Ported some ModelObject methods from Perl to C++.

Added some utility functions to TriangleMesh, thanks to @alexrj
Some porting to C++ based on work by @alexrj.
This commit is contained in:
bubnikv 2017-08-02 16:05:18 +02:00
parent 777023c7a8
commit 31085fb1d7
7 changed files with 191 additions and 81 deletions

View file

@ -215,6 +215,47 @@ TriangleMesh::repair() {
BOOST_LOG_TRIVIAL(debug) << "TriangleMesh::repair() finished";
}
float TriangleMesh::volume()
{
if (this->stl.stats.volume == -1)
stl_calculate_volume(&this->stl);
return this->stl.stats.volume;
}
void TriangleMesh::check_topology()
{
// checking exact
stl_check_facets_exact(&stl);
stl.stats.facets_w_1_bad_edge = (stl.stats.connected_facets_2_edge - stl.stats.connected_facets_3_edge);
stl.stats.facets_w_2_bad_edge = (stl.stats.connected_facets_1_edge - stl.stats.connected_facets_2_edge);
stl.stats.facets_w_3_bad_edge = (stl.stats.number_of_facets - stl.stats.connected_facets_1_edge);
// checking nearby
//int last_edges_fixed = 0;
float tolerance = stl.stats.shortest_edge;
float increment = stl.stats.bounding_diameter / 10000.0;
int iterations = 2;
if (stl.stats.connected_facets_3_edge < stl.stats.number_of_facets) {
for (int i = 0; i < iterations; i++) {
if (stl.stats.connected_facets_3_edge < stl.stats.number_of_facets) {
//printf("Checking nearby. Tolerance= %f Iteration=%d of %d...", tolerance, i + 1, iterations);
stl_check_facets_nearby(&stl, tolerance);
//printf(" Fixed %d edges.\n", stl.stats.edges_fixed - last_edges_fixed);
//last_edges_fixed = stl.stats.edges_fixed;
tolerance += increment;
} else {
break;
}
}
}
}
bool TriangleMesh::is_manifold() const
{
return this->stl.stats.connected_facets_3_edge == this->stl.stats.number_of_facets;
}
void
TriangleMesh::reset_repair_stats() {
this->stl.stats.degenerate_facets = 0;