TriangleMesh::slice() now accepts a vector of floats instead of doubles for consistency with mesh coordinates

This commit is contained in:
Alessandro Ranellucci 2014-01-12 23:56:07 +01:00
parent 69f1f65a8b
commit 3637ca39df
4 changed files with 21 additions and 13 deletions

View file

@ -137,8 +137,12 @@ SV*
TriangleMesh::slice(z)
std::vector<double>* z
CODE:
// convert doubles to floats
std::vector<float> z_f(z->begin(), z->end());
delete z;
std::vector<ExPolygons> layers;
THIS->slice(*z, &layers);
THIS->slice(z_f, &layers);
AV* layers_av = newAV();
av_extend(layers_av, layers.size()-1);