Fixed ColorPrint current layer identification

This commit is contained in:
YuSanka 2018-11-28 12:32:43 +01:00
parent bac021d516
commit 360133246c
6 changed files with 36 additions and 13 deletions

View file

@ -3115,16 +3115,38 @@ GLCanvas3D::LegendTexture::LegendTexture()
{
}
bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas)
{
reset();
// collects items to render
auto title = _(preview_data.get_legend_title());
const auto& config = wxGetApp().preset_bundle->full_config();
const std::vector<double>& color_print_values = config.option<ConfigOptionFloats>("colorprint_heights")->values;
const GCodePreviewData::LegendItemsList& items = preview_data.get_legend_items(tool_colors, color_print_values);
std::vector<std::pair<double, double>> cp_legend_values;
if (preview_data.extrusion.view_type == GCodePreviewData::Extrusion::ColorPrint)
{
const auto& config = wxGetApp().preset_bundle->full_config();
const std::vector<double>& color_print_values = config.option<ConfigOptionFloats>("colorprint_heights")->values;
const int values_cnt = color_print_values.size();
if (values_cnt > 0) {
auto print_zs = canvas.get_current_print_zs(true);
auto z = 0;
for (auto i = 0; i < values_cnt; ++i)
{
double prev_z = -1.0;
for (z; z < print_zs.size(); ++z)
if (fabs(color_print_values[i] - print_zs[z]) < EPSILON) {
prev_z = print_zs[z - 1];
break;
}
if (prev_z < 0)
continue;
cp_legend_values.push_back(std::pair<double, double>(prev_z, color_print_values[i]));
}
}
}
const GCodePreviewData::LegendItemsList& items = preview_data.get_legend_items(tool_colors, /*color_print_values*/cp_legend_values);
unsigned int items_count = (unsigned int)items.size();
if (items_count == 0)
@ -7414,7 +7436,7 @@ void GLCanvas3D::_generate_legend_texture(const GCodePreviewData& preview_data,
return;
#endif // !ENABLE_USE_UNIQUE_GLCONTEXT
m_legend_texture.generate(preview_data, tool_colors);
m_legend_texture.generate(preview_data, tool_colors, *this);
}
void GLCanvas3D::_generate_warning_texture(const std::string& msg)