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https://github.com/SoftFever/OrcaSlicer.git
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Refactoring of GLModel to:
1) allow for custom vertex data layout 2) allow for custom index data format 3) allow for any OpenGL primitive type (cherry picked from commit prusa3d/PrusaSlicer@afcac6e2ea)
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parent
7e04448b7a
commit
354f8e20fb
27 changed files with 1527 additions and 1207 deletions
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@ -68,26 +68,9 @@ void GLGizmoBase::load_render_colors()
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RenderColor::colors[RenderCol_Flatten_Plane_Hover] = ImGuiWrapper::to_ImVec4(GLGizmoBase::FLATTEN_HOVER_COLOR);
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}
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GLGizmoBase::Grabber::Grabber()
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: center(Vec3d::Zero())
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, angles(Vec3d::Zero())
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, dragging(false)
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, enabled(true)
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void GLGizmoBase::Grabber::render(bool hover, float size)
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{
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color = GRABBER_NORMAL_COL;
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hover_color = GRABBER_HOVER_COL;
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}
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void GLGizmoBase::Grabber::render(bool hover, float size) const
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{
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ColorRGBA render_color;
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if (hover) {
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render_color = hover_color;
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}
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else
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render_color = color;
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render(size, render_color, false);
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render(size, hover ? hover_color : color, false);
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}
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float GLGizmoBase::Grabber::get_half_size(float size) const
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@ -100,28 +83,26 @@ float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
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return get_half_size(size) * DraggingScaleFactor;
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}
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const GLModel& GLGizmoBase::Grabber::get_cube() const
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GLModel& GLGizmoBase::Grabber::get_cube()
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{
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if (! cube_initialized) {
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if (!m_cube.is_initialized()) {
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// This cannot be done in constructor, OpenGL is not yet
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// initialized at that point (on Linux at least).
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indexed_triangle_set mesh = its_make_cube(1., 1., 1.);
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its_translate(mesh, Vec3f(-0.5, -0.5, -0.5));
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const_cast<GLModel&>(cube).init_from(mesh, BoundingBoxf3{ { -0.5, -0.5, -0.5 }, { 0.5, 0.5, 0.5 } });
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const_cast<bool&>(cube_initialized) = true;
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indexed_triangle_set its = its_make_cube(1., 1., 1.);
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its_translate(its, Vec3f(-0.5, -0.5, -0.5));
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m_cube.init_from(its);
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}
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return cube;
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return m_cube;
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}
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void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, bool picking) const
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void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, bool picking)
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{
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if (! cube_initialized) {
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if (!m_cube.is_initialized()) {
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// This cannot be done in constructor, OpenGL is not yet
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// initialized at that point (on Linux at least).
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indexed_triangle_set mesh = its_make_cube(1., 1., 1.);
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its_translate(mesh, Vec3f(-0.5, -0.5, -0.5));
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const_cast<GLModel&>(cube).init_from(mesh, BoundingBoxf3{ { -0.5, -0.5, -0.5 }, { 0.5, 0.5, 0.5 } });
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const_cast<bool&>(cube_initialized) = true;
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indexed_triangle_set its = its_make_cube(1., 1., 1.);
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its_translate(its, Vec3f(-0.5, -0.5, -0.5));
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m_cube.init_from(its);
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}
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//BBS set to fixed size grabber
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@ -132,7 +113,7 @@ void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, boo
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}
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const_cast<GLModel*>(&cube)->set_color(-1, render_color);
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m_cube.set_color(render_color);
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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@ -140,11 +121,10 @@ void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, boo
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glsafe(::glRotated(Geometry::rad2deg(angles.y()), 0.0, 1.0, 0.0));
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glsafe(::glRotated(Geometry::rad2deg(angles.x()), 1.0, 0.0, 0.0));
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glsafe(::glScaled(fullsize, fullsize, fullsize));
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cube.render();
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m_cube.render();
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glsafe(::glPopMatrix());
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}
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GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: m_parent(parent)
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, m_group_id(-1)
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@ -292,17 +272,23 @@ void GLGizmoBase::render_grabbers(float size) const
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void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
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{
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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if (shader != nullptr) {
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shader->start_using();
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#if ENABLE_FIXED_GRABBER
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float mean_size = (float)(GLGizmoBase::Grabber::FixedGrabberSize);
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const float mean_size = (float)(GLGizmoBase::Grabber::FixedGrabberSize);
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#else
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float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
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const float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
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#endif
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for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) {
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if (m_grabbers[i].enabled) {
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m_grabbers[i].color = picking_color_component(i);
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m_grabbers[i].render_for_picking(mean_size);
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for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) {
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if (m_grabbers[i].enabled) {
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m_grabbers[i].color = picking_color_component(i);
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m_grabbers[i].render_for_picking(mean_size);
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}
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}
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shader->stop_using();
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}
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}
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