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ENH: CLI: don't popup dialog when loading shader failed
STUDIO-2855(github issue-1703) Change-Id: I46476e94951aa2337fee3439159e777773366c59
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8dae5b6980
commit
33ae019a95
3 changed files with 20 additions and 15 deletions
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@ -54,7 +54,7 @@ public:
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void detect() const;
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};
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#ifdef __APPLE__
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#ifdef __APPLE__
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// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
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struct OSInfo
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{
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@ -76,7 +76,7 @@ private:
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wxGLContext* m_context{ nullptr };
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GLShadersManager m_shaders_manager;
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static GLInfo s_gl_info;
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#ifdef __APPLE__
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#ifdef __APPLE__
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// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
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static OSInfo s_os_info;
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#endif //__APPLE__
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@ -89,7 +89,7 @@ public:
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OpenGLManager() = default;
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~OpenGLManager();
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bool init_gl();
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bool init_gl(bool popup_error = true);
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wxGLContext* init_glcontext(wxGLCanvas& canvas);
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GLShaderProgram* get_shader(const std::string& shader_name) { return m_shaders_manager.get_shader(shader_name); }
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