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				https://github.com/SoftFever/OrcaSlicer.git
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	Code refactored to allow for multiple infill types
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					 5 changed files with 230 additions and 157 deletions
				
			
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			@ -1,6 +1,60 @@
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package Slic3r::Fill;
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use Moo;
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use Slic3r::Fill::Base;
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use Slic3r::Fill::Rectilinear;
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has 'print'     => (is => 'ro', required => 1);
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has 'fillers'   => (is => 'rw', default => sub { {} });
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our %FillTypes = (
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    rectilinear => 'Slic3r::Fill::Rectilinear',
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);
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sub BUILD {
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    my $self = shift;
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    $self->fillers->{$_} ||= $FillTypes{$_}->new(print => $self->print)
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        for ('rectilinear', $Slic3r::fill_type);
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}
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sub make_fill {
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    my $self = shift;
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    my ($layer) = @_;
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    my $max_print_dimension = $self->print->max_length * sqrt(2);
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    for (values %{$self->fillers}) {
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        $_->layer($layer);
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        $_->max_print_dimension($max_print_dimension);
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    }
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    printf "Filling layer %d:\n", $layer->id;
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    foreach my $surface_collection (@{ $layer->fill_surfaces }) {
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        my @path_collection = ();
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        SURFACE: foreach my $surface (@{ $surface_collection->surfaces }) {
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            Slic3r::debugf " Processing surface %s:\n", $surface->id;
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            my $filler = $Slic3r::fill_type;
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            my $density = $Slic3r::fill_density;
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            next SURFACE unless $density > 0;
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            # force 100% density and rectilinear fill for external surfaces
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            if ($surface->surface_type ne 'internal') {
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                $density = 1;
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                $filler = 'rectilinear';
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            }
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            push @path_collection, $self->fillers->{$filler}->fill_surface($surface,
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                density => $density,
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            );
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        }
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        # save into layer
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        push @{ $layer->fills }, Slic3r::ExtrusionPath::Collection->new(
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            paths => [ map Slic3r::ExtrusionPath->cast([ @$_ ]), @path_collection ],
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        );
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        $layer->fills->[-1]->cleanup;
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    }
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}
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1;
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						 | 
				
			
			
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										56
									
								
								lib/Slic3r/Fill/Base.pm
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										56
									
								
								lib/Slic3r/Fill/Base.pm
									
										
									
									
									
