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	Keep model objects aligned to Z = 0 in plater
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					 10 changed files with 43 additions and 32 deletions
				
			
		|  | @ -214,7 +214,7 @@ sub on_btn_load { | |||
|                 $new_volume->set_name(basename($input_file)); | ||||
|                  | ||||
|                 # apply the same translation we applied to the object | ||||
|                 $new_volume->mesh->translate(@{$self->{model_object}->origin_translation}, 0); | ||||
|                 $new_volume->mesh->translate(@{$self->{model_object}->origin_translation}); | ||||
|                  | ||||
|                 # set a default extruder value, since user can't add it manually | ||||
|                 $new_volume->config->set_ifndef('extruder', 0); | ||||
|  | @ -226,7 +226,9 @@ sub on_btn_load { | |||
|      | ||||
|     $self->reload_tree; | ||||
|     if ($self->{canvas}) { | ||||
|         $self->{canvas}->reset_objects; | ||||
|         $self->{canvas}->load_object($self->{model_object}); | ||||
|         $self->{canvas}->set_bounding_box($self->{model_object}->bounding_box); | ||||
|         $self->{canvas}->Render; | ||||
|     } | ||||
| } | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci