Merge branch 'master-remote' into feature/merge_remote_1.3

# Conflicts:
#	bbl/i18n/zh_cn/BambuStudio_zh_CN.po
#	resources/i18n/zh_cn/BambuStudio.mo
#	resources/profiles/Voron.json
#	resources/profiles/Voron/filament/Voron Generic ABS.json
#	resources/profiles/Voron/filament/Voron Generic ASA.json
#	resources/profiles/Voron/filament/Voron Generic PA-CF.json
#	resources/profiles/Voron/filament/Voron Generic PA.json
#	resources/profiles/Voron/filament/Voron Generic PC.json
#	resources/profiles/Voron/filament/Voron Generic PETG.json
#	resources/profiles/Voron/filament/Voron Generic PLA-CF.json
#	resources/profiles/Voron/filament/Voron Generic PLA.json
#	resources/profiles/Voron/filament/Voron Generic PVA.json
#	resources/profiles/Voron/filament/Voron Generic TPU.json
#	resources/profiles/Voron/filament/fdm_filament_abs.json
#	resources/profiles/Voron/filament/fdm_filament_asa.json
#	resources/profiles/Voron/filament/fdm_filament_common.json
#	resources/profiles/Voron/filament/fdm_filament_pa.json
#	resources/profiles/Voron/filament/fdm_filament_pc.json
#	resources/profiles/Voron/filament/fdm_filament_pet.json
#	resources/profiles/Voron/filament/fdm_filament_pla.json
#	resources/profiles/Voron/filament/fdm_filament_pva.json
#	resources/profiles/Voron/filament/fdm_filament_tpu.json
#	resources/profiles/Voron/machine/Voron 0.1 0.4 nozzle.json
#	resources/profiles/Voron/machine/Voron 0.1.json
#	resources/profiles/Voron/machine/Voron 2.4 250 0.4 nozzle.json
#	resources/profiles/Voron/machine/Voron 2.4 250.json
#	resources/profiles/Voron/machine/Voron 2.4 300 0.4 nozzle.json
#	resources/profiles/Voron/machine/Voron 2.4 300.json
#	resources/profiles/Voron/machine/Voron 2.4 350 0.4 nozzle.json
#	resources/profiles/Voron/machine/Voron 2.4 350.json
#	resources/profiles/Voron/machine/Voron Trident 250 0.4 nozzle.json
#	resources/profiles/Voron/machine/Voron Trident 250.json
#	resources/profiles/Voron/machine/Voron Trident 300 0.4 nozzle.json
#	resources/profiles/Voron/machine/Voron Trident 300.json
#	resources/profiles/Voron/machine/Voron Trident 350 0.4 nozzle.json
#	resources/profiles/Voron/machine/Voron Trident 350.json
#	resources/profiles/Voron/machine/fdm_klipper_common.json
#	resources/profiles/Voron/process/0.08mm Extra Fine @Voron.json
#	resources/profiles/Voron/process/0.12mm Fine @Voron.json
#	resources/profiles/Voron/process/0.15mm Optimal @Voron.json
#	resources/profiles/Voron/process/0.20mm Standard @Voron.json
#	resources/profiles/Voron/process/0.24mm Draft @Voron.json
#	resources/profiles/Voron/process/0.28mm Extra Draft @Voron.json
#	resources/profiles/Voron/process/fdm_process_voron_common.json
#	src/libslic3r/Preset.cpp
#	src/libslic3r/PrintConfig.cpp
#	src/libslic3r/PrintConfig.hpp
#	src/libslic3r/PrintObject.cpp
#	src/slic3r/GUI/BackgroundSlicingProcess.cpp
#	src/slic3r/GUI/Field.cpp
#	src/slic3r/GUI/GLToolbar.cpp
#	src/slic3r/GUI/GLToolbar.hpp
#	src/slic3r/GUI/MainFrame.cpp
#	src/slic3r/GUI/MainFrame.hpp
#	src/slic3r/GUI/NotificationManager.cpp
#	src/slic3r/GUI/PhysicalPrinterDialog.cpp
#	src/slic3r/GUI/PhysicalPrinterDialog.hpp
#	src/slic3r/GUI/Plater.cpp
#	src/slic3r/GUI/Plater.hpp
#	src/slic3r/GUI/PrintHostDialogs.cpp
#	src/slic3r/GUI/PrintHostDialogs.hpp
#	src/slic3r/Utils/PrintHost.cpp
This commit is contained in:
SoftFever 2022-10-20 23:12:00 +08:00
commit 35455e6533
278 changed files with 14888 additions and 2414 deletions

View file

@ -1935,7 +1935,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
auto timelapse_type = dconfig.option<ConfigOptionEnum<TimelapseType>>("timelapse_type");
bool timelapse_enabled = timelapse_type ? (timelapse_type->value == TimelapseType::tlSmooth) : false;
if (timelapse_enabled || (filaments_count > 1 && wt && co != nullptr && co->value != PrintSequence::ByObject)) {