										Normal file
									
								
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			@ -0,0 +1,56 @@
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package Slic3r::Fill::Base;
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use Moo;
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use XXX;
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has 'layer'               => (is => 'rw');
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has 'max_print_dimension' => (is => 'rw');
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use constant PI => 4 * atan2(1, 1);
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sub infill_direction {
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    my $self = shift;
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    my ($polygons) = @_;
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    # set infill angle
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    my (@rotate, @shift);
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    $rotate[0] = Slic3r::Geometry::deg2rad($Slic3r::fill_angle);
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    $rotate[1] = [ $self->max_print_dimension / 2, $self->max_print_dimension / 2 ];
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    @shift = @{$rotate[1]};
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    # alternate fill direction
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    if ($self->layer->id % 2) {
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        $rotate[0] = Slic3r::Geometry::deg2rad($Slic3r::fill_angle) + PI/2;
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    }
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    # TODO: here we should implement an "infill in direction of bridges" option
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    @shift = @{ +(Slic3r::Geometry::rotate_points(@rotate, \@shift))[0] };
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    return [\@rotate, \@shift];
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}
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sub rotate_points {
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    my $self = shift;
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    my ($polygons, $rotate_vector) = @_;
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    my @rotate = @{$rotate_vector->[0]};
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    my @shift  = @{$rotate_vector->[1]};
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    # rotate surface as needed
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    @$polygons = map [ Slic3r::Geometry::move_points(\@shift, @$_) ],
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        map [ Slic3r::Geometry::rotate_points(@rotate, @$_) ], @$polygons if $rotate[0];
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}
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sub rotate_points_back {
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    my $self = shift;
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    my ($paths, $rotate_vector) = @_;
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    my @rotate = @{$rotate_vector->[0]};
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    my @shift  = @{$rotate_vector->[1]};
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    if ($rotate[0]) {
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        @$paths = map [ Slic3r::Geometry::rotate_points(-$rotate[0], $rotate[1], @$_) ], 
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            map [ Slic3r::Geometry::move_points([map -$_, @shift], @$_) ], @$paths;
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    }
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}
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1;
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			@ -1,7 +1,8 @@
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package Slic3r::Fill::Rectilinear;
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use Moo;
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use constant PI => 4 * atan2(1, 1);
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extends 'Slic3r::Fill::Base';
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use constant X1 => 0;
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use constant Y1 => 1;
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use constant X2 => 2;
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			@ -11,170 +12,131 @@ use constant B => 1;
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use constant X => 0;
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use constant Y => 1;
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use POSIX qw(ceil);
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use XXX;
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sub make_fill {
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sub fill_surface {
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    my $self = shift;
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    my ($print, $layer) = @_;
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    printf "Filling layer %d:\n", $layer->id;
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    my ($surface, %params) = @_;
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    my $max_print_dimension = $print->max_length * sqrt(2);
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    my $polygons = [ $surface->p ];
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    my $n = 1;
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    foreach my $surface_collection (@{ $layer->fill_surfaces }) {
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        my @path_collection = ();
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    # rotate polygons so that we can work with vertical lines here
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    my $rotate_vector = $self->infill_direction($polygons);
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    $self->rotate_points($polygons, $rotate_vector);
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    my $distance_between_lines = $Slic3r::flow_width / $Slic3r::resolution / $params{density};
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    my $number_of_lines = int(0.99999999 + $self->max_print_dimension / $distance_between_lines); # ceil
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    #printf "distance = %f\n", $distance_between_lines;
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    #printf "number_of_lines = %d\n", $number_of_lines;
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    # this arrayref will hold intersection points of the fill grid with surface segments
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    my $points = [ map [], 0..$number_of_lines-1 ];
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    foreach my $line (map Slic3r::Geometry::polygon_lines($_), @$polygons) {
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        SURFACE: foreach my $surface (@{ $surface_collection->surfaces }) {
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            Slic3r::debugf " Processing surface %s:\n", $surface->id;
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            my $polygons = [ $surface->p ];
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        # find out the coordinates
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        my @coordinates = map @$_, @$line;
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        # get the extents of the segment along the primary axis
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        my @line_c = sort { $a <=> $b } @coordinates[X1, X2];
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        Slic3r::debugf "Segment %d,%d - %d,%d (extents: %f, %f)\n", @coordinates, @line_c;
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        for (my $c = int($line_c[0] / $distance_between_lines) * $distance_between_lines; 
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                $c <= $line_c[1]; $c += $distance_between_lines) {
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            next if $c < $line_c[0] || $c > $line_c[1];
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            my $i = sprintf('%.0f', $c / $distance_between_lines) - 1;
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            #printf "CURRENT \$i = %d, \$c = %f\n", $i, $c;
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            # set infill angle
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            my (@rotate, @shift);
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            $rotate[0] = Slic3r::Geometry::deg2rad($Slic3r::fill_angle);
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            $rotate[1] = [ $max_print_dimension / 2, $max_print_dimension / 2 ];
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            @shift = @{$rotate[1]};
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            # alternate fill direction
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            if ($layer->id % 2) {
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                $rotate[0] = Slic3r::Geometry::deg2rad($Slic3r::fill_angle) + PI/2;
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            # if the segment is parallel to our ray, there will be two intersection points
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            if ($line_c[0] == $line_c[1]) {
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                Slic3r::debugf "  Segment is parallel!\n";
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                push @{ $points->[$i] }, $coordinates[Y1], $coordinates[Y2];
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                Slic3r::debugf "   intersections at %f (%d) = %f, %f\n", $c, $i, $points->[$i][-2], $points->[$i][-1];
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            } else {
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                Slic3r::debugf "  Segment NOT parallel!\n";
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                # one point of intersection
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                push @{ $points->[$i] }, $coordinates[Y1] + ($coordinates[Y2] - $coordinates[Y1])
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                    * ($c - $coordinates[X1]) / ($coordinates[X2] - $coordinates[X1]);
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                Slic3r::debugf "   intersection at %f (%d) = %f\n", $c, $i, $points->[$i][-1];
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            }
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            # TODO: here we should implement an "infill in direction of bridges" option
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            # rotate surface as needed
