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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Refactoring of GLModel to:
1) allow for custom vertex data layout 2) allow for custom index data format 3) allow for any OpenGL primitive type (cherry picked from commit prusa3d/PrusaSlicer@afcac6e2ea)
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27 changed files with 1527 additions and 1207 deletions
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@ -53,6 +53,8 @@ private:
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bool m_place_on_cut_lower{false};
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bool m_rotate_upper{false};
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bool m_rotate_lower{false};
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GLModel m_plane;
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GLModel m_grabber_connection;
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bool m_do_segment;
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double m_segment_smoothing_alpha;
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