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	WIP: Reworked slicing
1) Slicing code moved to TriangleMeshSlicer.cpp,hpp from TriangleMesh.cpp,hpp 2) Refactored to use as little as possible of admesh.
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					 24 changed files with 1828 additions and 1594 deletions
				
			
		|  | @ -2,6 +2,7 @@ | |||
| #include <libslic3r/SLA/SpatIndex.hpp> | ||||
| #include <libslic3r/SLA/BoostAdapter.hpp> | ||||
| #include <libslic3r/SLA/Contour3D.hpp> | ||||
| #include <libslic3r/TriangleMeshSlicer.hpp> | ||||
| 
 | ||||
| #include "ConcaveHull.hpp" | ||||
| 
 | ||||
|  | @ -476,10 +477,9 @@ void pad_blueprint(const TriangleMesh &      mesh, | |||
|                    ThrowOnCancel             thrfn) | ||||
| { | ||||
|     if (mesh.empty()) return; | ||||
|     TriangleMeshSlicer slicer(&mesh); | ||||
| 
 | ||||
|     auto out = reserve_vector<ExPolygons>(heights.size()); | ||||
|     slicer.slice(heights, SlicingMode::Regular, 0.f, &out, thrfn); | ||||
|     slice_mesh(mesh, heights, out, thrfn); | ||||
| 
 | ||||
|     size_t count = 0; | ||||
|     for(auto& o : out) count += o.size(); | ||||
|  |  | |||
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	 Vojtech Bubnik
						Vojtech Bubnik