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            @shift = @{ +(Slic3r::Geometry::rotate_points(@rotate, \@shift))[0] };
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            @$polygons = map [ Slic3r::Geometry::move_points(\@shift, @$_) ],
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                map [ Slic3r::Geometry::rotate_points(@rotate, @$_) ], @$polygons if $rotate[0];
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            # force 100% density for external surfaces
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            my $density = $surface->surface_type eq 'internal' ? $Slic3r::fill_density : 1;
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            next SURFACE unless $density > 0;
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            my $distance_between_lines = $Slic3r::flow_width / $Slic3r::resolution / $density;
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            my $number_of_lines = ceil($max_print_dimension / $distance_between_lines);
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            #printf "distance = %f\n", $distance_between_lines;
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            #printf "number_of_lines = %d\n", $number_of_lines;
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            # this arrayref will hold intersection points of the fill grid with surface segments
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            my $points = [ map [], 0..$number_of_lines-1 ];
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            foreach my $line (map Slic3r::Geometry::polygon_lines($_), @$polygons) {
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                # find out the coordinates
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                my @coordinates = map @$_, @$line;
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                # get the extents of the segment along the primary axis
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                my @line_c = sort { $a <=> $b } @coordinates[X1, X2];
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                Slic3r::debugf "Segment %d,%d - %d,%d (extents: %f, %f)\n", @coordinates, @line_c;
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                for (my $c = int($line_c[0] / $distance_between_lines) * $distance_between_lines; 
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                        $c <= $line_c[1]; $c += $distance_between_lines) {
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                    next if $c < $line_c[0] || $c > $line_c[1];
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                    my $i = sprintf('%.0f', $c / $distance_between_lines) - 1;
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                    #printf "CURRENT \$i = %d, \$c = %f\n", $i, $c;
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                    # if the segment is parallel to our ray, there will be two intersection points
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                    if ($line_c[0] == $line_c[1]) {
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                        Slic3r::debugf "  Segment is parallel!\n";
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                        push @{ $points->[$i] }, $coordinates[Y1], $coordinates[Y2];
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                        Slic3r::debugf "   intersections at %f (%d) = %f, %f\n", $c, $i, $points->[$i][-2], $points->[$i][-1];
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                    } else {
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                        Slic3r::debugf "  Segment NOT parallel!\n";
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                        # one point of intersection
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                        push @{ $points->[$i] }, $coordinates[Y1] + ($coordinates[Y2] - $coordinates[Y1])
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                            * ($c - $coordinates[X1]) / ($coordinates[X2] - $coordinates[X1]);
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                        Slic3r::debugf "   intersection at %f (%d) = %f\n", $c, $i, $points->[$i][-1];
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                    }
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                }
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            }
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            # sort and remove duplicates
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            for (my $i = 0; $i <= $#$points; $i++) {
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                my %h = map { sprintf("%.9f", $_) => 1 } @{ $points->[$i] };
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                $points->[$i] = [ sort { $a <=> $b } keys %h ];
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            }
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            # generate extrusion paths
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            my (@paths, @path_points) = ();
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            my $direction = 0;
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            my $stop_path = sub {
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                # defensive programming
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                if (@path_points == 1) {
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                    #warn "There shouldn't be only one point in the current path";
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                }
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                # if we were constructing a path, stop it
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                push @paths, [ @path_points ] if @path_points > 1;
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                @path_points = ();
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            };
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            # loop until we have spare points
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            CYCLE: while (scalar map(@$_, @$points) > 1) {
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                # loop through rows
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                ROW: for (my $i = 0; $i <= $#$points; $i++) {
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                    my $row = $points->[$i] or next ROW;
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                    Slic3r::debugf "\nProcessing row %d (direction: %d)...\n", $i, $direction;
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                    if (!@$row) {
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                        Slic3r::debugf "  no points\n";
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                        $stop_path->();
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                        next ROW;
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                    }
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                    Slic3r::debugf "  points = %s\n", join ', ', @$row if $Slic3r::debug;
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                    # coordinate of current row
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                    my $c = ($i + 1) * $distance_between_lines;
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                    # need to start a path?
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                    if (!@path_points) {
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                        Slic3r::debugf "  path starts at %d\n", $row->[0];
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                        push @path_points, [ $c, shift @$row ];
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                    }
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                    my @search_points = @$row;
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                    @search_points = reverse @search_points if $direction == 1;
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                    my @connectable_points = $self->find_connectable_points($polygons, $path_points[-1], $c, [@search_points]);
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                    Slic3r::debugf "  ==> found %d connectable points = %s\n", scalar(@connectable_points),
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                        join ', ', @connectable_points if $Slic3r::debug;
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                    if (!@connectable_points && @path_points && $path_points[-1][0] != $c) {
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                        # no connectable in this row
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                        $stop_path->();
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                    }
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                    if (@connectable_points == 1 && $path_points[0][0] != $c 
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                        && (($connectable_points[0] == $row->[-1] && $direction == 0)
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                            || ($connectable_points[0] == $row->[0] && $direction == 1))) {
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                        $i--; # keep searching on current row in the opposite direction
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                    }
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                    foreach my $p (@connectable_points) {
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                        push @path_points, [ $c, $p ];
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                        @$row = grep $_ != $p, @$row;  # remove point from row
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                    }
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                    # invert direction
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                    $direction = $direction ? 0 : 1;
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                }
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                $stop_path->() if @path_points;
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            }
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            # paths must be rotated back
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            if ($rotate[0]) {
 | 
			
