QoL: Add auto perspective (#8312)

* ImGuizmo: Comment out unused code

* 3DNav: Avoid gimbal lock by using polar coordinates

* 3DNav: Make sure top and bottom are oriented correctly

* Add auto perspective

* Add options

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
This commit is contained in:
Noisyfox 2025-03-09 14:04:46 +08:00 committed by GitHub
parent 1558edf827
commit 345ab82f91
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GPG key ID: B5690EEEBB952194
7 changed files with 173 additions and 87 deletions

View file

@ -31,6 +31,10 @@
#include <imgui/imgui_internal.h>
#include "ImGuizmo.h"
#include <algorithm>
#include <math.h>
#include <cmath>
#if defined(_MSC_VER) || defined(__MINGW32__)
#include <malloc.h>
#endif
@ -678,16 +682,19 @@ namespace IMGUIZMO_NAMESPACE
struct Context
{
#if 0
Context() : mbUsing(false), mbEnable(true), mbUsingBounds(false)
{
}
#endif
ImDrawList* mDrawList;
Style mStyle;
#if 0
MODE mMode;
#endif
matrix_t mViewMat;
matrix_t mProjectionMat;
#if 0
matrix_t mModel;
matrix_t mModelLocal; // orthonormalized model
matrix_t mModelInverse;
@ -702,9 +709,10 @@ namespace IMGUIZMO_NAMESPACE
vec_t mCameraRight;
vec_t mCameraDir;
vec_t mCameraUp;
#endif
vec_t mRayOrigin;
vec_t mRayVector;
#if 0
float mRadiusSquareCenter;
ImVec2 mScreenSquareCenter;
ImVec2 mScreenSquareMin;
@ -715,9 +723,10 @@ namespace IMGUIZMO_NAMESPACE
bool mbUsing;
bool mbEnable;
#endif
bool mbMouseOver;
bool mReversed; // reversed projection matrix
#if 0
// translation
vec_t mTranslationPlan;
vec_t mTranslationPlanOrigin;
@ -773,11 +782,13 @@ namespace IMGUIZMO_NAMESPACE
bool mAllowAxisFlip = true;
float mGizmoSizeClipSpace = 0.1f;
#endif
};
static Context gContext;
static const vec_t directionUnary[3] = { makeVect(1.f, 0.f, 0.f), makeVect(0.f, 1.f, 0.f), makeVect(0.f, 0.f, 1.f) };
#if 0
static const char* translationInfoMask[] = { "X : %5.3f", "Y : %5.3f", "Z : %5.3f",
"Y : %5.3f Z : %5.3f", "X : %5.3f Z : %5.3f", "X : %5.3f Y : %5.3f",
"X : %5.3f Y : %5.3f Z : %5.3f" };
@ -795,7 +806,7 @@ namespace IMGUIZMO_NAMESPACE
static int GetMoveType(OPERATION op, vec_t* gizmoHitProportion);
static int GetRotateType(OPERATION op);
static int GetScaleType(OPERATION op);
#endif
Style& GetStyle()
{
return gContext.mStyle;
@ -807,7 +818,7 @@ namespace IMGUIZMO_NAMESPACE
return ImGui::ColorConvertFloat4ToU32(gContext.mStyle.Colors[idx]);
}
static ImVec2 worldToPos(const vec_t& worldPos, const matrix_t& mat, ImVec2 position = ImVec2(gContext.mX, gContext.mY), ImVec2 size = ImVec2(gContext.mWidth, gContext.mHeight))
static ImVec2 worldToPos(const vec_t& worldPos, const matrix_t& mat, ImVec2 position = ImVec2(0, 0), ImVec2 size = ImVec2(0, 0))
{
vec_t trans;
trans.TransformPoint(worldPos, mat);
@ -821,7 +832,7 @@ namespace IMGUIZMO_NAMESPACE
return ImVec2(trans.x, trans.y);
}
static void ComputeCameraRay(vec_t& rayOrigin, vec_t& rayDir, ImVec2 position = ImVec2(gContext.mX, gContext.mY), ImVec2 size = ImVec2(gContext.mWidth, gContext.mHeight))
static void ComputeCameraRay(vec_t& rayOrigin, vec_t& rayDir, ImVec2 position = ImVec2(0, 0), ImVec2 size = ImVec2(0, 0))
{
ImGuiIO& io = ImGui::GetIO();
@ -841,7 +852,7 @@ namespace IMGUIZMO_NAMESPACE
rayEnd *= 1.f / rayEnd.w;
rayDir = Normalized(rayEnd - rayOrigin);
}
#if 0
static float GetSegmentLengthClipSpace(const vec_t& start, const vec_t& end, const bool localCoordinates = false)
{
vec_t startOfSegment = start;
@ -911,7 +922,7 @@ namespace IMGUIZMO_NAMESPACE