if ((timelapse_enabled && wt) || (filaments_count > 1 && wt && co != nullptr && co->value != PrintSequence::ByObject)) {
for (int plate_id = 0; plate_id < n_plates; plate_id++) {
DynamicPrintConfig& proj_cfg = wxGetApp().preset_bundle->project_config;
float x = dynamic_cast<const ConfigOptionFloats*>(proj_cfg.option("wipe_tower_x"))->get_at(plate_id);
@ -1978,6 +1978,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
m_selection.volumes_changed(map_glvolume_old_to_new);
m_gizmos.update_data();
m_gizmos.update_assemble_view_data();
m_gizmos.refresh_on_off_state();
// Update the toolbar
@ -2409,6 +2410,10 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
{
//case WXK_BACK:
case WXK_DELETE: { post_event(SimpleEvent(EVT_GLTOOLBAR_DELETE)); break; }
// BBS
#ifdef __APPLE__
case WXK_BACK: { post_event(SimpleEvent(EVT_GLTOOLBAR_DELETE)); break; }
#endif
case WXK_ESCAPE: { deselect_all(); break; }
//case WXK_F5: {
// if ((wxGetApp().is_editor() && !wxGetApp().plater()->model().objects.empty()) ||
@ -2661,6 +2666,12 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
#if !BBL_RELEASE_TO_PUBLIC
wxGetApp().plater()->toggle_render_statistic_dialog();
m_dirty = true;
#endif
}
else if (evt.ShiftDown() && evt.ControlDown() && keyCode == WXK_RETURN) {
#if !BBL_RELEASE_TO_PUBLIC
wxGetApp().plater()->toggle_show_wireframe();
m_dirty = true;
#endif
}
else if (m_tab_down && keyCode == WXK_TAB && !evt.HasAnyModifiers()) {
@ -2694,7 +2705,7 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
}
else if (keyCode == WXK_CONTROL)
m_dirty = true;
else if (m_gizmos.is_enabled() && !m_selection.is_empty()) {
else if (m_gizmos.is_enabled() && !m_selection.is_empty() && m_canvas_type != CanvasAssembleView) {
translationProcessor.process(evt);
//switch (keyCode)
@ -2774,7 +2785,7 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
}
else if (keyCode == WXK_CONTROL)
m_dirty = true;
else if (m_gizmos.is_enabled() && !m_selection.is_empty()) {
else if (m_gizmos.is_enabled() && !m_selection.is_empty() && m_canvas_type != CanvasAssembleView) {
// auto do_rotate = [this](double angle_z_rad) {
// m_selection.start_dragging();
// m_selection.rotate(Vec3d(0.0, 0.0, angle_z_rad), TransformationType(TransformationType::World_Relative_Joint));
@ -3351,6 +3362,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
//BBS do not limit rotate in assemble view
camera.rotate_local_with_target(Vec3d(rot.y(), rot.x(), 0.), rotate_target);
//camera.rotate_on_sphere_with_target(rot.x(), rot.y(), false, rotate_target);
auto clp_dist = m_gizmos.m_assemble_view_data->model_objects_clipper()->get_position();
m_gizmos.m_assemble_view_data->model_objects_clipper()->set_position(clp_dist, true);
}
else {
#ifdef SUPPORT_FEEE_CAMERA
@ -5720,7 +5733,12 @@ void GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type, bool with
else
m_volumes.set_z_range(-FLT_MAX, FLT_MAX);
m_volumes.set_clipping_plane(m_camera_clipping_plane.get_data());
if (m_canvas_type == CanvasAssembleView) {
m_volumes.set_clipping_plane(m_gizmos.get_assemble_view_clipping_plane().get_data());
}
else {
m_volumes.set_clipping_plane(m_camera_clipping_plane.get_data());
}
//BBS: remove sinking logic
//m_volumes.set_show_sinking_contours(! m_gizmos.is_hiding_instances());
@ -5761,6 +5779,7 @@ void GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type, bool with
shader->start_using();
}
}
break;
}
case GLVolumeCollection::ERenderType::Transparent:
@ -5774,6 +5793,12 @@ void GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type, bool with
return true;
}
}, with_outline);
if (m_canvas_type == CanvasAssembleView) {
const GLGizmosManager& gm = get_gizmos_manager();
shader->stop_using();
gm.render_painter_assemble_view();
shader->start_using();
}
break;
}
}
@ -5959,7 +5984,7 @@ void GLCanvas3D::_render_overlays()
_check_and_update_toolbar_icon_scale();
