Refactoring and cleanup

This commit is contained in:
Enrico Turri 2018-06-01 15:54:41 +02:00
parent 2bccb43122
commit 364134515b
9 changed files with 371 additions and 2101 deletions

View file

@ -81,46 +81,32 @@ public:
class GLCanvas3D
{
public:
class Camera
struct Camera
{
public:
enum EType : unsigned char
{
CT_Unknown,
CT_Perspective,
CT_Ortho,
CT_Count
Unknown,
Perspective,
Ortho,
Num_types
};
EType type;
float zoom;
float phi;
float distance;
Pointf3 target;
private:
EType m_type;
float m_zoom;
float m_phi;
float m_theta;
float m_distance;
Pointf3 m_target;
public:
Camera();
Camera::EType get_type() const;
void set_type(Camera::EType type);
std::string get_type_as_string() const;
float get_zoom() const;
void set_zoom(float zoom);
float get_phi() const;
void set_phi(float phi);
float get_theta() const;
void set_theta(float theta);
float get_distance() const;
void set_distance(float distance);
const Pointf3& get_target() const;
void set_target(const Pointf3& target);
};
class Bed
@ -147,20 +133,13 @@ public:
void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
};
class Axes
struct Axes
{
Pointf3 m_origin;
float m_length;
Pointf3 origin;
float length;
public:
Axes();
const Pointf3& get_origin() const;
void set_origin(const Pointf3& origin);
float get_length() const;
void set_length(float length);
void render() const;
};
@ -226,28 +205,26 @@ public:
GLTextureData(unsigned int id, int width, int height);
};
EState m_state;
bool m_use_legacy_opengl;
bool m_enabled;
Shader m_shader;
unsigned int m_z_texture_id;
mutable GLTextureData m_tooltip_texture;
mutable GLTextureData m_reset_texture;
float m_band_width;
float m_strength;
int m_last_object_id;
float m_last_z;
unsigned int m_last_action;
public:
EState state;
float band_width;
float strength;
int last_object_id;
float last_z;
unsigned int last_action;
LayersEditing();
~LayersEditing();
bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
EState get_state() const;
void set_state(EState state);
bool is_allowed() const;
void set_use_legacy_opengl(bool use_legacy_opengl);
@ -256,24 +233,9 @@ public:
unsigned int get_z_texture_id() const;
float get_band_width() const;
void set_band_width(float band_width);
float get_strength() const;
void set_strength(float strength);
int get_last_object_id() const;
void set_last_object_id(int id);
float get_last_z() const;
void set_last_z(float z);
unsigned int get_last_action() const;
void set_last_action(unsigned int action);
void render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const;
const GLShader* get_shader() const;
int get_shader_program_id() const;
static float get_cursor_z_relative(const GLCanvas3D& canvas);
static int get_first_selected_object_id(const GLVolumeCollection& volumes, unsigned int objects_count);
@ -293,45 +255,33 @@ public:
static GLTextureData _load_texture_from_file(const std::string& filename);
};
class Mouse
struct Mouse
{
bool m_dragging;
Pointf m_position;
struct Drag
{
static const Point Invalid_2D_Point;
static const Pointf3 Invalid_3D_Point;
Point start_position_2D;
Pointf3 start_position_3D;
Vectorf3 volume_center_offset;
int volume_idx;
public:
Drag();
};
bool dragging;
Pointf position;
Drag drag;
public:
Mouse();
bool is_dragging() const;
void set_dragging(bool dragging);
const Pointf& get_position() const;
void set_position(const Pointf& position);
};
class Drag
{
Point m_start_position_2D;
Pointf3 m_start_position_3D;
Vectorf3 m_volume_center_offset;
int m_volume_idx;
public:
Drag();
const Point& get_start_position_2D() const;
void set_start_position_2D(const Point& position);
const Pointf3& get_start_position_3D() const;
void set_start_position_3D(const Pointf3& position);
void set_start_position_2D_as_invalid();
void set_start_position_3D_as_invalid();
bool is_start_position_2D_defined() const;
bool is_start_position_3D_defined() const;
const Vectorf3& get_volume_center_offset() const;
void set_volume_center_offset(const Vectorf3& offset);
int get_volume_idx() const;
void set_volume_idx(int idx);
};
private:
@ -345,7 +295,6 @@ private:
LayersEditing m_layers_editing;
Shader m_shader;
Mouse m_mouse;
Drag m_drag;
GLVolumeCollection* m_volumes;
DynamicPrintConfig* m_config;
@ -376,14 +325,8 @@ public:
bool set_current();
bool is_dirty() const;
void set_dirty(bool dirty);