return vertPos1 + V * t;
}
#endif
static float IntersectRayPlane(const vec_t& rOrigin, const vec_t& rVector, const vec_t& plan)
{
const float numer = plan.Dot3(rOrigin) - plan.w;
@ -924,7 +935,7 @@ namespace IMGUIZMO_NAMESPACE
return -(numer / denom);
}
#if 0
static float DistanceToPlane(const vec_t& point, const vec_t& plan)
{
return plan.Dot3(point) + plan.w;
@ -934,7 +945,7 @@ namespace IMGUIZMO_NAMESPACE
{
return IsWithin(p.x, gContext.mX, gContext.mXMax) && IsWithin(p.y, gContext.mY, gContext.mYMax);
}
#endif
static bool IsHoveringWindow()
{
ImGuiContext& g = *ImGui::GetCurrentContext();
@ -947,7 +958,7 @@ namespace IMGUIZMO_NAMESPACE
return true;
return false;
}
#if 0
void SetRect(float x, float y, float width, float height)
{
gContext.mX = x;
@ -973,7 +984,7 @@ namespace IMGUIZMO_NAMESPACE
{
ImGui::SetCurrentContext(ctx);
}
#endif
void BeginFrame()
{
const ImU32 flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus;
@ -997,7 +1008,7 @@ namespace IMGUIZMO_NAMESPACE
ImGui::PopStyleVar();
ImGui::PopStyleColor(2);
}
#if 0
bool IsUsing()
{
return (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID)) || gContext.mbUsingBounds;
@ -1045,14 +1056,16 @@ namespace IMGUIZMO_NAMESPACE
gContext.mbUsingBounds = false;
}
}
#endif
static void ComputeContext(const float* view, const float* projection, float* matrix, MODE mode)
{
#if 0
gContext.mMode = mode;
#endif
gContext.mViewMat = *(matrix_t*)view;
gContext.mProjectionMat = *(matrix_t*)projection;
gContext.mbMouseOver = IsHoveringWindow();
#if 0
gContext.mModelLocal = *(matrix_t*)matrix;
gContext.mModelLocal.OrthoNormalize();
@ -1079,14 +1092,14 @@ namespace IMGUIZMO_NAMESPACE
gContext.mCameraEye = viewInverse.v.position;
gContext.mCameraRight = viewInverse.v.right;
gContext.mCameraUp = viewInverse.v.up;
#endif
// projection reverse
vec_t nearPos, farPos;
nearPos.Transform(makeVect(0, 0, 1.f, 1.f), gContext.mProjectionMat);
farPos.Transform(makeVect(0, 0, 2.f, 1.f), gContext.mProjectionMat);
gContext.mReversed = (nearPos.z/nearPos.w) > (farPos.z / farPos.w);
#if 0
// compute scale from the size of camera right vector projected on screen at the matrix position
vec_t pointRight = viewInverse.v.right;
pointRight.TransformPoint(gContext.mViewProjection);
@ -1101,10 +1114,10 @@ namespace IMGUIZMO_NAMESPACE
gContext.mScreenSquareCenter = centerSSpace;
gContext.mScreenSquareMin = ImVec2(centerSSpace.x - 10.f, centerSSpace.y - 10.f);
gContext.mScreenSquareMax = ImVec2(centerSSpace.x + 10.f, centerSSpace.y + 10.f);
#endif
ComputeCameraRay(gContext.mRayOrigin, gContext.mRayVector);
}
#if 0
static void ComputeColors(ImU32* colors, int type, OPERATION operation)
{
if (gContext.mbEnable)
@ -2775,8 +2788,8 @@ namespace IMGUIZMO_NAMESPACE
}
}
}
bool ViewManipulate(float* view, const float* projection, OPERATION operation, MODE mode, float* matrix, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor)
#endif
ViewManipulateResult ViewManipulate(float* view, const float* projection, OPERATION operation, MODE mode, float* matrix, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor)
{
// Scale is always local or matrix will be skewed when applying world scale or oriented matrix
ComputeContext(view, projection, matrix, (operation & SCALE) ? LOCAL : mode);
@ -2803,7 +2816,7 @@ namespace IMGUIZMO_NAMESPACE
m16[15] = 1.0f;
}
bool ViewManipulate(float* view, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor)