		||||
                @paths = map [ Slic3r::Geometry::rotate_points(-$rotate[0], $rotate[1], @$_) ], 
 | 
			
		||||
                    map [ Slic3r::Geometry::move_points([map -$_, @shift], @$_) ], @paths;
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            push @path_collection, @paths;
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        # save into layer
 | 
			
		||||
        push @{ $layer->fills }, Slic3r::ExtrusionPath::Collection->new(
 | 
			
		||||
            paths => [ map Slic3r::ExtrusionPath->cast([ @$_ ]), @path_collection ],
 | 
			
		||||
        );
 | 
			
		||||
        $layer->fills->[-1]->cleanup;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    # sort and remove duplicates
 | 
			
		||||
    for (my $i = 0; $i <= $#$points; $i++) {
 | 
			
		||||
        my %h = map { sprintf("%.9f", $_) => 1 } @{ $points->[$i] };
 | 
			
		||||
        $points->[$i] = [ sort { $a <=> $b } keys %h ];
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    # generate extrusion paths
 | 
			
		||||
    my (@paths, @path_points) = ();
 | 
			
		||||
    my $direction = 0;
 | 
			
		||||
    
 | 
			
		||||
    my $stop_path = sub {
 | 
			
		||||
        # defensive programming
 | 
			
		||||
        if (@path_points == 1) {
 | 
			
		||||
            #warn "There shouldn't be only one point in the current path";
 | 
			
		||||
        }
 | 
			
		||||
            
 | 
			
		||||
        # if we were constructing a path, stop it
 | 
			
		||||
        push @paths, [ @path_points ] if @path_points > 1;
 | 
			
		||||
        @path_points = ();
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
    # loop until we have spare points
 | 
			
