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	Merge branch 'master' of https://github.com/Prusa3d/Slic3r
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		|  | @ -4675,6 +4675,11 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re | |||
|     m_camera.set_scene_box(scene_bounding_box(), *this); | ||||
|     m_camera.set_target(m_camera.get_target(), *this); | ||||
| 
 | ||||
|     // if no object is selected, deactivate active gizmo, if any
 | ||||
|     // otherwise it will be shown after cleaning the scene (while it is active)
 | ||||
|     if (m_selection.is_empty()) | ||||
|         m_gizmos.reset_all_states(); | ||||
| 
 | ||||
|     // and force this canvas to be redrawn.
 | ||||
|     m_dirty = true; | ||||
| } | ||||
|  |  | |||
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