Integrated the new layer height spans with configs into the backend.

Fixed some compiler warnings.
This commit is contained in:
bubnikv 2019-06-20 16:15:09 +02:00
parent 0c95d4e0d9
commit 35b3fd3176
16 changed files with 491 additions and 272 deletions

View file

@ -600,12 +600,12 @@ void Bed3D::render_prusa_shader(bool transparent) const
if (position_id != -1)
{
glsafe(::glEnableVertexAttribArray(position_id));
glsafe(::glVertexAttribPointer(position_id, 3, GL_FLOAT, GL_FALSE, stride, (GLvoid*)m_triangles.get_position_offset()));
glsafe(::glVertexAttribPointer(position_id, 3, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)m_triangles.get_position_offset()));
}
if (tex_coords_id != -1)
{
glsafe(::glEnableVertexAttribArray(tex_coords_id));
glsafe(::glVertexAttribPointer(tex_coords_id, 2, GL_FLOAT, GL_FALSE, stride, (GLvoid*)m_triangles.get_tex_coords_offset()));
glsafe(::glVertexAttribPointer(tex_coords_id, 2, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)m_triangles.get_tex_coords_offset()));
}
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)m_triangles.get_vertices_count()));

View file

@ -1922,9 +1922,6 @@ std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs &mode
}
object->ensure_on_bed();
// print.auto_assign_extruders(object);
// print.add_model_object(object);
}
#ifdef AUTOPLACEMENT_ON_LOAD

View file

@ -1129,7 +1129,6 @@ void Selection::copy_to_clipboard()
dst_object->config = src_object->config;
dst_object->sla_support_points = src_object->sla_support_points;
dst_object->sla_points_status = src_object->sla_points_status;
// dst_object->layer_height_ranges = src_object->layer_height_ranges;
dst_object->layer_config_ranges = src_object->layer_config_ranges; // #ys_FIXME_experiment
dst_object->layer_height_profile = src_object->layer_height_profile;
dst_object->origin_translation = src_object->origin_translation;