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	TriangleMesh::slice() now accepts a vector of floats instead of doubles for consistency with mesh coordinates
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					 4 changed files with 21 additions and 13 deletions
				
			
		|  | @ -165,7 +165,7 @@ void TriangleMesh::rotate(double angle, Point* center) | |||
| } | ||||
| 
 | ||||
| void | ||||
| TriangleMesh::slice(const std::vector<double> &z, std::vector<Polygons>* layers) | ||||
| TriangleMesh::slice(const std::vector<float> &z, std::vector<Polygons>* layers) | ||||
| { | ||||
|     /*
 | ||||
|        This method gets called with a list of unscaled Z coordinates and outputs | ||||
|  | @ -190,6 +190,9 @@ TriangleMesh::slice(const std::vector<double> &z, std::vector<Polygons>* layers) | |||
|         At the end, we free the tables generated by analyze() as we don't  | ||||
|         need them anymore. | ||||
|         FUTURE: parallelize slice_facet() and make_loops() | ||||
|          | ||||
|         NOTE: this method accepts a vector of floats because the mesh coordinate | ||||
|         type is float. | ||||
|     */ | ||||
|      | ||||
|     // build a table to map a facet_idx to its three edge indices
 | ||||
|  | @ -256,8 +259,8 @@ TriangleMesh::slice(const std::vector<double> &z, std::vector<Polygons>* layers) | |||
|         stl_facet* facet = &this->stl.facet_start[facet_idx]; | ||||
|          | ||||
|         // find facet extents
 | ||||
|         double min_z = fminf(facet->vertex[0].z, fminf(facet->vertex[1].z, facet->vertex[2].z)); | ||||
|         double max_z = fmaxf(facet->vertex[0].z, fmaxf(facet->vertex[1].z, facet->vertex[2].z)); | ||||
|         float min_z = fminf(facet->vertex[0].z, fminf(facet->vertex[1].z, facet->vertex[2].z)); | ||||
|         float max_z = fmaxf(facet->vertex[0].z, fmaxf(facet->vertex[1].z, facet->vertex[2].z)); | ||||
|          | ||||
|         #ifdef SLIC3R_DEBUG | ||||
|         printf("\n==> FACET %d (%f,%f,%f - %f,%f,%f - %f,%f,%f):\n", facet_idx, | ||||
|  | @ -275,16 +278,16 @@ TriangleMesh::slice(const std::vector<double> &z, std::vector<Polygons>* layers) | |||
|         } | ||||
|          | ||||
|         // find layer extents
 | ||||
|         std::vector<double>::const_iterator min_layer, max_layer; | ||||
|         min_layer = std::lower_bound(z.begin(), z.end(), min_z - EPSILON); // first layer whose slice_z is >= min_z
 | ||||
|         max_layer = std::upper_bound(z.begin() + (min_layer - z.begin()), z.end(), max_z + EPSILON) - 1; // last layer whose slice_z is <= max_z
 | ||||
|         std::vector<float>::const_iterator min_layer, max_layer; | ||||
|         min_layer = std::lower_bound(z.begin(), z.end(), min_z); // first layer whose slice_z is >= min_z
 | ||||
|         max_layer = std::upper_bound(z.begin() + (min_layer - z.begin()), z.end(), max_z) - 1; // last layer whose slice_z is <= max_z
 | ||||
|         #ifdef SLIC3R_DEBUG | ||||
|         printf("layers: min = %d, max = %d\n", (int)(min_layer - z.begin()), (int)(max_layer - z.begin())); | ||||
|         #endif | ||||
|          | ||||
|         for (std::vector<double>::const_iterator it = min_layer; it != max_layer + 1; ++it) { | ||||
|             std::vector<double>::size_type layer_idx = it - z.begin(); | ||||
|             double slice_z = *it / SCALING_FACTOR; | ||||
|         for (std::vector<float>::const_iterator it = min_layer; it != max_layer + 1; ++it) { | ||||
|             std::vector<float>::size_type layer_idx = it - z.begin(); | ||||
|             float slice_z = *it / SCALING_FACTOR; | ||||
|             std::vector<IntersectionPoint> points; | ||||
|             std::vector< std::vector<IntersectionPoint>::size_type > points_on_layer; | ||||
|             bool found_horizontal_edge = false; | ||||
|  | @ -521,7 +524,7 @@ class _area_comp { | |||
| }; | ||||
| 
 | ||||
| void | ||||
| TriangleMesh::slice(const std::vector<double> &z, std::vector<ExPolygons>* layers) | ||||
| TriangleMesh::slice(const std::vector<float> &z, std::vector<ExPolygons>* layers) | ||||
| { | ||||
|     std::vector<Polygons> layers_p; | ||||
|     this->slice(z, &layers_p); | ||||
|  |  | |||
|  | @ -30,8 +30,8 @@ class TriangleMesh | |||
|     void translate(float x, float y, float z); | ||||
|     void align_to_origin(); | ||||
|     void rotate(double angle, Point* center); | ||||
|     void slice(const std::vector<double> &z, std::vector<Polygons>* layers); | ||||
|     void slice(const std::vector<double> &z, std::vector<ExPolygons>* layers); | ||||
|     void slice(const std::vector<float> &z, std::vector<Polygons>* layers); | ||||
|     void slice(const std::vector<float> &z, std::vector<ExPolygons>* layers); | ||||
|     TriangleMeshPtrs split() const; | ||||
|     void merge(const TriangleMesh* mesh); | ||||
|     void horizontal_projection(ExPolygons &retval) const; | ||||
|  |  | |||
|  | @ -23,6 +23,7 @@ extern "C" { | |||
| #define PI 3.141592653589793238 | ||||
| #define scale_(val) (val / SCALING_FACTOR) | ||||
| #define unscale(val) (val * SCALING_FACTOR) | ||||
| #define SCALED_EPSILON scale_(EPSILON) | ||||
| typedef long coord_t; | ||||
| typedef double coordf_t; | ||||
| 
 | ||||
|  |  | |||
|  | @ -137,8 +137,12 @@ SV* | |||
| TriangleMesh::slice(z) | ||||
|     std::vector<double>* z | ||||
|     CODE: | ||||
|         // convert doubles to floats | ||||
|         std::vector<float> z_f(z->begin(), z->end()); | ||||
|         delete z; | ||||
|          | ||||
|         std::vector<ExPolygons> layers; | ||||
|         THIS->slice(*z, &layers); | ||||
|         THIS->slice(z_f, &layers); | ||||
|          | ||||
|         AV* layers_av = newAV(); | ||||
|         av_extend(layers_av, layers.size()-1); | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci