Tech ENABLE_RAYCAST_PICKING - Raytraced picking of volumes

This commit is contained in:
enricoturri1966 2023-10-28 17:54:09 +08:00 committed by Noisyfox
parent 02f83f29c7
commit 3577a259d5
19 changed files with 690 additions and 152 deletions

View file

@ -147,7 +147,6 @@ public:
Point point_projection(const Point& point) const;
void render(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor, bool show_axes);
//void render_for_picking(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor);
void on_change_color_mode(bool is_dark);
@ -167,6 +166,9 @@ private:
void render_model(const Transform3d& view_matrix, const Transform3d& projection_matrix);
void render_custom(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom);
void render_default(bool bottom, const Transform3d& view_matrix, const Transform3d& projection_matrix);
// BBS: remove the bed picking logic
// void register_raycasters_for_picking(const GLModel::Geometry& geometry, const Transform3d& trafo);
};
} // GUI