ENABLE_SHADERS_MANAGER set as default

This commit is contained in:
enricoturri1966 2020-05-22 16:08:02 +02:00
parent 4d05ec0856
commit 314995fa0b
18 changed files with 57 additions and 1198 deletions

View file

@ -8,7 +8,7 @@ void main()
float sq_radius = pos.x * pos.x + pos.y * pos.y;
if (sq_radius > 0.25)
discard;
else if (sq_radius > 0.180625)
else if ((sq_radius < 0.005625) || (sq_radius > 0.180625))
gl_FragColor = vec4(0.5 * uniform_color, 1.0);
else
gl_FragColor = vec4(uniform_color, 1.0);