Separate GizmoManager on_move into gizmo itself

(cherry picked from commit prusa3d/PrusaSlicer@c751d6327d)
This commit is contained in:
Filip Sykala 2023-10-29 22:08:21 +08:00 committed by Noisyfox
parent 005b83912d
commit 30af274d44
24 changed files with 559 additions and 533 deletions

View file

@ -84,6 +84,27 @@ bool GLGizmoMeshBoolean::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
return true;
}
bool GLGizmoMeshBoolean::on_mouse(const wxMouseEvent &mouse_event)
{
// wxCoord == int --> wx/types.h
Vec2i mouse_coord(mouse_event.GetX(), mouse_event.GetY());
Vec2d mouse_pos = mouse_coord.cast<double>();
// when control is down we allow scene pan and rotation even when clicking
// over some object
bool control_down = mouse_event.CmdDown();
bool grabber_contains_mouse = (get_hover_id() != -1);
if (mouse_event.LeftDown()) {
if ((!control_down || grabber_contains_mouse) &&
gizmo_event(SLAGizmoEventType::LeftDown, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), false))
// the gizmo got the event and took some action, there is no need
// to do anything more
return true;
}
return false;
}
bool GLGizmoMeshBoolean::on_init()
{
m_shortcut_key = WXK_CONTROL_B;