
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# if hollow object is requested, remove internal surfaces
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if ($Slic3r::Config->fill_density == 0) {
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@{$self->fill_surfaces} = grep $_->surface_type != S_TYPE_INTERNAL, @{$self->fill_surfaces};
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}
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# if no solid layers are requested, turn top/bottom surfaces to internal
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if ($Slic3r::Config->top_solid_layers == 0) {
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$_->surface_type(S_TYPE_INTERNAL) for grep $_->surface_type == S_TYPE_TOP, @{$self->fill_surfaces};
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@ -441,7 +446,7 @@ sub prepare_fill_surfaces {
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$_->surface_type(S_TYPE_INTERNAL) for grep $_->surface_type == S_TYPE_BOTTOM, @{$self->fill_surfaces};
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}
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# turn too small internal regions into solid regions
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# turn too small internal regions into solid regions according to the user setting
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{
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my $min_area = scale scale $Slic3r::Config->solid_infill_below_area; # scaling an area requires two calls!
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my @small = grep $_->surface_type == S_TYPE_INTERNAL && $_->expolygon->contour->area <= $min_area, @{$self->fill_surfaces};
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@ -450,76 +455,99 @@ sub prepare_fill_surfaces {
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}
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}
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# make bridges printable
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sub process_bridges {
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sub process_external_surfaces {
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my $self = shift;
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# no bridges are possible if we have no internal surfaces
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return if $Slic3r::Config->fill_density == 0;
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my @bridges = ();
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# a bottom surface on a layer > 0 is either a bridge or a overhang
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# or a combination of both; any top surface is a candidate for
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# reverse bridge processing
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my @solid_surfaces = grep {
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($_->surface_type == S_TYPE_BOTTOM && $self->id > 0) || $_->surface_type == S_TYPE_TOP
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} @{$self->fill_surfaces} or return;
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my @internal_surfaces = grep $_->is_internal, @{$self->slices};
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SURFACE: foreach my $surface (@solid_surfaces) {
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my $expolygon = $surface->expolygon->safety_offset;
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my $description = $surface->surface_type == S_TYPE_BOTTOM ? 'bridge/overhang' : 'reverse bridge';
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# enlarge top and bottom surfaces
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{
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# get all external surfaces
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my @top = grep $_->surface_type == S_TYPE_TOP, @{$self->fill_surfaces};
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my @bottom = grep $_->surface_type == S_TYPE_BOTTOM, @{$self->fill_surfaces};
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# offset the contour and intersect it with the internal surfaces to discover
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# which of them has contact with our bridge
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my @supporting_surfaces = ();
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my ($contour_offset) = $expolygon->contour->offset(scale $self->infill_flow->spacing * sqrt(2));
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foreach my $internal_surface (@internal_surfaces) {
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my $intersection = intersection_ex([$contour_offset], [$internal_surface->p]);
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if (@$intersection) {
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push @supporting_surfaces, $internal_surface;
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}
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# offset them and intersect the results with the actual fill boundaries
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my $margin = scale 3; # TODO: ensure this is greater than the total thickness of the perimeters
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@top = @{intersection_ex(
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[ Slic3r::Geometry::Clipper::offset([ map $_->p, @top ], +$margin) ],
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[ map $_->p, @{$self->fill_surfaces} ],
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undef,
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1, # to ensure adjacent expolygons are unified
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)};
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@bottom = @{intersection_ex(
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[ Slic3r::Geometry::Clipper::offset([ map $_->p, @bottom ], +$margin) ],
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[ map $_->p, @{$self->fill_surfaces} ],
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undef,
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1, # to ensure adjacent expolygons are unified
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)};
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# give priority to bottom surfaces
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@top = @{diff_ex(
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[ map @$_, @top ],
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[ map @$_, @bottom ],
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)};
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# generate new surfaces
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my @new_surfaces = ();
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push @new_surfaces, map Slic3r::Surface->new(
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expolygon => $_,
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surface_type => S_TYPE_TOP,
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), @top;
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push @new_surfaces, map Slic3r::Surface->new(
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expolygon => $_,
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surface_type => S_TYPE_BOTTOM,
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), @bottom;
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# subtract the new top surfaces from the other non-top surfaces and re-add them
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my @other = grep $_->surface_type != S_TYPE_TOP && $_->surface_type != S_TYPE_BOTTOM, @{$self->fill_surfaces};
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foreach my $group (Slic3r::Surface->group(@other)) {
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push @new_surfaces, map Slic3r::Surface->new(
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expolygon => $_,
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surface_type => $group->[0]->surface_type,
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), @{diff_ex(
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[ map $_->p, @$group ],
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[ map $_->p, @new_surfaces ],
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)};
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}
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@{$self->fill_surfaces} = @new_surfaces;
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}
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# detect bridge direction (skip bottom layer)
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if ($self->id > 0) {
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my @bottom = grep $_->surface_type == S_TYPE_BOTTOM, @{$self->fill_surfaces}; # surfaces
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my @lower = @{$self->layer->object->layers->[ $self->id - 1 ]->slices}; # expolygons
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output("bridge_surfaces.svg",
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green_polygons => [ map $_->p, @supporting_surfaces ],
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red_polygons => [ @$expolygon ],
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);
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}
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Slic3r::debugf "Found $description on layer %d with %d support(s)\n",
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$self->id, scalar(@supporting_surfaces);
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next SURFACE unless @supporting_surfaces;
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my $bridge_angle = undef;
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if ($surface->surface_type == S_TYPE_BOTTOM) {
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# detect optimal bridge angle
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my $bridge_over_hole = 0;
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my @edges = (); # edges are POLYLINES
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foreach my $supporting_surface (@supporting_surfaces) {
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my @surface_edges = map $_->clip_with_polygon($contour_offset),
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($supporting_surface->contour, $supporting_surface->holes);
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if (@supporting_surfaces == 1 && @surface_edges == 1
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&& @{$supporting_surface->contour} == @{$surface_edges[0]}) {
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$bridge_over_hole = 1;
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foreach my $surface (@bottom) {
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# detect what edges lie on lower slices
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my @edges = (); # polylines
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foreach my $lower (@lower) {
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# turn bridge contour and holes into polylines and then clip them
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# with each lower slice's contour
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my @clipped = map $_->split_at_first_point->clip_with_polygon($lower->contour), @{$surface->expolygon};
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if (@clipped == 2) {
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# If the split_at_first_point() call above happens to split the polygon inside the clipping area
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# we would get two consecutive polylines instead of a single one, so we use this ugly hack to
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# recombine them back into a single one in order to trigger the @edges == 2 logic below.