ViewManipulateResult ViewManipulate(float* view, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor)
{
static bool isDraging = false;
static bool isClicking = false;
@ -2933,6 +2946,7 @@ namespace IMGUIZMO_NAMESPACE
overBox = boxCoordInt;
isClicking = true;
isDraging = true;
interpolationFrames = 0;
}
}
}
@ -3039,7 +3053,7 @@ namespace IMGUIZMO_NAMESPACE
}
}
bool viewUpdated = false;
ViewManipulateResult result;
if (interpolationFrames)
{
interpolationFrames--;
@ -3053,7 +3067,7 @@ namespace IMGUIZMO_NAMESPACE
newUp = interpolationUp;
vec_t newEye = camTarget + newDir * length;
LookAt(&newEye.x, &camTarget.x, &newUp.x, view);
viewUpdated = true;
result.changed = true;
}
isInside = gContext.mbMouseOver && ImRect(position, position + size).Contains(io.MousePos);
@ -3081,68 +3095,70 @@ namespace IMGUIZMO_NAMESPACE
if (fabsf(Dot(interpolationDir, referenceUp)) > 1.0f - 0.01f)
{
vec_t right = viewInverse.v.right;
if (fabsf(right.x) > fabsf(right.z))
{
right.z = 0.f;
}
else
{
right.x = 0.f;
}
right.Normalize();
interpolationUp = Cross(interpolationDir, right);
interpolationUp.Normalize();
interpolationUp = overBox == 10 ? makeVect(1.f, 0.f, 0.f) : makeVect(-1.f, 0.f, 0.f);
}
else
{
interpolationUp = referenceUp;
}
interpolationFrames = 40;
result.changed = true;
result.clicked_box = overBox;
}
isClicking = false;
isDraging = false;
}
if (isDraging)
if (isDraging && (fabsf(io.MouseDelta[0]) || fabsf(io.MouseDelta[1])))
{
matrix_t rx, ry, roll;
auto delta_x = io.MouseDelta.y * 0.01f;
auto delta_y = io.MouseDelta.x * 0.01f;
rx.RotationAxis(referenceUp, -io.MouseDelta.x * 0.01f);
ry.RotationAxis(viewInverse.v.right, -io.MouseDelta.y * 0.01f);
matrix_t vvv = *(matrix_t*)view;
// Calculate the rotation along x-axis
auto rot_x_deg = std::acos(std::clamp(Dot(vvv.v.up, referenceUp), -1.0f, 1.0f));
if (vvv.v.up.z < 0) rot_x_deg *= -1;
const vec_t referenceRight = makeVect(1.f, 0.f, 0.f);
const vec_t referenceForward = makeVect(0.f, 0.f, 1.f);
matrix_t rx2;
rx2.RotationAxis(referenceRight, rot_x_deg);
vec_t f2;
f2.TransformVector(referenceForward, rx2);
// Then calculate the rotation along y-axis
auto rot_y_deg = std::acos(std::clamp(Dot(vvv.v.dir, f2), -1.0f, 1.0f));
if (vvv.v.dir.x < 0) rot_y_deg *= -1;
// Apply deltas
rot_x_deg += delta_x;
rot_y_deg += delta_y;
// Clamp
if (rot_x_deg > 0.5 * M_PI) rot_x_deg = 0.5 * M_PI;
else if (rot_x_deg < -0.5 * M_PI) rot_x_deg = -0.5 * M_PI;
matrix_t rx, ry, roll;
// Calculate new rotation matrix
rx.RotationAxis(referenceRight, rot_x_deg);
f2.TransformVector(referenceUp, rx);
ry.RotationAxis(f2, rot_y_deg);
roll = rx * ry;
vec_t newDir = viewInverse.v.dir;
newDir.TransformVector(roll);
newDir.Normalize();
// clamp
vec_t planDir = Cross(viewInverse.v.right, referenceUp);
planDir.y = 0.f;
planDir.Normalize();
float dt = Dot(planDir, newDir);
if (dt < 0.0f)
{
newDir += planDir * dt;
newDir.Normalize();
}
vec_t newEye = camTarget + newDir * length;
LookAt(&newEye.x, &camTarget.x, &referenceUp.x, view);
*(matrix_t*)view = roll;
#if IMGUI_VERSION_NUM >= 18723
ImGui::SetNextFrameWantCaptureMouse(true);
#else
ImGui::CaptureMouseFromApp();
#endif
viewUpdated = true;
result.changed = true;
result.dragging = true;
}
// restore view/projection because it was used to compute ray
ComputeContext(svgView.m16, svgProjection.m16, gContext.mModelSource.m16, gContext.mMode);
ComputeContext(svgView.m16, svgProjection.m16, nullptr/*gContext.mModelSource.m16*/, WORLD/*gContext.mMode*/);
return viewUpdated;
return result;
}
};

