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https://github.com/SoftFever/OrcaSlicer.git
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Merge remote-tracking branch 'remotes/origin/tm_autoplacement'
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commit
302a51f6cb
17 changed files with 912 additions and 172 deletions
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@ -358,6 +358,29 @@ public:
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m_rtree.clear();
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return m_pck.executeIndexed(std::forward<Args>(args)...);
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}
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inline void preload(const PackGroup& pg) {
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m_pconf.alignment = PConfig::Alignment::DONT_ALIGN;
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m_pconf.object_function = nullptr; // drop the special objectfunction
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m_pck.preload(pg);
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// Build the rtree for queries to work
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for(const ItemGroup& grp : pg)
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for(unsigned idx = 0; idx < grp.size(); ++idx) {
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Item& itm = grp[idx];
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m_rtree.insert({itm.boundingBox(), idx});
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}
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m_pck.configure(m_pconf);
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}
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bool is_colliding(const Item& item) {
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if(m_rtree.empty()) return false;
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std::vector<SpatElement> result;
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m_rtree.query(bgi::intersects(item.boundingBox()),
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std::back_inserter(result));
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return !result.empty();
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}
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};
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// Arranger specialization for a Box shaped bin.
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@ -365,8 +388,8 @@ template<> class AutoArranger<Box>: public _ArrBase<Box> {
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public:
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AutoArranger(const Box& bin, Distance dist,
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std::function<void(unsigned)> progressind,
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std::function<bool(void)> stopcond):
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std::function<void(unsigned)> progressind = [](unsigned){},
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std::function<bool(void)> stopcond = [](){return false;}):
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_ArrBase<Box>(bin, dist, progressind, stopcond)
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{
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@ -411,8 +434,8 @@ template<> class AutoArranger<lnCircle>: public _ArrBase<lnCircle> {
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public:
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AutoArranger(const lnCircle& bin, Distance dist,
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std::function<void(unsigned)> progressind,
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std::function<bool(void)> stopcond):
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std::function<void(unsigned)> progressind = [](unsigned){},
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std::function<bool(void)> stopcond = [](){return false;}):
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_ArrBase<lnCircle>(bin, dist, progressind, stopcond) {
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// As with the box, only the inside check is different.
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@ -456,8 +479,8 @@ public:
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template<> class AutoArranger<PolygonImpl>: public _ArrBase<PolygonImpl> {
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public:
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AutoArranger(const PolygonImpl& bin, Distance dist,
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std::function<void(unsigned)> progressind,
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std::function<bool(void)> stopcond):
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std::function<void(unsigned)> progressind = [](unsigned){},
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std::function<bool(void)> stopcond = [](){return false;}):
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_ArrBase<PolygonImpl>(bin, dist, progressind, stopcond)
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{
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m_pconf.object_function = [this, &bin] (const Item &item) {
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@ -791,5 +814,174 @@ bool arrange(Model &model, // The model with the geometries
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return ret && result.size() == 1;
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}
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void find_new_position(const Model &model,
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ModelInstancePtrs toadd,
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coord_t min_obj_distance,
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const Polyline &bed)
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{
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// Get the 2D projected shapes with their 3D model instance pointers
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auto shapemap = arr::projectModelFromTop(model);
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// Copy the references for the shapes only as the arranger expects a
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// sequence of objects convertible to Item or ClipperPolygon
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PackGroup preshapes; preshapes.emplace_back();
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ItemGroup shapes;
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preshapes.front().reserve(shapemap.size());
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std::vector<ModelInstance*> shapes_ptr; shapes_ptr.reserve(toadd.size());
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IndexedPackGroup result;
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// If there is no hint about the shape, we will try to guess
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BedShapeHint bedhint = bedShape(bed);
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BoundingBox bbb(bed);
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auto binbb = Box({
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static_cast<libnest2d::Coord>(bbb.min(0)),
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static_cast<libnest2d::Coord>(bbb.min(1))
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},
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{
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static_cast<libnest2d::Coord>(bbb.max(0)),
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static_cast<libnest2d::Coord>(bbb.max(1))
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});
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for(auto it = shapemap.begin(); it != shapemap.end(); ++it) {
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if(std::find(toadd.begin(), toadd.end(), it->first) == toadd.end()) {
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if(it->second.isInside(binbb)) // just ignore items which are outside
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preshapes.front().emplace_back(std::ref(it->second));
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}
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else {
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shapes_ptr.emplace_back(it->first);
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shapes.emplace_back(std::ref(it->second));
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}
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}
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auto try_first_to_center = [&shapes, &shapes_ptr, &binbb]
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(std::function<bool(const Item&)> is_colliding,
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std::function<void(Item&)> preload)
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{
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// Try to put the first item to the center, as the arranger will not
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// do this for us.
