TriangleMesh::slice() now accepts a vector of floats instead of doubles for consistency with mesh coordinates

This commit is contained in:
Alessandro Ranellucci 2014-01-12 23:56:07 +01:00
parent 69f1f65a8b
commit 3637ca39df
4 changed files with 21 additions and 13 deletions

View file

@ -30,8 +30,8 @@ class TriangleMesh
void translate(float x, float y, float z);
void align_to_origin();
void rotate(double angle, Point* center);
void slice(const std::vector<double> &z, std::vector<Polygons>* layers);
void slice(const std::vector<double> &z, std::vector<ExPolygons>* layers);
void slice(const std::vector<float> &z, std::vector<Polygons>* layers);
void slice(const std::vector<float> &z, std::vector<ExPolygons>* layers);
TriangleMeshPtrs split() const;
void merge(const TriangleMesh* mesh);
void horizontal_projection(ExPolygons &retval) const;