View file

@ -206,15 +206,23 @@ namespace IMGUIZMO_NAMESPACE
};
IMGUI_API bool Manipulate(const float* view, const float* projection, OPERATION operation, MODE mode, float* matrix, float* deltaMatrix = NULL, const float* snap = NULL, const float* localBounds = NULL, const float* boundsSnap = NULL);
struct ViewManipulateResult
{
bool changed = false;
bool dragging = false;
int clicked_box = -1;
};
//
// Please note that this cubeview is patented by Autodesk : https://patents.google.com/patent/US7782319B2/en
// It seems to be a defensive patent in the US. I don't think it will bring troubles using it as
// other software are using the same mechanics. But just in case, you are now warned!
//
IMGUI_API bool ViewManipulate(float* view, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor);
IMGUI_API ViewManipulateResult ViewManipulate(float* view, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor);
// use this version if you did not call Manipulate before and you are just using ViewManipulate
IMGUI_API bool ViewManipulate(float* view, const float* projection, OPERATION operation, MODE mode, float* matrix, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor);
IMGUI_API ViewManipulateResult ViewManipulate(float* view, const float* projection, OPERATION operation, MODE mode, float* matrix, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor);
IMGUI_API void SetID(int id);

View file

@ -170,6 +170,9 @@ void AppConfig::set_defaults()
if (get("use_perspective_camera").empty())
set_bool("use_perspective_camera", true);
if (get("auto_perspective").empty())
set_bool("auto_perspective", false);
if (get("use_free_camera").empty())
set_bool("use_free_camera", false);