bool is_shown_on_screen() const;
void resize(unsigned int w, unsigned int h);
GLVolumeCollection* get_volumes();
void set_volumes(GLVolumeCollection* volumes);
void reset_volumes();
void deselect_volumes();
@ -400,42 +343,16 @@ public:
// Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane to support the scene objects.
void set_auto_bed_shape();
const Pointf3& get_axes_origin() const;
void set_axes_origin(const Pointf3& origin);
float get_axes_length() const;
void set_axes_length(float length);
void set_cutting_plane(float z, const ExPolygons& polygons);
Camera::EType get_camera_type() const;
void set_camera_type(Camera::EType type);
std::string get_camera_type_as_string() const;
float get_camera_zoom() const;
void set_camera_zoom(float zoom);
float get_camera_phi() const;
void set_camera_phi(float phi);
float get_camera_theta() const;
void set_camera_theta(float theta);
float get_camera_distance() const;
void set_camera_distance(float distance);
const Pointf3& get_camera_target() const;
void set_camera_target(const Pointf3& target);
BoundingBoxf3 bed_bounding_box() const;
BoundingBoxf3 volumes_bounding_box() const;
BoundingBoxf3 max_bounding_box() const;
bool is_layers_editing_enabled() const;
bool is_picking_enabled() const;
bool is_moving_enabled() const;
bool is_layers_editing_allowed() const;
bool is_multisample_allowed() const;
void enable_layers_editing(bool enable);
void enable_warning_texture(bool enable);
@ -445,42 +362,6 @@ public:
void enable_shader(bool enable);
void allow_multisample(bool allow);
bool is_mouse_dragging() const;
void set_mouse_dragging(bool dragging);
const Pointf& get_mouse_position() const;
void set_mouse_position(const Pointf& position);
int get_hover_volume_id() const;
void set_hover_volume_id(int id);
unsigned int get_layers_editing_z_texture_id() const;
unsigned int get_layers_editing_state() const;
void set_layers_editing_state(unsigned int state);
float get_layers_editing_band_width() const;
void set_layers_editing_band_width(float band_width);
float get_layers_editing_strength() const;
void set_layers_editing_strength(float strength);
int get_layers_editing_last_object_id() const;
void set_layers_editing_last_object_id(int id);
float get_layers_editing_last_z() const;
void set_layers_editing_last_z(float z);
unsigned int get_layers_editing_last_action() const;
void set_layers_editing_last_action(unsigned int action);
const GLShader* get_layers_editing_shader() const;
float get_layers_editing_cursor_z_relative() const;
int get_layers_editing_first_selected_object_id(unsigned int objects_count) const;
bool bar_rect_contains(float x, float y) const;
bool reset_rect_contains(float x, float y) const;
void zoom_to_bed();
void zoom_to_volumes();
void select_view(const std::string& direction);
@ -488,11 +369,7 @@ public:
void update_volumes_colors_by_extruder();
bool start_using_shader() const;
void stop_using_shader() const;
void render(bool useVBOs) const;
void render_volumes(bool fake_colors) const;
void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const;
void register_on_viewport_changed_callback(void* callback);
@ -512,11 +389,11 @@ public:
Size get_canvas_size() const;
Point get_local_mouse_position() const;
void start_timer();
void stop_timer();
void perform_layer_editing_action(int y, bool shift_down, bool right_down);
private:
void _resize(unsigned int w, unsigned int h);
BoundingBoxf3 _max_bounding_box() const;
void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;
@ -535,12 +412,21 @@ private:
void _render_warning_texture() const;
void _render_legend_texture() const;
void _render_layer_editing_overlay() const;
void _render_volumes(bool fake_colors) const;
float _get_layers_editing_cursor_z_relative() const;
int _get_layers_editing_first_selected_object_id(unsigned int objects_count) const;
void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);
bool _bar_rect_contains(float x, float y) const;
bool _reset_rect_contains(float x, float y) const;
// Convert the screen space coordinate to an object space coordinate.
// If the Z screen space coordinate is not provided, a depth buffer value is substituted.
Pointf3 _mouse_to_3d(const Point& mouse_pos, float* z = nullptr);
void _start_timer();
void _stop_timer();
};
} // namespace GUI