This commit is contained in:
bubnikv 2019-01-21 17:02:40 +01:00
commit 3366ce51e5
52 changed files with 67202 additions and 38567 deletions

View file

@ -1049,10 +1049,6 @@ void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
::glBindTexture(GL_TEXTURE_2D, m_z_texture_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
::glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
::glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data());
::glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data() + m_layers_texture.width * m_layers_texture.height * 4);
// Render the color bar
float l = bar_rect.get_left();
@ -1061,6 +1057,7 @@ void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas
float b = bar_rect.get_bottom();
::glBegin(GL_QUADS);
::glNormal3f(0.0f, 0.0f, 1.0f);
::glVertex3f(l, b, 0.0f);
::glVertex3f(r, b, 0.0f);
::glVertex3f(r, t, m_object_max_z);
@ -1770,11 +1767,14 @@ void GLCanvas3D::Selection::flattening_rotate(const Vec3d& normal)
for (unsigned int i : m_list)
{
Transform3d wst = m_cache.volumes_data[i].get_instance_scale_matrix() * m_cache.volumes_data[i].get_volume_scale_matrix();
Transform3d wst = m_cache.volumes_data[i].get_instance_scale_matrix();
Vec3d scaling_factor = Vec3d(1./wst(0,0), 1./wst(1,1), 1./wst(2,2));
Vec3d rotation = Geometry::extract_euler_angles(m_cache.volumes_data[i].get_instance_rotation_matrix() * m_cache.volumes_data[i].get_volume_rotation_matrix());
Vec3d transformed_normal = Geometry::assemble_transform(Vec3d::Zero(), rotation, scaling_factor) * normal;
Transform3d wmt = m_cache.volumes_data[i].get_instance_mirror_matrix();
Vec3d mirror(wmt(0,0), wmt(1,1), wmt(2,2));
Vec3d rotation = Geometry::extract_euler_angles(m_cache.volumes_data[i].get_instance_rotation_matrix());
Vec3d transformed_normal = Geometry::assemble_transform(Vec3d::Zero(), rotation, scaling_factor, mirror) * normal;
transformed_normal.normalize();
Vec3d axis = transformed_normal(2) > 0.999f ? Vec3d(1., 0., 0.) : Vec3d(transformed_normal.cross(Vec3d(0., 0., -1.)));