View file

@ -37,6 +37,7 @@ void Camera::set_type(EType type)
{
if (m_type != type && (type == EType::Ortho || type == EType::Perspective)) {
m_type = type;
m_prevent_auto_type = true;
if (m_update_config_on_type_change_enabled) {
wxGetApp().app_config->set_bool("use_perspective_camera", m_type == EType::Perspective);
}
@ -52,6 +53,20 @@ void Camera::select_next_type()
set_type((EType)next);
}
void Camera::auto_type(EType preferred_type)
{
if (!wxGetApp().app_config->get_bool("auto_perspective")) return;
if (preferred_type == EType::Perspective) {
if (!m_prevent_auto_type) {
set_type(preferred_type);
m_prevent_auto_type = false;
}
} else {
set_type(preferred_type);
m_prevent_auto_type = false;
}
}
void Camera::translate(const Vec3d& displacement) {
if (!displacement.isApprox(Vec3d::Zero())) {
m_view_matrix.translate(-displacement);
@ -85,24 +100,41 @@ void Camera::set_zoom(double zoom)
void Camera::select_view(const std::string& direction)
{
if (direction == "iso")
if (direction == "iso") {
set_default_orientation();
else if (direction == "left")
auto_type(EType::Perspective);
}
else if (direction == "left") {
look_at(m_target - m_distance * Vec3d::UnitX(), m_target, Vec3d::UnitZ());
else if (direction == "right")
auto_type(EType::Ortho);
}
else if (direction == "right") {
look_at(m_target + m_distance * Vec3d::UnitX(), m_target, Vec3d::UnitZ());
else if (direction == "top")
auto_type(EType::Ortho);
}
else if (direction == "top") {
look_at(m_target + m_distance * Vec3d::UnitZ(), m_target, Vec3d::UnitY());
else if (direction == "bottom")
auto_type(EType::Ortho);
}
else if (direction == "bottom") {
look_at(m_target - m_distance * Vec3d::UnitZ(), m_target, -Vec3d::UnitY());
else if (direction == "front")
auto_type(EType::Ortho);
}
else if (direction == "front") {
look_at(m_target - m_distance * Vec3d::UnitY(), m_target, Vec3d::UnitZ());
else if (direction == "rear")
auto_type(EType::Ortho);
}
else if (direction == "rear") {
look_at(m_target + m_distance * Vec3d::UnitY(), m_target, Vec3d::UnitZ());
else if (direction == "topfront")
auto_type(EType::Ortho);
}
else if (direction == "topfront") {
look_at(m_target - 0.707 * m_distance * Vec3d::UnitY() + 0.707 * m_distance * Vec3d::UnitZ(), m_target, Vec3d::UnitY() + Vec3d::UnitZ());
auto_type(EType::Perspective);
}
else if (direction == "plate") {
look_at(m_target - 0.707 * m_distance * Vec3d::UnitY() + 0.707 * m_distance * Vec3d::UnitZ(), m_target, Vec3d::UnitY() + Vec3d::UnitZ());
auto_type(EType::Perspective);
}
}

View file

@ -38,6 +38,7 @@ struct Camera
int requires_zoom_to_plate{ REQUIRES_ZOOM_TO_PLATE_IDLE };
private:
bool m_prevent_auto_type = true;
EType m_type{ EType::Perspective };
bool m_update_config_on_type_change_enabled{ false };
Vec3d m_target{ Vec3d::Zero() };
@ -65,6 +66,7 @@ public:
// valid values for type: "false" -> ortho, "true" -> perspective
void set_type(const std::string& type) { set_type((type == "true") ? EType::Perspective : EType::Ortho); }
void select_next_type();
void auto_type(EType preferred_type);
void enable_update_config_on_type_change(bool enable) { m_update_config_on_type_change_enabled = enable; }

