Fixed ColorPrint current layer identification

This commit is contained in:
YuSanka 2018-11-28 12:32:43 +01:00
parent bac021d516
commit 360133246c
6 changed files with 36 additions and 13 deletions

View file

@ -710,7 +710,7 @@ private:
public:
LegendTexture();
bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas);
void render(const GLCanvas3D& canvas) const;
};