3DScene render method partially moved to c++

This commit is contained in:
Enrico Turri 2018-05-29 13:54:34 +02:00
parent db260a669c
commit 363a964ebb
10 changed files with 326 additions and 450 deletions

View file

@ -648,17 +648,9 @@ public:
static bool start_using_shader(wxGLCanvas* canvas);
static void stop_using_shader(wxGLCanvas* canvas);
static void picking_pass(wxGLCanvas* canvas);
static void render(wxGLCanvas* canvas);
static void render_background(wxGLCanvas* canvas);
static void render_bed(wxGLCanvas* canvas);
static void render_axes(wxGLCanvas* canvas);
static void render_volumes(wxGLCanvas* canvas, bool fake_colors);
static void render_objects(wxGLCanvas* canvas, bool useVBOs);
static void render_cutting_plane(wxGLCanvas* canvas);
static void render_warning_texture(wxGLCanvas* canvas);
static void render_legend_texture(wxGLCanvas* canvas);
static void render_layer_editing_overlay(wxGLCanvas* canvas, const Print* print);
static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top);