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# This needs to be replaced with something way better.
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if (points_coincide($clipped[0][0], $clipped[-1][-1])) {
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@clipped = (Slic3r::Polyline->new(@{$clipped[-1]}, @{$clipped[0]}));
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}
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if (points_coincide($clipped[-1][0], $clipped[0][-1])) {
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@clipped = (Slic3r::Polyline->new(@{$clipped[0]}, @{$clipped[1]}));
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}
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}
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push @edges, grep { @$_ } @surface_edges;
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push @edges, @clipped;
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}
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Slic3r::debugf " Bridge is supported on %d edge(s)\n", scalar(@edges);
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Slic3r::debugf " and covers a hole\n" if $bridge_over_hole;
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Slic3r::debugf "Found bridge on layer %d with %d support(s)\n", $self->id, scalar(@edges);
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next if !@edges;
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my $bridge_angle = undef;
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output("bridge_edges.svg",
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polylines => [ map $_->p, @edges ],
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Slic3r::SVG::output("bridge.svg",
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polygons => [ $surface->p ],
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red_polygons => [ map @$_, @lower ],
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polylines => [ @edges ],
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);
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}
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@ -553,80 +581,8 @@ sub process_bridges {
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Slic3r::debugf " Optimal infill angle of bridge on layer %d is %d degrees\n",
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$self->id, $bridge_angle if defined $bridge_angle;
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}
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# now, extend our bridge by taking a portion of supporting surfaces
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{
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# offset the bridge by the specified amount of mm (minimum 3)
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my $bridge_overlap = scale 3;
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my ($bridge_offset) = $expolygon->contour->offset($bridge_overlap);
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# calculate the new bridge
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my $intersection = intersection_ex(
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[ @$expolygon, map $_->p, @supporting_surfaces ],
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[ $bridge_offset ],
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);
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push @bridges, map Slic3r::Surface->new(
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expolygon => $_,
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surface_type => $surface->surface_type,
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bridge_angle => $bridge_angle,
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), @$intersection;
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}
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}
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# now we need to merge bridges to avoid overlapping
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{
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# build a list of unique bridge types
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my @surface_groups = Slic3r::Surface->group(@bridges);
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# merge bridges of the same type, removing any of the bridges already merged;
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# the order of @surface_groups determines the priority between bridges having
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# different surface_type or bridge_angle
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@bridges = ();
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foreach my $surfaces (@surface_groups) {
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my $union = union_ex([ map $_->p, @$surfaces ]);
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my $diff = diff_ex(
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[ map @$_, @$union ],
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[ map $_->p, @bridges ],
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);
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push @bridges, map Slic3r::Surface->new(
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expolygon => $_,
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surface_type => $surfaces->[0]->surface_type,
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bridge_angle => $surfaces->[0]->bridge_angle,
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), @$union;
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}
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}
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# apply bridges to layer
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{
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my @surfaces = @{$self->fill_surfaces};
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@{$self->fill_surfaces} = ();
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# intersect layer surfaces with bridges to get actual bridges
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foreach my $bridge (@bridges) {
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my $actual_bridge = intersection_ex(
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[ map $_->p, @surfaces ],
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[ $bridge->p ],
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);
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push @{$self->fill_surfaces}, map Slic3r::Surface->new(
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expolygon => $_,
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surface_type => $bridge->surface_type,
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bridge_angle => $bridge->bridge_angle,
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), @$actual_bridge;
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}
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# difference between layer surfaces and bridges are the other surfaces
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foreach my $group (Slic3r::Surface->group(@surfaces)) {
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my $difference = diff_ex(
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[ map $_->p, @$group ],
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[ map $_->p, @bridges ],
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);
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push @{$self->fill_surfaces}, map Slic3r::Surface->new(
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expolygon => $_,
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surface_type => $group->[0]->surface_type), @$difference;
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$surface->bridge_angle($bridge_angle);
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}
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}
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}
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