ENABLE_SHADERS_MANAGER set as default

This commit is contained in:
enricoturri1966 2020-05-22 16:08:02 +02:00
parent 4d05ec0856
commit 314995fa0b
18 changed files with 57 additions and 1198 deletions

View file

@ -1,7 +1,6 @@
#ifndef slic3r_GLShader_hpp_
#define slic3r_GLShader_hpp_
#if ENABLE_SHADERS_MANAGER
#include <array>
#include <string>
@ -59,75 +58,5 @@ public:
};
} // namespace Slic3r
#else
#include "libslic3r/libslic3r.h"
#include "libslic3r/Point.hpp"
namespace Slic3r {
class GLShader
{
public:
GLShader() :
fragment_program_id(0),
vertex_program_id(0),
shader_program_id(0)
{}
~GLShader();
bool load_from_text(const char *fragment_shader, const char *vertex_shader);
bool load_from_file(const char* fragment_shader_filename, const char* vertex_shader_filename);
void release();
int get_attrib_location(const char *name) const;
int get_uniform_location(const char *name) const;
bool set_uniform(const char *name, float value) const;
bool set_uniform(const char* name, const float* matrix) const;
bool set_uniform(const char* name, int value) const;
void enable() const;
void disable() const;
unsigned int fragment_program_id;
unsigned int vertex_program_id;
unsigned int shader_program_id;
std::string last_error;
};
class Shader
{
GLShader* m_shader;
public:
Shader();
~Shader();
bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
bool is_initialized() const;
bool start_using() const;
void stop_using() const;
int get_attrib_location(const std::string& name) const;
int get_uniform_location(const std::string& name) const;
void set_uniform(const std::string& name, float value) const;
void set_uniform(const std::string& name, const float* matrix) const;
void set_uniform(const std::string& name, bool value) const;
const GLShader* get_shader() const { return m_shader; }
unsigned int get_shader_program_id() const;
private:
void reset();
};
}
#endif // ENABLE_SHADERS_MANAGER
#endif /* slic3r_GLShader_hpp_ */