Deletion of instances and volumes from 3D scene

This commit is contained in:
Enrico Turri 2018-11-14 08:53:56 +01:00
parent 3858fecf0c
commit 3613a54e03
9 changed files with 95 additions and 7 deletions

View file

@ -500,6 +500,13 @@ void GLCanvas3DManager::render(wxGLCanvas* canvas) const
it->second->render();
}
void GLCanvas3DManager::delete_selected(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->delete_selected();
}
std::vector<double> GLCanvas3DManager::get_current_print_zs(wxGLCanvas* canvas, bool active_only) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);