Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Refactoring of GLModel to:

1) allow for custom vertex data layout

2) allow for custom index data format

3) allow for any OpenGL primitive type

(cherry picked from commit prusa3d/PrusaSlicer@afcac6e2ea)
This commit is contained in:
enricoturri1966 2023-10-21 16:16:21 +08:00 committed by Noisyfox
parent 7e04448b7a
commit 354f8e20fb
27 changed files with 1527 additions and 1207 deletions

View file

@ -68,26 +68,9 @@ void GLGizmoBase::load_render_colors()
RenderColor::colors[RenderCol_Flatten_Plane_Hover] = ImGuiWrapper::to_ImVec4(GLGizmoBase::FLATTEN_HOVER_COLOR);
}
GLGizmoBase::Grabber::Grabber()
: center(Vec3d::Zero())
, angles(Vec3d::Zero())
, dragging(false)
, enabled(true)
void GLGizmoBase::Grabber::render(bool hover, float size)
{
color = GRABBER_NORMAL_COL;
hover_color = GRABBER_HOVER_COL;
}
void GLGizmoBase::Grabber::render(bool hover, float size) const
{
ColorRGBA render_color;
if (hover) {
render_color = hover_color;
}
else
render_color = color;
render(size, render_color, false);
render(size, hover ? hover_color : color, false);
}
float GLGizmoBase::Grabber::get_half_size(float size) const
@ -100,28 +83,26 @@ float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
return get_half_size(size) * DraggingScaleFactor;
}
const GLModel& GLGizmoBase::Grabber::get_cube() const
GLModel& GLGizmoBase::Grabber::get_cube()
{
if (! cube_initialized) {
if (!m_cube.is_initialized()) {
// This cannot be done in constructor, OpenGL is not yet
// initialized at that point (on Linux at least).
indexed_triangle_set mesh = its_make_cube(1., 1., 1.);
its_translate(mesh, Vec3f(-0.5, -0.5, -0.5));
const_cast<GLModel&>(cube).init_from(mesh, BoundingBoxf3{ { -0.5, -0.5, -0.5 }, { 0.5, 0.5, 0.5 } });
const_cast<bool&>(cube_initialized) = true;
indexed_triangle_set its = its_make_cube(1., 1., 1.);
its_translate(its, Vec3f(-0.5, -0.5, -0.5));
m_cube.init_from(its);
}
return cube;
return m_cube;
}
void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, bool picking) const
void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, bool picking)
{
if (! cube_initialized) {
if (!m_cube.is_initialized()) {
// This cannot be done in constructor, OpenGL is not yet
// initialized at that point (on Linux at least).
indexed_triangle_set mesh = its_make_cube(1., 1., 1.);
its_translate(mesh, Vec3f(-0.5, -0.5, -0.5));
const_cast<GLModel&>(cube).init_from(mesh, BoundingBoxf3{ { -0.5, -0.5, -0.5 }, { 0.5, 0.5, 0.5 } });
const_cast<bool&>(cube_initialized) = true;
indexed_triangle_set its = its_make_cube(1., 1., 1.);
its_translate(its, Vec3f(-0.5, -0.5, -0.5));
m_cube.init_from(its);
}
//BBS set to fixed size grabber
@ -132,7 +113,7 @@ void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, boo
}
const_cast<GLModel*>(&cube)->set_color(-1, render_color);
m_cube.set_color(render_color);
glsafe(::glPushMatrix());
glsafe(::glTranslated(center.x(), center.y(), center.z()));
@ -140,11 +121,10 @@ void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, boo
glsafe(::glRotated(Geometry::rad2deg(angles.y()), 0.0, 1.0, 0.0));
glsafe(::glRotated(Geometry::rad2deg(angles.x()), 1.0, 0.0, 0.0));
glsafe(::glScaled(fullsize, fullsize, fullsize));
cube.render();
m_cube.render();
glsafe(::glPopMatrix());
}
GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: m_parent(parent)
, m_group_id(-1)
@ -292,17 +272,23 @@ void GLGizmoBase::render_grabbers(float size) const
void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
{
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
#if ENABLE_FIXED_GRABBER
float mean_size = (float)(GLGizmoBase::Grabber::FixedGrabberSize);
const float mean_size = (float)(GLGizmoBase::Grabber::FixedGrabberSize);
#else
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
const float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
#endif
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) {
if (m_grabbers[i].enabled) {
m_grabbers[i].color = picking_color_component(i);
m_grabbers[i].render_for_picking(mean_size);
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) {
if (m_grabbers[i].enabled) {
m_grabbers[i].color = picking_color_component(i);
m_grabbers[i].render_for_picking(mean_size);
}
}
shader->stop_using();
}
}