3DScene render method partially moved to c++

This commit is contained in:
Enrico Turri 2018-05-29 13:54:34 +02:00
parent db260a669c
commit 363a964ebb
10 changed files with 326 additions and 450 deletions

View file

@ -610,32 +610,11 @@ void GLCanvas3DManager::stop_using_shader(wxGLCanvas* canvas) const
it->second->stop_using_shader();
}
void GLCanvas3DManager::picking_pass(wxGLCanvas* canvas)
void GLCanvas3DManager::render(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->picking_pass();
}
void GLCanvas3DManager::render_background(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_background();
}
void GLCanvas3DManager::render_bed(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_bed();
}
void GLCanvas3DManager::render_axes(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_axes();
it->second->render(m_use_VBOs);
}
void GLCanvas3DManager::render_volumes(wxGLCanvas* canvas, bool fake_colors) const
@ -645,41 +624,6 @@ void GLCanvas3DManager::render_volumes(wxGLCanvas* canvas, bool fake_colors) con
it->second->render_volumes(fake_colors);
}
void GLCanvas3DManager::render_objects(wxGLCanvas* canvas, bool useVBOs)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_objects(useVBOs);
}
void GLCanvas3DManager::render_cutting_plane(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_cutting_plane();
}
void GLCanvas3DManager::render_warning_texture(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_warning_texture();
}
void GLCanvas3DManager::render_legend_texture(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_legend_texture();
}
void GLCanvas3DManager::render_layer_editing_overlay(wxGLCanvas* canvas, const Print& print) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_layer_editing_overlay(print);
}
void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);