Keep model objects aligned to Z = 0 in plater

This commit is contained in:
Alessandro Ranellucci 2014-12-12 22:43:04 +01:00
parent 050f9ff61a
commit 360dee862b
10 changed files with 43 additions and 32 deletions

View file

@ -480,26 +480,31 @@ ModelObject::center_around_origin()
mesh.bounding_box(&bb);
}
// first align to origin on XY
double shift_x = -bb.min.x;
double shift_y = -bb.min.y;
// first align to origin on XYZ
Vectorf3 vector(-bb.min.x, -bb.min.y, -bb.min.z);
// then center it on XY
Sizef3 size = bb.size();
shift_x -= size.x/2;
shift_y -= size.y/2;
vector.x -= size.x/2;
vector.y -= size.y/2;
this->translate(shift_x, shift_y, 0);
this->origin_translation.translate(shift_x, shift_y);
this->translate(vector);
this->origin_translation.translate(vector);
if (!this->instances.empty()) {
for (ModelInstancePtrs::const_iterator i = this->instances.begin(); i != this->instances.end(); ++i) {
(*i)->offset.translate(-shift_x, -shift_y);
(*i)->offset.translate(-vector.x, -vector.y);
}
this->update_bounding_box();
}
}
void
ModelObject::translate(const Vectorf3 &vector)
{
this->translate(vector.x, vector.y, vector.z);
}
void
ModelObject::translate(coordf_t x, coordf_t y, coordf_t z)
{

View file

@ -99,7 +99,7 @@ class ModelObject
center_around_origin() method. Callers might want to apply the same translation
to new volumes before adding them to this object in order to preset alignment
when user expects that. */
Pointf origin_translation;
Pointf3 origin_translation;
// these should be private but we need to expose them via XS until all methods are ported
BoundingBoxf3 _bounding_box;
@ -126,6 +126,7 @@ class ModelObject
void raw_bounding_box(BoundingBoxf3* bb) const;
void instance_bounding_box(size_t instance_idx, BoundingBoxf3* bb) const;
void center_around_origin();
void translate(const Vectorf3 &vector);
void translate(coordf_t x, coordf_t y, coordf_t z);
void scale(const Pointf3 &versor);
size_t materials_count() const;

View file

@ -41,7 +41,7 @@ Point::translate(double x, double y)
}
void
Point::translate(const Point &vector)
Point::translate(const Vector &vector)
{
this->translate(vector.x, vector.y);
}
@ -340,6 +340,12 @@ Pointf3::scale(double factor)
this->z *= factor;
}
void
Pointf3::translate(const Vectorf3 &vector)
{
this->translate(vector.x, vector.y, vector.z);
}
void
Pointf3::translate(double x, double y, double z)
{

View file

@ -14,6 +14,7 @@ class Point;
class Pointf;
class Pointf3;
typedef Point Vector;
typedef Pointf3 Vectorf3;
typedef std::vector<Point> Points;
typedef std::vector<Point*> PointPtrs;
typedef std::vector<const Point*> PointConstPtrs;
@ -36,7 +37,7 @@ class Point
std::string wkt() const;
void scale(double factor);
void translate(double x, double y);
void translate(const Point &vector);
void translate(const Vector &vector);
void rotate(double angle, const Point &center);
bool coincides_with(const Point &point) const;
bool coincides_with_epsilon(const Point &point) const;
@ -93,6 +94,7 @@ class Pointf3 : public Pointf
coordf_t z;
explicit Pointf3(coordf_t _x = 0, coordf_t _y = 0, coordf_t _z = 0): Pointf(_x, _y), z(_z) {};
void scale(double factor);
void translate(const Vectorf3 &vector);
void translate(double x, double y, double z);
};