		||||
    CYCLE: while (scalar map(@$_, @$points) > 1) {
 | 
			
		||||
        # loop through rows
 | 
			
		||||
        ROW: for (my $i = 0; $i <= $#$points; $i++) {
 | 
			
		||||
            my $row = $points->[$i] or next ROW;
 | 
			
		||||
            Slic3r::debugf "\nProcessing row %d (direction: %d)...\n", $i, $direction;
 | 
			
		||||
            if (!@$row) {
 | 
			
		||||
                Slic3r::debugf "  no points\n";
 | 
			
		||||
                $stop_path->();
 | 
			
		||||
                next ROW;
 | 
			
		||||
            }
 | 
			
		||||
            Slic3r::debugf "  points = %s\n", join ', ', @$row if $Slic3r::debug;
 | 
			
		||||
            
 | 
			
		||||
            # coordinate of current row
 | 
			
		||||
            my $c = ($i + 1) * $distance_between_lines;
 | 
			
		||||
            
 | 
			
		||||
            # need to start a path?
 | 
			
		||||
            if (!@path_points) {
 | 
			
		||||
                Slic3r::debugf "  path starts at %d\n", $row->[0];
 | 
			
		||||
                push @path_points, [ $c, shift @$row ];
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            my @search_points = @$row;
 | 
			
		||||
            @search_points = reverse @search_points if $direction == 1;
 | 
			
		||||
            my @connectable_points = $self->find_connectable_points($polygons, $path_points[-1], $c, [@search_points]);
 | 
			
		||||
            Slic3r::debugf "  ==> found %d connectable points = %s\n", scalar(@connectable_points),
 | 
			
		||||
                join ', ', @connectable_points if $Slic3r::debug;
 | 
			
		||||
            
 | 
			
		||||
            if (!@connectable_points && @path_points && $path_points[-1][0] != $c) {
 | 
			
		||||
                # no connectable in this row
 | 
			
		||||
                $stop_path->();
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            if (@connectable_points == 1 && $path_points[0][0] != $c 
 | 
			
		||||
                && (($connectable_points[0] == $row->[-1] && $direction == 0)
 | 
			
		||||
                    || ($connectable_points[0] == $row->[0] && $direction == 1))) {
 | 
			
		||||
                $i--; # keep searching on current row in the opposite direction
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            foreach my $p (@connectable_points) {
 | 
			
		||||
                push @path_points, [ $c, $p ];
 | 
			
		||||
                @$row = grep $_ != $p, @$row;  # remove point from row
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            # invert direction
 | 
			
		||||
            $direction = $direction ? 0 : 1;
 | 
			
		||||
        }
 | 
			
		||||
        $stop_path->() if @path_points;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    # paths must be rotated back
 | 
			
		||||
    $self->rotate_points_back(\@paths, $rotate_vector);
 | 
			
		||||
    
 | 
			
		||||
    return @paths;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# this function will select the first contiguous block of 
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -169,10 +169,10 @@ sub extrude_perimeters {
 | 
			
		|||
sub extrude_fills {
 | 
			
		||||
    my $self = shift;
 | 
			
		||||
    
 | 
			
		||||
    my $fill_extruder = Slic3r::Fill::Rectilinear->new;
 | 
			
		||||
    my $fill_extruder = Slic3r::Fill->new('print' => $self);
 | 
			
		||||
    
 | 
			
		||||
    foreach my $layer (@{ $self->layers }) {
 | 
			
		||||
        $fill_extruder->make_fill($self, $layer);
 | 
			
		||||
        $fill_extruder->make_fill($layer);
 | 
			
		||||
        Slic3r::debugf "  generated %d paths: %s\n",
 | 
			
		||||
            scalar @{ $layer->fills },
 | 
			
		||||
            join '  ', map $_->id, map @{$_->paths}, @{ $layer->fills } if $Slic3r::debug;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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