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WIP: Reworked slicing
1) Slicing code moved to TriangleMeshSlicer.cpp,hpp from TriangleMesh.cpp,hpp 2) Refactored to use as little as possible of admesh.
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24 changed files with 1828 additions and 1594 deletions
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@ -83,12 +83,6 @@ void SVG::draw(const Lines &lines, std::string stroke, coordf_t stroke_width)
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this->draw(l, stroke, stroke_width);
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}
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void SVG::draw(const IntersectionLines &lines, std::string stroke)
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{
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for (const IntersectionLine &il : lines)
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this->draw((Line)il, stroke);
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}
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void SVG::draw(const ExPolygon &expolygon, std::string fill, const float fill_opacity)
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{
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this->fill = fill;
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