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Fixes for new icons (#5221)
* Sidebar > Height range > Add / Delete range icons * Add icon for Object list > Layers (Height Range) * Add icon for Object list > Range (Hight Range item) * Add icon for Object list > Support / Color painting * File Renamed for Calibration Tab * Update Sidebar icons * Add icon for CrossHatch fill pattern * Delete leftover icons from previous commit * Update Filament Settings icons * Update Machine Settings icons * Update plaholders editor icons * Fix for Printer Setting > Extruder icons and Add support for icons for its tabs * Update undefined category icon on compare window with low res compatible one * Update toolbar > variable layer height icon * Fix warning icon on Emboss & SVG gizmo * Delete leftover icons from previous commit * Gizmos > Keyboard cheat sheet icon resolution fix * Combo box arrow resolution fix * Delete leftover icons from previous commit * Update plate & toolbar icons * Fix: ComboBox > Dropdown menu checkmark not visible on light theme * Delete leftover icons from previous commit * Restore icons for plate rename * Swap directions of notification expand / collapse icons * Mixed • Increases contrast of icons on light theme • Removes opacity from edit, delete, search... icons • Fixes different color for advanced toggle on dark mode • Fixes checkboxes not aligned with other boxes • Style fixes for checkboxes * Fix some colors not changing * Slightly changed color paint icon Spray icon is now taller and fits better with brush icon on seam / support paint * Minor changes on seam and support related icons * Fix blurry icons that vertically centered on gizmos * Update warning icon on dialogs * Fix plate icons rendering issue * Update icons for Gap fill and Fill on color paint and add icon for Skirt --------- Co-authored-by: SoftFever <softfeverever@gmail.com>
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118 changed files with 179 additions and 795 deletions
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@ -373,7 +373,7 @@ void draw(const IconManager::Icon &icon, const ImVec2 &size, const ImVec4 &tint_
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ImGuiContext &g = *GImGui;
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float cursor_y = window->DC.CursorPos.y;
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float line_height = ImGui::GetTextLineHeight() + g.Style.FramePadding.y * 2;
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float offset_y = (line_height - s.y) / 2;
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int offset_y = (line_height - s.y) / 2; // Make sure its int otherwise it will be pixelated
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window->DC.CursorPos.y += offset_y;
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ImGui::Image(id, s, icon.tl, icon.br, tint_col, border_col);
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