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auto shptrit = shapes_ptr.begin();
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for(auto shit = shapes.begin(); shit != shapes.end(); ++shit, ++shptrit)
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{
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// Try to place items to the center
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Item& itm = *shit;
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auto ibb = itm.boundingBox();
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auto d = binbb.center() - ibb.center();
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itm.translate(d);
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if(!is_colliding(itm)) {
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preload(itm);
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auto offset = itm.translation();
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Radians rot = itm.rotation();
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ModelInstance *minst = *shptrit;
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Vec3d foffset(offset.X*SCALING_FACTOR,
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offset.Y*SCALING_FACTOR,
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minst->get_offset()(Z));
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// write the transformation data into the model instance
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minst->set_rotation(Z, rot);
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minst->set_offset(foffset);
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shit = shapes.erase(shit);
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shptrit = shapes_ptr.erase(shptrit);
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break;
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}
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}
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};
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switch(bedhint.type) {
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case BedShapeType::BOX: {
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// Create the arranger for the box shaped bed
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AutoArranger<Box> arrange(binbb, min_obj_distance);
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if(!preshapes.front().empty()) { // If there is something on the plate
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arrange.preload(preshapes);
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try_first_to_center(
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[&arrange](const Item& itm) {return arrange.is_colliding(itm);},
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[&arrange](Item& itm) { arrange.preload({{itm}}); }
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);
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}
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// Arrange and return the items with their respective indices within the
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// input sequence.
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result = arrange(shapes.begin(), shapes.end());
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break;
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}
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case BedShapeType::CIRCLE: {
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auto c = bedhint.shape.circ;
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auto cc = to_lnCircle(c);
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// Create the arranger for the box shaped bed
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AutoArranger<lnCircle> arrange(cc, min_obj_distance);
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if(!preshapes.front().empty()) { // If there is something on the plate
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arrange.preload(preshapes);
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try_first_to_center(
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[&arrange](const Item& itm) {return arrange.is_colliding(itm);},
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[&arrange](Item& itm) { arrange.preload({{itm}}); }
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);
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}
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// Arrange and return the items with their respective indices within the
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// input sequence.
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result = arrange(shapes.begin(), shapes.end());
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break;
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}
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case BedShapeType::IRREGULAR:
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case BedShapeType::WHO_KNOWS: {
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using P = libnest2d::PolygonImpl;
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auto ctour = Slic3rMultiPoint_to_ClipperPath(bed);
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P irrbed = sl::create<PolygonImpl>(std::move(ctour));
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AutoArranger<P> arrange(irrbed, min_obj_distance);
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if(!preshapes.front().empty()) { // If there is something on the plate
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arrange.preload(preshapes);
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try_first_to_center(
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[&arrange](const Item& itm) {return arrange.is_colliding(itm);},
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[&arrange](Item& itm) { arrange.preload({{itm}}); }
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);
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}
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// Arrange and return the items with their respective indices within the
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// input sequence.
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result = arrange(shapes.begin(), shapes.end());
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break;
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}
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};
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// Now we go through the result which will contain the fixed and the moving
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// polygons as well. We will have to search for our item.
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const auto STRIDE_PADDING = 1.2;
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Coord stride = Coord(STRIDE_PADDING*binbb.width()*SCALING_FACTOR);
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Coord batch_offset = 0;
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for(auto& group : result) {
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for(auto& r : group) if(r.first < shapes.size()) {
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Item& resultitem = r.second;
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unsigned idx = r.first;
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auto offset = resultitem.translation();
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Radians rot = resultitem.rotation();
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ModelInstance *minst = shapes_ptr[idx];
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Vec3d foffset(offset.X*SCALING_FACTOR + batch_offset,
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offset.Y*SCALING_FACTOR,
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minst->get_offset()(Z));
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// write the transformation data into the model instance
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minst->set_rotation(Z, rot);
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minst->set_offset(foffset);
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}
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batch_offset += stride;
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}
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}
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}
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}
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@ -73,7 +73,13 @@ bool arrange(Model &model, coord_t min_obj_distance,
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std::function<void(unsigned)> progressind,
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std::function<bool(void)> stopcondition);
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}
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/// This will find a suitable position for a new object instance and leave the
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/// old items untouched.
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void find_new_position(const Model& model,
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ModelInstancePtrs instances_to_add,
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coord_t min_obj_distance,
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const Slic3r::Polyline& bed);
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}
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} // arr
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} // Slic3r
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#endif // MODELARRANGE_HPP
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