_render_explosion_control();
_render_assemble_control();
_render_assemble_info();
// main toolbar and undoredo toolbar need to be both updated before rendering because both their sizes are needed
@ -6167,6 +6192,8 @@ void GLCanvas3D::_render_gizmos_overlay()
const float size = int(GLGizmosManager::Default_Icons_Size * wxGetApp().toolbar_icon_scale());
m_gizmos.set_overlay_icon_size(size); //! #ys_FIXME_experiment
#endif /* __WXMSW__ */
if (m_canvas_type == CanvasAssembleView)
return;
m_gizmos.render_overlay();
@ -6664,7 +6691,7 @@ void GLCanvas3D::_render_paint_toolbar() const
}
//BBS
void GLCanvas3D::_render_explosion_control() const
void GLCanvas3D::_render_assemble_control() const
{
if (m_canvas_type != ECanvasType::CanvasAssembleView) {
GLVolume::explosion_ratio = m_explosion_ratio = 1.0;
@ -6679,26 +6706,45 @@ void GLCanvas3D::_render_explosion_control() const
auto canvas_h = float(get_canvas_size().get_height());
const float text_padding = 7.0f;
ImVec2 text_size = imgui->calc_text_size(_L("Explosion Ratio"));
const float slider_width = 130.0f;
const float text_size_x = std::max(imgui->calc_text_size(_L("Explosion Ratio")).x, imgui->calc_text_size(_L("Section View")).x);
const float slider_width = 75.0f;
const float value_size = imgui->calc_text_size("3.00").x + text_padding * 2;
const float item_spacing = imgui->get_item_spacing().x;
ImVec2 window_padding = ImGui::GetStyle().WindowPadding;
ImVec2 window_size = ImVec2(text_size.x + slider_width + value_size + item_spacing * 2 + window_padding.x * 2, window_padding.y * 2 + text_size.y);
// 13.0f is bottom margin
imgui->set_next_window_pos(canvas_w * 0.5 - window_size.x * 0.5, canvas_h - window_size.y - 13.0f, ImGuiCond_Always, 0.0f, 0.0f);
imgui->begin(_L("Explosion Ratio"), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar);
imgui->set_next_window_pos(canvas_w / 2, canvas_h - 13.0f * get_scale(), ImGuiCond_Always, 0.5f, 1.0f);
imgui->begin(_L("Assemble Control"), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar);
ImGui::AlignTextToFramePadding();
imgui->text(_L("Explosion Ratio"));
ImGui::SameLine(window_padding.x + text_size.x + item_spacing);
ImGui::PushItemWidth(slider_width);
bool slider_changed = imgui->bbl_slider_float_style("##ratio_slider", &m_explosion_ratio, 1.0f, 3.0f, "%1.2f");
ImGui::SameLine(window_padding.x + text_size.x + slider_width + item_spacing * 2);
ImGui::PushItemWidth(value_size);
bool input_changed = ImGui::BBLDragFloat("##ratio_input", &m_explosion_ratio, 0.1f, 1.0f, 3.0f, "%1.2f");
{
imgui->text(_L("Section View"));
ImGui::SameLine(window_padding.x + text_size_x + item_spacing);
ImGui::PushItemWidth(slider_width);
static float clp_dist = 0.f;
bool view_slider_changed = imgui->bbl_slider_float_style("##clp_dist", &clp_dist, 0.f, 1.f, "%.2f", 1.0f, true);
ImGui::SameLine(window_padding.x + text_size_x + slider_width + item_spacing * 2);
ImGui::PushItemWidth(value_size);
bool view_input_changed = ImGui::BBLDragFloat("##clp_dist_input", &clp_dist, 0.05f, 0.0f, 0.0f, "%.2f");
if (view_slider_changed || view_input_changed)
m_gizmos.m_assemble_view_data->model_objects_clipper()->set_position(clp_dist, true);
}
{
ImGui::SameLine(window_padding.x + text_size_x + slider_width + item_spacing * 6 + value_size);
imgui->text(_L("Explosion Ratio"));
ImGui::SameLine(window_padding.x + 2 * text_size_x + slider_width + item_spacing * 7 + value_size);
ImGui::PushItemWidth(slider_width);
bool explosion_slider_changed = imgui->bbl_slider_float_style("##ratio_slider", &m_explosion_ratio, 1.0f, 3.0f, "%1.2f");
ImGui::SameLine(window_padding.x + 2 * text_size_x + 2 * slider_width + item_spacing * 8 + value_size);
ImGui::PushItemWidth(value_size);
bool explosion_input_changed = ImGui::BBLDragFloat("##ratio_input", &m_explosion_ratio, 0.1f, 1.0f, 3.0f, "%1.2f");
}
imgui->end();