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Fix of spiral vase mode with holes in the bottom: Holes in the bottom layers
(non-spiral vase layers) were being closed. Fixes Bad slicing in vase mode (unexpected bridge and solid infill layers) #3326 Fixes Model with holes in the base does not slice properly in "Vase Mode" #5359
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8 changed files with 77 additions and 26 deletions
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@ -179,8 +179,17 @@ public:
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TriangleMeshSlicer() : mesh(nullptr) {}
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TriangleMeshSlicer(const TriangleMesh* mesh) { this->init(mesh, [](){}); }
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void init(const TriangleMesh *mesh, throw_on_cancel_callback_type throw_on_cancel);
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void slice(const std::vector<float> &z, SlicingMode mode, std::vector<Polygons>* layers, throw_on_cancel_callback_type throw_on_cancel) const;
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void slice(const std::vector<float> &z, SlicingMode mode, const float closing_radius, std::vector<ExPolygons>* layers, throw_on_cancel_callback_type throw_on_cancel) const;
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void slice(
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const std::vector<float> &z, SlicingMode mode, size_t alternate_mode_first_n_layers, SlicingMode alternate_mode,
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std::vector<Polygons>* layers, throw_on_cancel_callback_type throw_on_cancel) const;
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void slice(const std::vector<float> &z, SlicingMode mode, std::vector<Polygons>* layers, throw_on_cancel_callback_type throw_on_cancel) const
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{ return this->slice(z, mode, 0, mode, layers, throw_on_cancel); }
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void slice(
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const std::vector<float> &z, SlicingMode mode, size_t alternate_mode_first_n_layers, SlicingMode alternate_mode, const float closing_radius,
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std::vector<ExPolygons>* layers, throw_on_cancel_callback_type throw_on_cancel) const;
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void slice(const std::vector<float> &z, SlicingMode mode, const float closing_radius,
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std::vector<ExPolygons>* layers, throw_on_cancel_callback_type throw_on_cancel) const
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{ this->slice(z, mode, 0, mode, closing_radius, layers, throw_on_cancel); }
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enum FacetSliceType {
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NoSlice = 0,
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Slicing = 1,
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