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3DScene render method partially moved to c++
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10 changed files with 326 additions and 450 deletions
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@ -91,10 +91,16 @@ public:
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~PerlCallback() { this->deregister_callback(); }
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void register_callback(void *sv);
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void deregister_callback();
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void call();
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void call(int i);
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void call(int i, int j);
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// void call(const std::vector<int> &ints);
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//##############################################################################################################
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void call() const;
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void call(int i) const;
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void call(int i, int j) const;
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// void call(const std::vector<int> &ints);
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// void call();
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// void call(int i);
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// void call(int i, int j);
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//// void call(const std::vector<int> &ints);
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//##############################################################################################################
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private:
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void *m_callback;
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};
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