View file

@ -3934,6 +3934,7 @@ void GLCanvas3D::on_gesture(wxGestureEvent &evt)
camera.rotate_on_sphere_with_target(-rotate, 0, rotate_limit, plate->get_bounding_box().center());
else
camera.rotate_on_sphere(-rotate, 0, rotate_limit);
camera.auto_type(Camera::EType::Perspective);
}
m_dirty = true;
}
@ -4297,10 +4298,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// Orca: Sphere rotation for painting view
// if dragging over blank area with left button, rotate
if ((any_gizmo_active || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) {
Camera& camera = wxGetApp().plater()->get_camera();
const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.);
if (this->m_canvas_type == ECanvasType::CanvasAssembleView || m_gizmos.get_current_type() == GLGizmosManager::FdmSupports ||
m_gizmos.get_current_type() == GLGizmosManager::Seam || m_gizmos.get_current_type() == GLGizmosManager::MmuSegmentation) {
Camera& camera = wxGetApp().plater()->get_camera();
Vec3d rotate_target = Vec3d::Zero();
if (!m_selection.is_empty())
rotate_target = m_selection.get_bounding_box().center();
@ -4311,14 +4312,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
else {
if (wxGetApp().app_config->get_bool("use_free_camera"))
// Virtual track ball (similar to the 3DConnexion mouse).
wxGetApp().plater()->get_camera().rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.));
camera.rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.));
else {
// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
// It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
// which checks an atomics (flushes CPU caches).
// See GH issue #3816.
Camera& camera = wxGetApp().plater()->get_camera();
bool rotate_limit = current_printer_technology() != ptSLA;
camera.recover_from_free_camera();
@ -4352,6 +4351,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
}
}
camera.auto_type(Camera::EType::Perspective);
m_dirty = true;
}
@ -5687,7 +5687,6 @@ bool GLCanvas3D::_render_arrange_menu(float left, float right, float bottom, flo
return settings_changed;
}
static float identityMatrix[16] = {1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f};
static const float cameraProjection[16] = {1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f};
void GLCanvas3D::_render_3d_navigator()
@ -5697,7 +5696,6 @@ void GLCanvas3D::_render_3d_navigator()
}
ImGuizmo::BeginFrame();
ImGuizmo::AllowAxisFlip(false);
auto& style = ImGuizmo::GetStyle();
style.Colors[ImGuizmo::COLOR::DIRECTION_X] = ImGuiWrapper::to_ImVec4(ColorRGBA::Y());
@ -5725,7 +5723,6 @@ void GLCanvas3D::_render_3d_navigator()
const float viewManipulateLeft = 0;
const float viewManipulateTop = io.DisplaySize.y;
const float camDistance = 8.f;
ImGuizmo::SetID(0);
Camera& camera = wxGetApp().plater()->get_camera();
Transform3d m = Transform3d::Identity();
@ -5741,11 +5738,11 @@ void GLCanvas3D::_render_3d_navigator()
}
const float size = 128 * sc;
const bool dirty = ImGuizmo::ViewManipulate(cameraView, cameraProjection, ImGuizmo::OPERATION::ROTATE, ImGuizmo::MODE::WORLD,
identityMatrix, camDistance, ImVec2(viewManipulateLeft, viewManipulateTop - size),
ImVec2(size, size), 0x00101010);
const auto result = ImGuizmo::ViewManipulate(cameraView, cameraProjection, ImGuizmo::OPERATION::ROTATE, ImGuizmo::MODE::WORLD, nullptr,
camDistance, ImVec2(viewManipulateLeft, viewManipulateTop - size), ImVec2(size, size),
0x00101010);
if (dirty) {
if (result.changed) {
for (unsigned int c = 0; c < 4; ++c) {
for (unsigned int r = 0; r < 4; ++r) {
m(r, c) = cameraView[c * 4 + r];
@ -5755,6 +5752,25 @@ void GLCanvas3D::_render_3d_navigator()
m = m * (coord_mapping_transform.inverse());
camera.set_rotation(m);
if (result.dragging) {
// Switch back to perspective view when normal dragging
camera.auto_type(Camera::EType::Perspective);
} else if (result.clicked_box >= 0) {
switch (result.clicked_box) {
case 4: // back
case 10: // top
case 12: // right
case 14: // left
case 16: // bottom
case 22: // front
// Automatically switch to orthographic view when click the center face of the navigator
camera.auto_type(Camera::EType::Ortho); break;
default:
// Otherwise switch back to perspective view
camera.auto_type(Camera::EType::Perspective); break;
}
}
request_extra_frame();
}
}

View file

@ -2676,10 +2676,19 @@ void MainFrame::init_menubar_as_editor()
wxGetApp().app_config->set_bool("use_perspective_camera", false);
wxGetApp().update_ui_from_settings();
}, nullptr);
this->Bind(wxEVT_UPDATE_UI, [viewMenu, camera_id_base](wxUpdateUIEvent& evt) {
if (wxGetApp().app_config->get("use_perspective_camera").compare("true") == 0)
viewMenu->Check(wxID_CAMERA_PERSPECTIVE + camera_id_base, true);
else
viewMenu->Check(wxID_CAMERA_ORTHOGONAL + camera_id_base, true);
}, wxID_ANY);
append_menu_check_item(viewMenu, wxID_ANY, _L("Auto Perspective"), _L("Automatically switch between orthographic and perspective when changing from top/bottom/side views"),
[this](wxCommandEvent&) {
wxGetApp().app_config->set_bool("auto_perspective", !wxGetApp().app_config->get_bool("auto_perspective"));
m_plater->get_current_canvas3D()->post_event(SimpleEvent(wxEVT_PAINT));
},
this, [this]() { return m_tabpanel->GetSelection() == TabPosition::tp3DEditor || m_tabpanel->GetSelection() == TabPosition::tpPreview; },
[this]() { return wxGetApp().app_config->get_bool("auto_perspective"); }, this);
viewMenu->AppendSeparator();
append_menu_check_item(viewMenu, wxID_ANY, _L("Show &G-code Window") + "\tC", _L("Show g-code window in Preview scene"),