Keep model objects aligned to Z = 0 in plater

This commit is contained in:
Alessandro Ranellucci 2014-12-12 22:43:04 +01:00
parent 050f9ff61a
commit 360dee862b
10 changed files with 43 additions and 32 deletions

View file

@ -14,6 +14,7 @@ class Point;
class Pointf;
class Pointf3;
typedef Point Vector;
typedef Pointf3 Vectorf3;
typedef std::vector<Point> Points;
typedef std::vector<Point*> PointPtrs;
typedef std::vector<const Point*> PointConstPtrs;
@ -36,7 +37,7 @@ class Point
std::string wkt() const;
void scale(double factor);
void translate(double x, double y);
void translate(const Point &vector);
void translate(const Vector &vector);
void rotate(double angle, const Point &center);
bool coincides_with(const Point &point) const;
bool coincides_with_epsilon(const Point &point) const;
@ -93,6 +94,7 @@ class Pointf3 : public Pointf
coordf_t z;
explicit Pointf3(coordf_t _x = 0, coordf_t _y = 0, coordf_t _z = 0): Pointf(_x, _y), z(_z) {};
void scale(double factor);
void translate(const Vectorf3 &vector);
void translate(double x, double y, double z);
};