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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-11 00:37:51 -06:00
ENABLE_SHADERS_MANAGER set as default
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parent
4d05ec0856
commit
314995fa0b
18 changed files with 57 additions and 1198 deletions
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@ -2,9 +2,6 @@
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#define slic3r_GCodeViewer_hpp_
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#if ENABLE_GCODE_VIEWER
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#if !ENABLE_SHADERS_MANAGER
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#include "GLShader.hpp"
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#endif // !ENABLE_SHADERS_MANAGER
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#include "3DScene.hpp"
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#include "libslic3r/GCode/GCodeProcessor.hpp"
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#include "GLModel.hpp"
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@ -91,19 +88,12 @@ class GCodeViewer
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{
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unsigned int ibo_id{ 0 };
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size_t indices_count{ 0 };
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#if ENABLE_SHADERS_MANAGER
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std::string shader;
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#else
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Shader shader;
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#endif // ENABLE_SHADERS_MANAGER
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std::vector<Path> paths;
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std::vector<RenderPath> render_paths;
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bool visible{ false };
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void reset();
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#if !ENABLE_SHADERS_MANAGER
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bool init_shader(const std::string& vertex_shader_src, const std::string& fragment_shader_src);
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#endif // !ENABLE_SHADERS_MANAGER
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void add_path(const GCodeProcessor::MoveVertex& move, unsigned int i_id, unsigned int s_id);
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};
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@ -112,9 +102,6 @@ class GCodeViewer
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{
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GLVolumeCollection volumes;
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bool visible{ false };
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#if !ENABLE_SHADERS_MANAGER
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Shader shader;
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#endif // !ENABLE_SHADERS_MANAGER
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};
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// helper to render extrusion paths
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@ -225,9 +212,6 @@ public:
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BoundingBoxf3 m_world_bounding_box;
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std::array<float, 4> m_color{ 1.0f, 1.0f, 1.0f, 1.0f };
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bool m_visible{ false };
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#if !ENABLE_SHADERS_MANAGER
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Shader m_shader;
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#endif // !ENABLE_SHADERS_MANAGER
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public:
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void init();
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@ -241,11 +225,6 @@ public:
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void set_visible(bool visible) { m_visible = visible; }
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void render() const;
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#if !ENABLE_SHADERS_MANAGER
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private:
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void init_shader();
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#endif // !ENABLE_SHADERS_MANAGER
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};
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struct Endpoints
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@ -300,12 +279,8 @@ public:
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bool init() {
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set_toolpath_move_type_visible(GCodeProcessor::EMoveType::Extrude, true);
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m_sequential_view.marker.init();
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#if ENABLE_SHADERS_MANAGER
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init_shaders();
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return true;
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#else
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return init_shaders();
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#endif // ENABLE_SHADERS_MANAGER
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}
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// extract rendering data from the given parameters
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@ -349,11 +324,7 @@ public:
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void enable_legend(bool enable) { m_legend_enabled = enable; }
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private:
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#if ENABLE_SHADERS_MANAGER
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void init_shaders();
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#else
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bool init_shaders();
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#endif // ENABLE_SHADERS_MANAGER
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void load_toolpaths(const GCodeProcessor::Result& gcode_result);
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void load_shells(const Print& print, bool initialized);
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void refresh_render_paths(bool keep_sequential_current_first, bool keep_sequential_current_last) const;
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