From 310de2f2ef8bcbe46643b4edb65018856d122c79 Mon Sep 17 00:00:00 2001 From: tamasmeszaros Date: Thu, 3 Dec 2020 14:58:56 +0100 Subject: [PATCH] Fix crash when splitting objects fixes partially #2209 --- src/libslic3r/Model.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/libslic3r/Model.cpp b/src/libslic3r/Model.cpp index c0258e7191..5887931df0 100644 --- a/src/libslic3r/Model.cpp +++ b/src/libslic3r/Model.cpp @@ -1273,6 +1273,10 @@ void ModelObject::split(ModelObjectPtrs* new_objects) ModelVolume* volume = this->volumes.front(); TriangleMeshPtrs meshptrs = volume->mesh().split(); for (TriangleMesh *mesh : meshptrs) { + + // FIXME: crashes if not satisfied + if (mesh->facets_count() < 3) continue; + mesh->repair(); // XXX: this seems to be the only real usage of m_model, maybe refactor this so that it's not needed?