New Undo / Redo stack for the gizmos. The Gizmo specific stack is

entered with Plater::enter_gizmos_stack(), and left with
Plater::enter_gizmos_stack(). Other than that, the 2nd Undo / Redo
stack is transparent to the user of the Plater.

WIP: Currently the Gizmo stack takes a snapshot of the whole scene on
Plater::enter_gizmos_stack(). While it should work, it may be cheaper
to modify the Undo/Redo stack to only take a snapshot of the gizmos
in the Gizmo mode.
This commit is contained in:
bubnikv 2019-07-26 13:44:33 +02:00
parent eefd950e16
commit 30d4bfd410
5 changed files with 94 additions and 34 deletions

View file

@ -58,7 +58,7 @@ std::string get_mem_info(bool format_as_html)
std::string b_end = format_as_html ? "</b>" : "";
std::string line_end = format_as_html ? "<br>" : "\n";
const Slic3r::UndoRedo::Stack &stack = wxGetApp().plater()->undo_redo_stack();
const Slic3r::UndoRedo::Stack &stack = wxGetApp().plater()->undo_redo_stack_main();
out << b_start << "RAM size reserved for the Undo / Redo stack [MB]: " << b_end << Slic3r::format_memsize_MB(stack.get_memory_limit()) << line_end;
out << b_start << "RAM size occupied by the Undo / Redo stack [MB]: " << b_end << Slic3r::format_memsize_MB(stack.memsize()) << line_end << line_end;